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About Grazza

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  1. Beat/Fill '94 PWADs Month

    Yeah, right. Map06 of Return to Castle Wolfenstein (doom2 ver): UV Pacifist in 1:24 r2c6p124.zip I'd call this a difficult Pacifist, and I'd call myself a few choice things for persisting with it. The zip contains all the failed runs where I got moderately close to the exit.
  2. Beat/Fill '94 PWADs Month

    Map06 of Return to Castle Wolfenstein (doom2 ver): UV Speed in 0:46 r2c6-046.zip Nightmare! Speed in 1:06 r2c6n106.zip (violent start, random end) I really wanted to do Pacifist, which is clearly feasible (I got moderately close to the exit one time) and would look nice, but for now I'll try to preserve my sanity. This map features a cool movie theatre area where you can change the film being shown, but there is no need to visit it in order to exit the map.
  3. Beat/Fill '94 PWADs Month

    OK, not so hard in fact. UV Stroller in 0:33 mtdos033.zip
  4. Beat/Fill '94 PWADs Month

    Mt. Doom by Jim Flynn: UV Speed in 0:16 mtdo-016.zip UV Pacifist in 0:17 mtdop017.zip Nightmare! Speed in 0:17 mtdon017.zip No Stroller this time; Pacifist was enough of a pain to record as it was. Incidentally, here is a photo I recently took of Mount Ngauruhoe (also known to some as Mount Doom).
  5. Beat/Fill '94 PWADs Month

    Any particular reason you didn't use the dehacked file?
  6. Beat/Fill '94 PWADs Month

    Wack by Jim Flynn: UV Pacifist in 0:30 wackp030.zip Nightmare! Speed in 0:47 wackn047.zip UV Stroller in 0:46 wacks046.zip As normal, the Stroller is the funniest to watch.
  7. Beat/Fill '94 PWADs Month

    The deh file might be a hangover from the Doom(1) version of the wad. I did try loading it with dehacked (it's a binary patch - I used doom2 version 1.666 - the earliest version and the one that was current at the time) in order to save as a text deh file, but no data emerged. I noticed that the batch file (r2wolf.bat) included in the zip didn't do anything with dehacked (just deusf), so maybe nothing is needed from the deh file (or the authors hadn't done anything to convert it). Maybe the new monsters in Doom2 gave them everything they needed. Then again, maybe I'm screwing up. Loading and converting binary deh patches isn't something I've done for a while, and it is a little fiddly and I might have forgotten something important. Still, the batch file's lack of anything dehacked-related does seem significant. And the wad plays reasonably sensibly as it is. And sorry for any confusion and for not mentioning any of this previosuly. Edit: READIT.TXT states "The wad will run just fine without the dehacked patch". Edit2: A bit more pissing about with old dehacked versions produced the attached text deh file. It just changes text. WOLF-TXT.zip
  8. Beat/Fill '94 PWADs Month

    LOL. Just one more for now: map10 of Return to Castle Wolfenstein (doom2 ver): UV Speed in 0:28 r2c0-028.zip Kind of a shame to shoot stuff, and still to leave Hitler alive, but there you go.
  9. Beat/Fill '94 PWADs Month

    And map07 of Return to Castle Wolfenstein (doom2 ver): UV Pacifist in 0:41 r2c7p041.zip Nightmare! Speed in 0:49 r2c7n049.zip UV Stroller in 1:07 r2c7s107.zip Crappy runs. The map contains a very fine symbol.
  10. Beat/Fill '94 PWADs Month

    Same again for map05 of Return to Castle Wolfenstein (doom2 ver): UV Pacifist in 0:19 r2c5p019.zip Nightmare! Speed in 0:29 r2c5n029.zip UV Stroller in 0:33 r2c5s033.zip A bit sloppier, but at least the routes aren't all the same. In the Stroller, the people in the exit room proved their fineness again.
  11. Beat/Fill '94 PWADs Month

    I recorded demos in all the meaningful categories on map03 of Return to Castle Wolfenstein (doom2 ver) by Norman Scott and Tim Scott: UV Pacifist in 0:25 r2c3p025.zip Nightmare! Speed in 0:29 r2c3n029.zip UV Stroller in 0:34 r2c3s034.zip All first exits - bite me. Be advised that this wad features very fine people on both sides.
  12. Do you speed up demos?

    I watch most demos at normal speed. For movies like 30uvs and 30 nms, I'll watch them in sections if I haven't time to watch them in one go. If a demo is flat-out boring, then I'll stop watching it. A boring demo at 100% speed will still be boring at 1000%. For ultra-long Tysons, I'll vary the speed a lot while watching them. For lengthy sections of waiting for infighting or 100x door trick, I'll use a very high speed, but for "nomal action" (other than repetitive things like 1-on-1 punching a full-health cyberdemon), I'll use normal speed. Sometimes I'll want to use walkcam (or in automap with iddt-iddt), in which case I'll pause, move the camera and resume. If you use slomo instead for that, the camera-moving is also slomo! For very short trick-laden demos (or such sections of longer demos), I may use slomo. I think it's important to watch them at normal speed as well, or you won't appreciate the player's skill in executing them in real-time. When working on a demo myself, I'll sometimes watch the WIP demos with ultra-ultra-slomo (down to 3%) to see where I'm losing time. Of course, normally the answer is lousy running and bumping into walls, but it can usefully clarify where and how improvements could be made, and if what I'm doing is working as intended, whether you're getting a wallrun effect, or if there is some way to get better monster assistance, etc., such as how to time a wake-up shot. One recent-ish demo where I did that a lot was this one on fa4d.
  13. Beat/Fill '94 PWADs Month

    Quite a lot of early wads were miscategorized in this way or vice versa - sometimes by error, but often because the author felt they would get more exposure that way. And it was also relatively common for maps that were intended as primarily for DM to have some monsters thrown into them - sometimes even a great many (for a variety of motivations). Or a wad might have had a mix of SP and DM maps. I'd suggest that as long as a map isn't an obvious DM map that has, e.g., a single imp shoved it in for no reason, it is fair game.
  14. Beat/Fill '94 PWADs Month

    Some stuff: Coloseum by Dean Ashley Svendsen (these demos involved some effort) UV Stroller in 0:25 colos025.zip UV Stroller with no forward movement (lol) in 0:32 colosb32.zip UV Pacifist in 0:22 colop022.zip NM Speed in 0:17 colon017.zip The remaining ones are trivial: Oakland Air Route Traffic Control Center (ZOA) by CJetSki UV Speed/Pacifist in 0:00 zoa2p000.zip UV Stroller in 0:01 zoa2s001.zip Rings by Jim Flynn UV Speed/Pacifist in 0:01 ringp001.zip NM Speed/Pacifist in 0:01 ringn001.zip UV Stroller in 0:02 rings002.zip
  15. Beat/Fill '94 PWADs Month

    Actually, I think the version in Heroes had extra monsters, and at least one other change (removing the trivial exit option). Of course, that also makes it a 1995 map in a sense. That applies to quite a number of maps in Heroes, actually.