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Grazza

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Everything posted by Grazza

  1. Grazza

    Strategy in judas23_.wad?

    You can also find some Doom2.exe demos on this map by top-class players at this page (scroll to near the bottom of the page to find judas23_ demos).
  2. Grazza

    Replacing Sprites in Vanilla Plutonia

    http://www.doomworld.com/idgames/index.php?file=utils/exe_edit/dhe31.zip
  3. Grazza

    Stuff that annoys you in the DOOM Community

    Thread closed because it has degenerated into mostly personal attacks, and few worthwhile other posts. Joe667 and Doomguy777: either improve your posting, stop posting or leave.
  4. Grazza

    Nomonster speedrunning

    If you intend to improve this run, one thing you might try is in map16 to use the edge of the lowering/rising teleporter as a lift. You lose nothing by trying it; if you overstep, and teleport, then you can use the same route as you do in this demo; if it works, then you save a number of seconds. That route was used in my 0:49 and Radek's 0:42 UV-Speeds (links at DSDA) before this route was obsoleted by Gusta's archie-route.
  5. At Quake SDA they called it "total ownage" when one player held the records in all categories on a map.
  6. Because to some poeple, a Doom wad is just a bunch of screenshots, and not something to be played.
  7. Grazza

    Doom original quit messages

    Well, there's the version that TeamTNT got direct from id when they made Boom. But I can't imagine they are likely to release that.
  8. It's probably an invalid tag error. The door you tried to open that led to the error was of a type that needs a tag, and none was given. Change the door type to one that needs no tag (simplest) or add a tag so that the door tag matches the sector tag. The thing is, that the tag error means that every sector with tag zero (i.e. pretty much every sector in the map) then tries to move. This results in an enormous number of "moving platforms" and thus the plats problem.
  9. Grazza

    Do you use SR50 while playing?

    Yes. Not using it would feel like walking instead of running. And it gives your fingers something to do. I look forward to your SL50 poll.
  10. Grazza

    So, I just did this [Nuts.wad on NM]

    Exiting Nuts on NM is absolutely piss simple. Anyone can do it (once they understand the simple plan). The only real danger is that you might get an intercepts overflow and therefore be unable to exit through no fault of your own. That's actually fairly likely (on NM as opposed to UV) if you are playing in an exe or with settings where that is possible. And a note to those who have misunderstood when watching some of the perfectly legitimate vanilla or Boom demos on Nuts: the AV blasts are not projecting you over the heads of the monsters, but are propelling you through gaps between them (albeit at a greater height than the surrounding monsters). That's why you don't want to wake up the monsters before you reach them. Nuts demos here.
  11. Grazza

    World Cup

    The amount of "we"-ing in that post obliges me to quote and link to Enjay's finest rant on the topic.
  12. Grazza

    Stuff that annoys you in the DOOM Community

    A rebranding of the Losers forum maybe?
  13. Grazza

    Forum moderator for Doom general?

    Just to be clear: fraggle is still the Doom General moderator, but isn't specifically listed due to his super-moderator status. And due to the status of Doom General as the heart of these forums, it also tends to get greater scrutiny from other forum staff than some of the more peripheral forums. There's no "vacancy" to fill.
  14. Grazza

    The Official 'Trying to Find a Specific WAD' Thread

    And a few more, at least... http://www.doomworld.com/vb/post/1145104
  15. Grazza

    Site and/or forum bugs or things not working

    Well it has now, because when I tried to press "Edit thread" (to see its history) I accidentally pressed "Hell it". But prior to that it apparently hadn't been moved.
  16. Grazza

    The Official 'Trying to Find a Specific WAD' Thread

    Maybe too obvious, but perhaps it's Icarus map19 that you're remembering.
  17. Grazza

    Pets

    OMFG, Milton! <img src=http://desmond.imageshack.us/Himg255/scaled.php?server=255&filename=dsc01937fj.jpg&res=crop> He's a lot bigger now (two years old), but very lively and kitten-like in many ways.
  18. Grazza

    Post your worst Doom experience here!

    It looks like people aren't reading the question very carefully. That would have to be Mock2.wad map18.
  19. Definitely my NM Pacifist on Build.wad.
  20. Grazza

    Leading into map33, map34 and map35? [DOS]

    I recall claims that Final Doom was more accommodating in this respect than 1.9. (I've never tested, since it seems silly to me to use map slots that are basically broken.)
  21. Grazza

    Leading into map33, map34 and map35? [DOS]

    Actually, it is a little more complex. http://www.doomworld.com/vb/showthread.php?s=&postid=609619#post609619
  22. Grazza

    Rocket jumps

    There's an old list of iwad tricks here. There have been plenty discovered since then, of course. For instance, the e2m7 rocket jump has been obsoleted for single-map demos (except nomo) by the thing-glide method that Vile used in 2005.
  23. Grazza

    The DooMed Speed Demos Archive returns!

    I recall that some players *assumed* it was not allowed in a movie run due to the wording of the rules (and therefore avoided it), but AdamH clarified that simply starting the next level did not count as "respawning after a death", and therefore that exiting a level dead in a movie run was, and always had been, OK. edit: http://www.doom.com.hr/forum/viewtopic.php?f=66&t=290&p=1681&hilit=slide#p1681
  24. Grazza

    /idgames

    I proposed a few months back: This really is necessary. BTW: This is a different moron from the "terry"-crowd.
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