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Vesperas_

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About Vesperas_

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  1. Vesperas_

    Using TES lore concepts on Doom (Eternal)

    Could be. Personally though, I hate the idea of alternate timelines or a lineage of "Doom Slayers," like "Links" from Zelda. In Zelda's defense, it's been consistent with it at least, with only a handful of them featuring the player playing as the same "Link," such as Ocarina of Time and Majora's Mask. For Doom to pull that now is well beyond retarded and is clearly just them making shit up to sell games. There's just no way around it. For Doom Eternal to launch and pull that kind of bullshit only weeks prior to Doom's 25th anniversary would be obnoxious. I would prefer it to have almost no story at all (like the original Doom games) over some Marvel universe, time traveling, interdimensional, magic-man-done-it (!), tie-in story explanation. That said, as I see it, Doom Eternal can go in one of five ways, listed from worst explanation to best: A) The Marvel universe, time traveling, interdimensional, magic-man-done-it (!) explanation from above. If it attempts this, Doom Eternal will be the "worst Doom game ever" as far as I'm concerned. I love Doom, Doom 2, Final Doom, The Master Levels and Doom 64. I do not believe Doom 2016's advancements over the original games automatically make it a superior game. I like Doom 64 more, as-is, than Doom 2016. I like Doom 2016 more than Doom 3. However, I also like Doom 3 for what it is. The point is, I have an order in which I like them but it's close enough that if any of them had something I hated, it would seem like a shit Doom game compared to the others. B) Doom Eternal reveals it has no connection at all to prior Doom games and it is actually a hard reboot. I'd prefer this over the above, even if it did not make much sense considering how Doom 2016 starts and how it's just assumed you're playing the "Doom Marine." C) Doom Eternal reveals Doom, Doom 2, Final Doom and Doom 64 are canon, with the Doom Slayer being the same Doom Marine as the old games. Doom 64's Doom Marine vowed to remain in hell forever and ensure no demon would ever rise again, which is precisely what he did. The twist is, we learn time has no meaning in hell and by the time Doom 2016 begins, he's thousands of years old. In fact, he's so ancient that the UAC and Earth had both been destroyed and rebuilt, with him subsequently being forgotten, between Doom 64 and Doom Eternal. This immense passage of time combined with his hatred of demons, overuse of Berserk packs, PTSD and surrounding hell environment have all honed his demon killing prowess to the point he's come to be regarded as a demigod, despite actually still just being a normal human being when it really comes down to it. Doom 3 is regarded as reboot and ignored. Everything else in Doom Eternal is new. D) Same as above except Doom 3 is not ignored and the tablets from Doom 3 reference the original Doom Marine (or Doom Slayer). The UAC encountered in Doom 2016 is the same rebuilt UAC as in Doom 3, which have resumed their operations on Mars following Betruger's demise in RoE. I feel like this would explain the behavior of the UAC in Doom 2016. They're aware of the demons but continue on anyway. The "Argent Fracture" is the original (now closed) hell portal where you battled the Cyberdemon in Doom 3. I prefer this personally because I'd like to see the new Doom envisioning move ever so slightly away from the comic book approach of Doom 2016 and toward the darker tone of Doom 3. In other words, I'd like it to be a modernized Ultimate Doom or Doom 64. E) Same as 3 & 4 but includes parts of Quake 1 and Quake 3 as canon. The Khan Maykr is the same race as the Vadrigar from Quake 3. Following Doom 64 but prior to becoming trapped, the Doom Marine battled in the arena and was rewarded upgrades to his armor. Everything is explained. Nothing new is introduced. Old concepts are expanded upon. This is my preferred option above all because: 1) Doom and Quake 1 have the same basic plot anyway; 2) It simplifies a Quake 1 reboot, and; 3) It allows them to officially make Quake a franchise focused on the Strogg. Doom would feature demons and teleportation, with elements of Quake 1 merged into it. Quake 3 and Quake Champions should become their own IP and can exist without a plot, like Super Smash Bros. or something.
  2. Vesperas_

    Eternal takes place in id multiverse?

    I've always assumed Wolfenstein, Doom, Quake 1 & Quake 3 all existed in a single universe, even if I would prefer they didn't. Return to Castle Wolfenstein had several references to Heretic & Hexen. Wolfenstein (2009) built on those references much further and eluded to them existing in the same universe but hidden behind a veil. It also had BJ chasing Deathshead (a character introduced in Return to Castle Wolfenstein), with him escaping yet again. Finally, in Wolfenstein: The New Order, there are even more references to Heretic and you kill Deathshead. The Wolfenstein games have not been entirely consistent but they're close. Doom had no apparent connection until Quake 3. Quake 1 merged fantasy (Heretic & Hexen) with science fiction (Doom). Quake 3 kind of blew the doors wide open with the interdimensional "angel" master, the Vadrigar, pulling entities out of their own timelines and into his own for his amusement in the arena. Doom (2016) features several elements from Heretic, Hexen & Quake, while also simultaneously picking up from about where Doom 64 ended. Doom Eternal looks like it is fully merging Doom with the Quake 1 & 3 universes, with additional allusions to Heretic.
  3. Vesperas_

    Doom Eternal is the Biblical Apocalypse

    I must have missed the part in the bible that described Jesus as a space marine with extreme PTSD and an immense hatred of cybernetic demons spending the bulk of his existence in hell, killing them using a combination of conventional and science fiction weapons. I apparently also missed the part where Jesus was transported to a blood sport arena and forced to fight for the amusement of an interdimensional being that happens to look like an angel.
  4. Vesperas_

    SIGIL v1.21 - New Romero megawad [released!]

    I see. Thanks for the info. I just assumed it was an authentication card and it should match your box number. I'm not sure why. Overall, I'm very happy with the box. Everything is nicely put together. The Romero head was loose in mine as well but nothing was damaged. It's much bigger than I thought it would be. It's slightly taller than the Arch-Vile and Cyberdemon miniatures.
  5. Vesperas_

    SIGIL v1.21 - New Romero megawad [released!]

    I received my Beast Box and noticed something weird. The box is #303 but my Limited Run Sigil card says #364? I'm just wondering if anyone else has seen this? I haven't unpacked it yet. Hopefully it isn't missing anything. That really sucks to be missing items or having items loose in the box.
  6. Vesperas_

    Doom Eternal is the Biblical Apocalypse

    Where does it state or even imply this in any Doom game?
  7. Vesperas_

    Doom Eternal is the Biblical Apocalypse

    Sure. Runes Quad Damage & Haste Powerups The Unwilling (shared likeness to Quake 1 Zombies) Night Sentinels (shared likeness to Quake 1 Knights, right down to the swords seen in their statues in Doom 2016) Death Knights (featured in both Quake 1 and upcoming Doom Eternal; self-explanatory) Wraiths (shared or similar features to Quake 1 enemies, like the Scrag, Fiend and Vore) The level design in some areas of Doom 2016 also seems inspired by Quake 1. The Crucible level and various powerups use sounds pulled directly from Quake 1. Overall, while most of Doom 2016 is undeniably inspired by Doom, some parts just seem out of place and would work better in Quake 1. This is even more apparent in Doom Eternal. The Marauder looks like something that would have been at home in Quake 1 and seems very odd or out of place in Doom. If you look closely at the image of the Vadrigar I posted above, runes can be seen engraved in his sword and the arena features statues of various champions in the same manner as the statues seen in Argent D'Nur. If you're still not convinced, just search some images of Quake Champions. The Arena Masters are depicted in various maps and look almost identical to the wraiths. You'll also see a lot of the same "heaven" architecture in Quake Champions as seen in Doom Eternal.
  8. Vesperas_

    Doom Eternal is the Biblical Apocalypse

    Nah. There has never been a single reference to angels anywhere in Doom, much less a reference to a fallen angel such as Lucifer. The Icon of Sin / Baphomet, on the other hand, is featured heavily just about everywhere, from Doom 1 through Doom (2016). The Icon of Sin is plainly heard commanding the demons in Doom (2016) in the sound of Dr. Claw's voice. As I've said previously, the "angels" seen in the reveal are probably not angels as many people seem to be imagining them. Their likeness already existed in Quake 3 and considering how many elements from Quake 1 are seen in Doom (2016), it's possible they're merging the Quake and Doom universes. In Quake 3, the "angels" are a cruel and sadistic race of interdimensional entities referred to as the "Masters" or "Arena Masters," and could be the same entities as the wraiths in Doom (2016). If you compare images of the Vadrigar, the wraiths in Doom (2016) and the "angels" in Doom Eternal, it all matches quite well. If not, I suspect it is all Samuel Hayden (as in, he is the angel). He has already achieved transference once, so it's possible he could continue to do so perpetually into whatever body he chooses. He may see himself as the savior of humanity, deifying himself as a god-like being as the provider of argent energy, and has gone full-blown insane. Basically, he's become Olivia Pierce 2.0. This is equally (if not more) likely as the Quake merge, since it's already alluded to in Doom (2016) in the codex entries surrounding Hayden and the lore tree. Point is, I have a hard time imagining id Software pushing actual angels or Biblical prophecy into the Doom universe. It would divide way too many people and radically change the established Doom lore. Personally, I'd rather Doom Eternal be a Doom game, not the FPS Super Mario Bros. + Diablo 3 game it appears to be at first glance.
  9. Vesperas_

    Doom Eternal is the Biblical Apocalypse

    Hell in Doom does not seem to have a ruler. The closest is probably Baphomet / John Romero, or the Icon of Sin. The impression I always had from Doom 2 was the Icon of Sin was too powerful to physically exist in hell or on Earth, so a body was being built for it by the demons from the flesh and blood of humanity. Based on level design in Doom 1 + 2 and what you learn in Doom (2016), it seems the demons first invade a realm via teleportation or being summoned. From there, they subvert and assimilate their environment, continually building additional gates or gorenests until enough demons have crossed over that they can build the Icon of Sin and defend it. Finally, once the Icon of Sin has been completed, it pulls the entire realm into hell. The demons themselves do not seem big on masonry or construction jobs, so most of what is seen in hell is just a bunch of different shattered and conquered realms that collectively form hell. The different ages mentioned in the Slayer Testament codex entries seem to be references to conquered realms and powerful demonic entities that arose from or played a part in hell's assimilation of them. Doom's hell does not work well in a Biblical sense because hell is not a physical place in the Bible. IIRC, Judaism seems to regard it as our planet now, where we are judged by God based on our choices in life, following Adam and Eve's exile from the Garden of Eden. Christianity has several interpretations but it largely comes from the Book of Daniel, which speaks of the ten horns (or kings) and the little horn (Anti-Christ) turning humanity away from God, thereby causing the creation of hell (which is still really just the Earth). This eventually leads to Cataclysm, where Earth/hell is utterly destroyed by God and final judgment is passed. Doom's version of hell is obviously based on the popular view of hell, which takes inspiration from Dante's Inferno and more closely resembles Hades or the underworld from Greek mythology.
  10. Vesperas_

    Doom Eternal is the Biblical Apocalypse

    Personally, I doubt it. I suspect the "angels" seen in the reveal are really the wraiths, which are probably the same species as whatever the Vadrigar from Quake 3 is. Doom (2016) has several elements from Quake in it, so my impression at that time was they were merging Quake and Doom into one universe. So far, Doom Eternal has only reinforced that impression. Based on what is known about the wraiths from Doom (2016) and what can be inferred from Quake 3's "story," the angels are cruel and sadistic. The Vadrigar had designed the "arena" for his own amusement. The lore surrounding the wraiths demonstrates that they seem to view other races as inferior, with the lives of other races having no real value. The original Argent D'Nur was probably built by the Night Sentinels, which was then conquered by the demons. The crucible and/or freeing of the wraiths allowed Samuel Hayden to contact them and obtain a direct source to Argent energy (which is actually provided by the wraiths, not the demons). The codex entries mention Argent D'Nur being conquered by laying a curse upon the wraiths while they were sleeping and the Icon of Sin commands the demons to stop you, stating they must not be freed. Once Samuel Hayden had established a direct source to Argent energy, he and humanity probably built the "heaven" we saw out of reverence for them but was then betrayed and ripped apart when he was no longer useful to them. My assumption is Doom Eternal begins with a dying Samuel Hayden using his interdimensional tether to pull you back, this time to Earth, which has erupted into a cataclysmic war between hell and the wraiths. This is purely speculation of course, and I'm kind of operating on a desire for the Doom Slayer to be the same Doom Marine from the original Doom games. The entire premise behind Doom 64 is that of a trap being set for the Doom Marine by the demons, concluding with the Doom Marine deciding to remain in hell forever to ensure no demon ever rises again, so it is simple to imagine Doom (2016) being a continuation from there. If you consider Doom 3 and the details surrounding hell established in that game, it is reasonable to believe the Doom Marine is hundreds (perhaps thousands) of years old in Doom (2016). This would also explain his UAC armor, and because Earth had already been (nearly) destroyed in the past, why he is treated the way he is in Doom (2016). Samuel Hayden seems to suspect what or who you really are, but it is kind of up to personal interpretation. There are several (very subtle) hints that this may be the case in Doom (2016), with references to the Tower of Babel, the Kadingir Sanctum (Blood Keep) and pieces of lore on the various demons. The Night Sentinels themselves could be a reference to the Knight enemies encountered in Quake, with Death Knights being the undead variant seen in Quake and Quake Champions, Doom Eternal promotional skins and referenced in Doom (2016). I have a few ideas as to how that all plays in but it's pure speculation with nothing to back it up, so I'm going to stop with my thoughts here.
  11. Vesperas_

    SIGIL v1.21 - New Romero megawad [released!]

    That is very odd. I've seen photos of people unpacking their Beast Boxes, so if you purchased it on the opening day, I would have expected to have it by now. Have you already received your Standard Box or are they shipping them together? If they're coming together, I guess I'm not as surprised. I know Romero mentioned the Beast Box was delayed due to production issues with the pewter head, with additional delays for both boxes due to some production issue with the USB "floppy drives."
  12. Vesperas_

    SIGIL v1.21 - New Romero megawad [released!]

    Yes. I opened a ticket with Limited Run about 2-3 weeks ago. They said they were working on it and to watch my email inbox for a shipping confirmation. I finally received my Beast Box confirmation yesterday (probably in the same batch as you). It seemed weird to me because Romero made a comment on Twitter that he wanted the Beast Boxes to be shipped out before he put up the free download. I'm not sure how many were made but I did purchase it near the end (on the 23rd), so I just assumed they were pushing them out in order of purchase date.
  13. Vesperas_

    Diablo 3

    Technically, no-- they weren't. The documentary that came with the Collector's Edition spoke about how members of Blizzard North had started work on Diablo 3 before Lord of Destruction was even out (which would make Diablo 3's development time roughly 11-12 years). However, work halted and new iterations had to be created following Blizzard North falling apart. That isn't really the point anyway. What I was attempting to say is that for a company that prides itself as being one of the few remaining developers that refuses to release a game "until it's done," Diablo 3 exists as a direct contradiction to that. It launched without PvP, the real money AH was taken down, server issues, game breaking bugs and so on. Even if you narrow down the development time to a solid four years of consistent work, it still feels rushed, especially in Act IV, so it doesn't really matter.
  14. Vesperas_

    Diablo 3

    Diablo 3 is fun and for that reason alone, I do like it. However, the question I asked myself after beating it on normal is if I believed it was (or would) be better than Torchlight, Torchlight II, Path of Exile and Grim Dawn combined, since you can buy all four of those for the same as a copy of Diablo 3 costs at the moment. Of course, the answer is "probably not," despite three of those games not being out yet. The story is awful (and isn't coherent with the prior Diablo games), the DRM sucks, I have no idea why Blizzard allowed bidding in the AH considering after the bidding time expires, you'll likely have found an upgrade over the item you bidded on, MP is utterly pointless until you hit the harder difficulties (and even then, the benefit is debatable), the game is really short, so forth and so on. Despite taking 12 years, the game kind of feels poorly thought out and dare I say even rushed...
  15. The problem I have with that is the TMNT were never aliens. True, the mutagen had alien properties and one of the main villians was an alien (Krang) but... I had been hopeful it would be awesome, even a bit dark, but with Michael Bay attached to it, I doubt that will be the case. It will likely be yet another crappy TMNT movie featuring Zak Neutrino flying around in his space cadillac, half of the movie budget being spent on the Tetrodome exploding, Splinter dying (by explosion) and as a general rule, the characters having less depth than the many explosions that happen throughout the film. EDIT: Actually, now that I think about it, TMNT was always really heavy on the explosions. I remember Baxter Stockman, Beebop and Rocksteady all exploding when defeated in the game Turtles In Time (which was an awesome game), so who knows...
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