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About blueinferno776

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  1. blueinferno776

    Death Tormention: The Complete Trilogy (Compilation)

    Thank you for refreshing DT the way you did. Simply phobos is another favorite of mine and now all four are together this was a very pleasant surprise. :)
  2. blueinferno776

    Nova III - old thread, don't use!

    Alright.. I already put a lot of work on a map for e1 since two days ago and its really coming along. I will post screen shots when its close to being completed. When done I wanted to go for e3 afterwards.
  3. blueinferno776

    Fluidsynth on Windows

    It seems to only do one midi at a time and lame and ogg2 codecs are not prepackaged. The one I use converts the midis say obout 35 of them loaded to a list and converts all of them at once. And it very easy to use.
  4. blueinferno776

    Fluidsynth on Windows

    I use the roland sc-55 presets soundfont to prerender the midis into its own wad and so far its blown me away. Best to use Coolsoft or Bassmidi softsynths for it due to fluidsynth butchering the playback somehow. It does sound a lot better then any soundcanvas sf2 I listened to. The soundfont here: https://onedrive.live.com/?authkey=!APGActebnI7onfw&cid=2560AB987048B49F&id=2560AB987048B49F!1222&parId=root&action=locate My converter of choice here: https://github.com/KaleidonKep99/Keppys-MIDI-Converter/releases
  5. blueinferno776

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    This soundtrack is my childhood. Its awesome your still giving your past work attention like this!
  6. blueinferno776

    ZDoom ceases development

    This is surreal. Did not ever see this coming. Really this sucks! :( Zdoom was like a foundation for my whole experience with all its amazing wads like ultimate simplicity, austerity, knee deep in zdoom. Randi,thank you for everything you gave us! You achieved so much with all the hard work you put into zdoom.
  7. blueinferno776

    Reasons for success or failure of source ports?

    Doomsday 1.8.6 was the first hardware rendered port I used,Zdoom being my first ever. Seeing dynamic lighting along with many other goodies blew me away. Doomsday is what got me using hardware ports as my primary since then. But doomsday had a lot of game breaking bugs like when a door or switch just wont work at all stopping me from finishing any wad I started. I just got to a point where I could not trust this port. Doomsdays current release has insane cpu overhead, even if its boom support is complete there is no way it can handle any boom map with a lot of detail. I hope this changes when doomsday 2.0 is released.
  8. blueinferno776

    Reasons for success or failure of source ports?

    I played DoomGLES on my samsung galaxy avant. I also have doomtouch that had no problem loading pwads or textures on a dime without any others tools needed. It must be a limitation the port has. Thats the best guess I have.
  9. blueinferno776

    Reasons for success or failure of source ports?

    DsDoom and DoomGLES are my most hated for the worst setups for loading pwads. DsDoom did not come precompiled with the argv tools to run any user wads, and it crashed like crazy and also crashed the instant a certain map was loaded. DoomGLES had a built in pwad loader.. but you needed to convert all the textures in the wad first before you can use them. It was very annoying to write bat file manualy to get the converter to work. I hate ports that force people to jump through hoops just to get a wad working. I dont know how anyone here view the two ports in my opinion they suck so bad.
  10. Combat shock 2 is my only exception for some reason I had a lot of fun with it. Only six maps felt like perfect for that wad. Slaughter maps suffer from the lack of variable gameplay, I would like to have isolated Slaughter fests in a maps to serve as mean trap for a key or a fake switch that was suppose to open the door next to it. I love fighting hordes of monsters but not to where it becomes the wad.
  11. blueinferno776

    new megawad: ECHELON

    Some megawads I played left me worn out for dragging on too long or felt too grindy. I liked how this wad changed its style from start to finish having some larger maps in there with the short ones. Elder was huge and was fun to play. My only gripe is the last stage was a bit under whelming because of how the story build it up throughout progression not cause it was bad at all. I did like how the battle was set up that's not overkill hard like some zdoom mapsets I played. I finished this wad and played through it again on ultraviolence right away. This is not something I do often! :) I love Echelon a lot. The option of having gameplay changes in wad is a cool touch btw.
  12. blueinferno776

    Doom Legacy's midi issue

    I did use doom legacy as my main for a while on my old and now dead windows xp desktop. Doom Legacy 1.44 alpha3 is what I used at the time, and yes the midi playback was really bad in a play though in the reverie wad. I used slade3 and converted all the MUS into MIDI and got flawless playback. I went as far as doing this for all the iwad tunes. To me this was the perfect workaround and I hope this helps for the newer versions.
  13. blueinferno776


    I will say that your wall curving is spot on, gives your rooms a interesting feel and look. Wish you best of luck my friend. :)
  14. blueinferno776


    I have been hard at work for an episode 1 map. I wanted to take a spot there before all is taken. :( If all of e3 is taken is there any way I could have just one slot in E2? I love jungle themed maps thanks to plutonia.
  15. blueinferno776


    If were using boom complevel-9, can we use a mapinfo lump like what whispers of satan and jenesis use? This would give us more control over the skys that would appear on map rather than restrict to only three skys in the whole wad.