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Everything posted by Grazza
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You can also find some Doom2.exe demos on this map by top-class players at this page (scroll to near the bottom of the page to find judas23_ demos).
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http://www.doomworld.com/idgames/index.php?file=utils/exe_edit/dhe31.zip
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Thread closed because it has degenerated into mostly personal attacks, and few worthwhile other posts. Joe667 and Doomguy777: either improve your posting, stop posting or leave.
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If you intend to improve this run, one thing you might try is in map16 to use the edge of the lowering/rising teleporter as a lift. You lose nothing by trying it; if you overstep, and teleport, then you can use the same route as you do in this demo; if it works, then you save a number of seconds. That route was used in my 0:49 and Radek's 0:42 UV-Speeds (links at DSDA) before this route was obsoleted by Gusta's archie-route.
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Miscellaneous demos (part 2) [please post in part 3 instead]
Grazza replied to myk's topic in Speed Demo Submissions
At Quake SDA they called it "total ownage" when one player held the records in all categories on a map. -
DVII Second Edition underway. It's time!
Grazza replied to Doom Marine's topic in WAD Releases & Development
Because to some poeple, a Doom wad is just a bunch of screenshots, and not something to be played. -
Well, there's the version that TeamTNT got direct from id when they made Boom. But I can't imagine they are likely to release that.
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Chocolate doom error - P_AddActivePlat: no more plats!
Grazza replied to marxr's topic in Source Ports
It's probably an invalid tag error. The door you tried to open that led to the error was of a type that needs a tag, and none was given. Change the door type to one that needs no tag (simplest) or add a tag so that the door tag matches the sector tag. The thing is, that the tag error means that every sector with tag zero (i.e. pretty much every sector in the map) then tries to move. This results in an enormous number of "moving platforms" and thus the plats problem. -
Yes. Not using it would feel like walking instead of running. And it gives your fingers something to do. I look forward to your SL50 poll.
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Exiting Nuts on NM is absolutely piss simple. Anyone can do it (once they understand the simple plan). The only real danger is that you might get an intercepts overflow and therefore be unable to exit through no fault of your own. That's actually fairly likely (on NM as opposed to UV) if you are playing in an exe or with settings where that is possible. And a note to those who have misunderstood when watching some of the perfectly legitimate vanilla or Boom demos on Nuts: the AV blasts are not projecting you over the heads of the monsters, but are propelling you through gaps between them (albeit at a greater height than the surrounding monsters). That's why you don't want to wake up the monsters before you reach them. Nuts demos here.
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The amount of "we"-ing in that post obliges me to quote and link to Enjay's finest rant on the topic.
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A rebranding of the Losers forum maybe?
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Just to be clear: fraggle is still the Doom General moderator, but isn't specifically listed due to his super-moderator status. And due to the status of Doom General as the heart of these forums, it also tends to get greater scrutiny from other forum staff than some of the more peripheral forums. There's no "vacancy" to fill.
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The Official 'Trying to Find a Specific WAD' Thread
Grazza replied to gruntkiller4000's topic in WAD Discussion
And a few more, at least... http://www.doomworld.com/vb/post/1145104 -
Site and/or forum bugs or things not working
Grazza replied to Bloodshedder's topic in Everything Else
Well it has now, because when I tried to press "Edit thread" (to see its history) I accidentally pressed "Hell it". But prior to that it apparently hadn't been moved. -
The Official 'Trying to Find a Specific WAD' Thread
Grazza replied to gruntkiller4000's topic in WAD Discussion
Maybe too obvious, but perhaps it's Icarus map19 that you're remembering. -
OMFG, Milton! <img src=http://desmond.imageshack.us/Himg255/scaled.php?server=255&filename=dsc01937fj.jpg&res=crop> He's a lot bigger now (two years old), but very lively and kitten-like in many ways.
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It looks like people aren't reading the question very carefully. That would have to be Mock2.wad map18.
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What's the most badass (in your eyes) thing you've ever done in Doom?
Grazza replied to Professor Sir's topic in Doom General
Definitely my NM Pacifist on Build.wad. -
I recall claims that Final Doom was more accommodating in this respect than 1.9. (I've never tested, since it seems silly to me to use map slots that are basically broken.)
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Actually, it is a little more complex. http://www.doomworld.com/vb/showthread.php?s=&postid=609619#post609619
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There's an old list of iwad tricks here. There have been plenty discovered since then, of course. For instance, the e2m7 rocket jump has been obsoleted for single-map demos (except nomo) by the thing-glide method that Vile used in 2005.
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The DooMed Speed Demos Archive returns!
Grazza replied to Andy Olivera's topic in Speed Demo Submissions
I recall that some players *assumed* it was not allowed in a movie run due to the wording of the rules (and therefore avoided it), but AdamH clarified that simply starting the next level did not count as "respawning after a death", and therefore that exiting a level dead in a movie run was, and always had been, OK. edit: http://www.doom.com.hr/forum/viewtopic.php?f=66&t=290&p=1681&hilit=slide#p1681 -
I proposed a few months back: This really is necessary. BTW: This is a different moron from the "terry"-crowd.
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Nitemare 3D