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Grazza

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Everything posted by Grazza

  1. Grazza

    Things people do for a cheeseburger

    I see you're not too lazy to insult people in general over something utterly trivial. Indeed, looking through your posting history, I see that you are in general judgemental and quick to insult others. I'd suggest you try to relax a bit. We don't take kindly to your types around here.
  2. Grazza

    Kama Sutra Demopack [Released!]

    The file is there and the link Opulent gave works. However, on your site, the link given is to the wrong file (kc04nm002).
  3. Grazza

    Kama Sutra Demopack [Released!]

    Just wondering: has anyone found any shortcuts yet that weren't deliberately allowed by Gusta and Method? Anyway, here's a crap UV Speed/Pacifist on map10 in 0:07. That's a full 4 seconds slower than my NM on this map, but I'll be damned if I can get the same method to work (or the method I use here to work faster than this). No problem - splatted.
  4. Grazza

    KDIZD

    I don't think we need yet another thread about this project. Reading the existing ones should answer your questions and give you some relevant links.
  5. Grazza

    The /newstuff Chronicles #226

    No, that was a problem with the initial release (see the date given in the REJECTS file), and that version was soon afterwards successfully uploaded and accepted. The new version is currently in /newstuff but didn't arrive in time for inclusion in T/nC #226.
  6. Grazza

    Kama Sutra Demopack [Released!]

    Please note that my kx04-002 demo is not built or TAS or whatever. It is a one-player demo with coop monsters (called "net1" at compet-n), recorded normally, using prboom_server.exe.
  7. Grazza

    The /newstuff Chronicles #226

    It got REJECTed. Read the archive's rules and try again.
  8. Grazza

    Kama Sutra Demopack [Released!]

    Here's a 0:07 (map03 UV Pacifist), but it's clearly not optimal. OK, it's a slightly modified version of your idea, putting the rocket launcher to improved use, but still relies on the archie in much the same way. The rocket/archie jump is quite an interesting one. If you run any further, the archie loses sight of you. Any further back and the wall is in the way.
  9. Grazza

    idgames Archive Banners

    We have a winner. Give it up wacky. That literally made me ROFL on my chair.
  10. Grazza

    Kama Sutra Demopack [Released!]

    As you suspected, the strategy can be improved. Here's a map07 UV Max in 3:18 demonstrating both a faster route/strategy and my inability to aim (well, the manc part was OK, but otherwise...) or to perform any tricks cleanly. :p
  11. Grazza

    Anyone have their D!Zone 1 CD handy?

    It says: That statement makes sense. There are things in the processed wad that are not their copyright (i.e. stuff from the iwad). However, it in no way grants any permission for the processed wad to be distributed. The processed wad contains both material that is their copyright and content that is copyright id Software, and for which no permission has been granted by either company for distribution.
  12. Grazza

    Kama Sutra Demopack [Released!]

    Map04 NM net1 Speed/Pacifist in 0:02. For some reason I decided I absolutely had to do map04 in 2 seconds, and found a way: in 1-player coop mode (i.e. single-player with multiplayer monsters). This adds a useful archie, who speeds your path to the exit (but also tends to block the exit too, since he's standing on it). The zip also includes a 0:03 demo with a weird crash upon exiting the map (also crashes during playback) and an even weirder 0:21 where a slow-motion exit slide takes about 17 seconds and turns a corner. Note that these net1 demos need two command lines both to record and to play back (if using prboom/glboom). Instructions are in the text-file. Edit: I tried converting this (with LMPC) into a 2-player coop demo for easier playback, but Player 2 diverts some of the monsters' attention, and the demo desyncs. Vile: yes, I'd wondered about that gap. Perhaps it's a shame that's possible, since a speedrun along the "intended" route in map09 would be very entertaining to watch. Well, there's always Doom2.exe (with -nosound if need be). That might at least give an idea of whether it's a problem with the map or with prboom.
  13. Grazza

    Kama Sutra Demopack [Released!]

    I fear you missed a trick there too... Map04 NM Speed/Pacifist in 0:03 and UV Speed/Pacifist in 0:04 (route credits to Jakub "Method" Razak/Vincent Catalaa... sort of). I imagine it should be possible to knock a second off those times, but in the case of the NM I got fed up trying.
  14. Grazza

    Kama Sutra Demopack [Released!]

    Actually no; the complevels haven't changed between 2.2.4 and 2.2.6 (the 2.2.4 documentation was wrong though). -complevel 0 is still fine and the one almost everyone seems to use (1.2 support hasn't been implemented yet in 2.2.x, so I presume this just defaults to 1.9 compatibility, and it has always worked for me). -complevel 1 is the intended one for Doom2.exe compatibility. I haven't tested it myself though. Note: Vile used this for his successful (non-desynching) TVR! ep3 NM run, so that would suggest it is OK. -complevel 2 is one I have never used, but it only claims to retain the bugs, but not to emulate the original exe's algorithms. This would suggest that a demo recorded with -complevel 2 would be liable to desync with Doom2.exe. Summary: use -complevel 0 (or maybe 1).
  15. Grazza

    Detailaholics Anonymous

    Well, perhaps the main point to bear in mind is that the overall aim is to make the map look good (and play well), and this means having an appropriate level of detail to achieve the effect you're trying to accomplish. Some areas need more detail to look right, while others would be spoilt by having excessive detail. Too much twiddly detail can also make a map play worse, if the player keeps getting snagged by it in the middle of battles. Don't be scared to include some clean straight lines where it is appropriate to have them.
  16. Grazza

    Kama Sutra Demopack [Released!]

    It's only in MBF, and it's a compatibility option: "Any monster can telefrag on map30". I believe the effect of this being set to "No" is that only monsters spawned by the boss shooter can telefrag; other monsters behave in the same way that they do on other maps w.r.t. telefragging. Given that the wad was designed for Doom2.exe, it would seem appropriate to set this option to "Yes". BTW, all four cyber-cyber telefrags aren't a given in Doom2.exe - perhaps two is the average with the route I was using (hard to tell with all the red screen, general mayhem and -nosound). ragnew: I recall that Vile was having issues with desyncs in 2.2.4 (on TVR!, esp. on maps with crushers, IIRC), and this seemed to have been solved in 2.2.6. Also IIRC, the 2.2.4 desyncs seemed to be due to some problem with the way PrBoom recorded the demos, rather than with the way it played them back (i.e. they desynched in just the same way when watched with Doom2.exe).
  17. Grazza

    Kama Sutra Demopack [Released!]

    Seems to work fine for me in Doom2.exe. Maybe you just failed to trigger the linedef (though I only had that happen on one occasion out of many)? I don't know if you noticed, but it's possible to get four of the cybers telefragged when they teleport in, which should speed things up a fair bit. I got a 0:46 (recorded with Doom2.exe) that way, despite some poor BFGing and a bad finish. I've also uploaded my map10 NM in 0:03. I tried to e-mail this to ksutra-n on Friday, but it got bounced.
  18. Grazza

    Replay Conundrum

    Well, I suppose the basic problem is that those areas are chock full of monsters. Sedlo's pa02x031 (TAS UV Pacifist) might give you some ideas though. The fact that he hadn't woken up some of the monsters by firing presumably helped in that one respect. (The five relevant imps are deaf, but their freedom to move can be restricted by the sergeants.)
  19. Grazza

    Kama Sutra Demopack [Released!]

    No, it's for the new version, and has been updated in the last 24 hours. I haven't tested them, but my understanding is that any demos that were recorded on the old version and are still listed, are ones that also play back with the new version. FWIW, I've recorded a kn10-003 on both versions - curiously, the millisecond time is identical (0:03.37) for the two demos.
  20. Grazza

    Kama Sutra Final version

    Yes, it certainly makes sense to have a KS demos thread. The KS team appear to be organizing a demopack (though AFAIK they haven't yet announced rules or a schedule). Anyway, a thread here for the discussion of KS demo progress can't do the venture any harm.
  21. Grazza

    Kama Sutra Final version

    That was the initial release (see the date and filename in the REJECTS file), and it was subsequently uploaded successfully. There's no sign that an attempt has been made to upload ksfinal.zip. I'm currently trying to get it using a download manager, but it's heavy going, with the connection being lost many times. Edit: successfully downloaded in the end. More than 60 lost connections along the way, so no wonder I had no luck without the help of a DL manager.
  22. Grazza

    Kama Sutra Final version

    The download keeps conking out on me part way through. Any chance this will be uploaded to the archive some time soon?
  23. Grazza

    Doom RPG Forum?

    Theeads merged. Please try to click on the right buttons.
  24. Grazza

    Name that wad!

    It's not Snowball's Chance, is it?
  25. Grazza

    The /newstuff Chronicles #225

    I recall banning gobber1234512345 within about 3 minutes of him registering. And there are probably quicker instances than that too, where someone registers an obvious ban-evasion account.
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