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[Final release] “Hell's Bane” - an Ult Doom megawad
blueinferno776 replied to Chris Hansen's topic in Map Releases & Development
Each episode is very distinct from each other, I had a lot of fun playing this! Easily one of the best ultimate doom mega wads I played! On E4M7, the door did not open after the cyber demon dies or was there something I missed? GZdoom 4.11.3 -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 3 is out!]
blueinferno776 replied to Vaeros's topic in Community Projects
Enjoyed this quite a lot last year, can't wait till halloween! Very strong variations of maps that I had a lot of fun with! -
Multithreaded Renderer Beta [NOW IN MASTER!]
blueinferno776 replied to Altazimuth's topic in Eternity
Was with eternity since aesgaurd. Multithreading is really what this port needed which got rid of the micro studder jank I had to deal with across a good number of machines. This is my favorite source port, the new builds run extremely smooth now. -
Austerity | Remaster | v3.0 released
blueinferno776 replied to Tormentor667's topic in Map Releases & Development
The blue key room in map 1 can trap the player in the pit of pinkys if they drop down to clear them before grabbing the key. I had to reload my save to continue. -
Austerity | Remaster | v3.0 released
blueinferno776 replied to Tormentor667's topic in Map Releases & Development
I finished rc1 on hmp, the visuals have improved dramatically! The second stage is my favorite next to the first. The third I think could use a little more stimpacks, I powered though it with just 13 hp hunting the yellow key. I really enjoyed this. Ammo management is absolutely required in the first stage for anyone trying this out for the first time. It took me a while to beat the first stage, I kept running out of ammo and getting my ass kicked when I first played this in 2012. I will run though this again on uv later today -
Austerity | Remaster | v3.0 released
blueinferno776 replied to Tormentor667's topic in Map Releases & Development
Is this a hallucination? One of my favorite wads is remade!? -
Do you miss MIDI or Module-based music in modern games?
blueinferno776 replied to Hisymak's topic in Everything Else
I missed out on using midi sound cards back in the day. I was never aware midi existed until I learned about what doom used for music playback in.. 2011. I do think many indie developers use midi for there soundtracks. Way too late for the party. I'm going to guess the real hardware midi playback sounds better that softsynths. I turn into a enthusiast for midi ever since I started hearing the music from memento mori 1 and 2, requiem,reverie. There a ton of passion in those midis rich with interesting mix ups up to long spans of time without getting dull. IMO the musicians here are light years ahead of a lot of AAA companies. My main soundfonts are - roland sc-55. Sf2 - Yamaha XG soundset.Sf2 - just t4.sf2 ( A Yamaha tyros 4 sf2) I used for composing music I still like how midi sounds on the those old banks, they are timeless. Are there any midi sound cards that will work with modern pc's? I would love to experience what I missed out on. I wish I can talk about this from experience Iike everyone did, I did not know anything about midi until way late. -
Death Tormention: The Complete Trilogy (Compilation)
blueinferno776 replied to pcorf's topic in Map Releases & Development
Thank you for refreshing DT the way you did. Simply phobos is another favorite of mine and now all four are together this was a very pleasant surprise. :) -
Nova III - old thread, don't use!
blueinferno776 replied to AD_79's topic in Map Releases & Development
Alright.. I already put a lot of work on a map for e1 since two days ago and its really coming along. I will post screen shots when its close to being completed. When done I wanted to go for e3 afterwards. -
It seems to only do one midi at a time and lame and ogg2 codecs are not prepackaged. The one I use converts the midis say obout 35 of them loaded to a list and converts all of them at once. And it very easy to use.
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I use the roland sc-55 presets soundfont to prerender the midis into its own wad and so far its blown me away. Best to use Coolsoft or Bassmidi softsynths for it due to fluidsynth butchering the playback somehow. It does sound a lot better then any soundcanvas sf2 I listened to. The soundfont here: https://onedrive.live.com/?authkey=!APGActebnI7onfw&cid=2560AB987048B49F&id=2560AB987048B49F!1222&parId=root&action=locate My converter of choice here: https://github.com/KaleidonKep99/Keppys-MIDI-Converter/releases
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Doom 64 - 20th Anniversary Extended Edition Soundtrack
blueinferno776 replied to Aubrey Hodges's topic in Doom General Discussion
This soundtrack is my childhood. Its awesome your still giving your past work attention like this! -
This is surreal. Did not ever see this coming. Really this sucks! :( Zdoom was like a foundation for my whole experience with all its amazing wads like ultimate simplicity, austerity, knee deep in zdoom. Randi,thank you for everything you gave us! You achieved so much with all the hard work you put into zdoom.
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Reasons for success or failure of source ports?
blueinferno776 replied to Hell Theatre's topic in Source Ports
Doomsday 1.8.6 was the first hardware rendered port I used,Zdoom being my first ever. Seeing dynamic lighting along with many other goodies blew me away. Doomsday is what got me using hardware ports as my primary since then. But doomsday had a lot of game breaking bugs like when a door or switch just wont work at all stopping me from finishing any wad I started. I just got to a point where I could not trust this port. Doomsdays current release has insane cpu overhead, even if its boom support is complete there is no way it can handle any boom map with a lot of detail. I hope this changes when doomsday 2.0 is released. -
Reasons for success or failure of source ports?
blueinferno776 replied to Hell Theatre's topic in Source Ports
I played DoomGLES on my samsung galaxy avant. I also have doomtouch that had no problem loading pwads or textures on a dime without any others tools needed. It must be a limitation the port has. Thats the best guess I have.