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Everything posted by Obsidian
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I heart library maps.
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Adam blathers about wads (now playing: NOVA - The Birth)
Obsidian replied to Capellan's topic in WAD Discussion
I'm curious to find out what you'll think of MAP28. :) -
Currently playing KDiZDCommunity Is Falling 3. Anyone else notice that the "Nightmare!" setting is now the "Nick Baker!" setting? Priceless. X-D
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Katamori's Doom commentary videos (latest subject: Kansam's Trial)
Obsidian replied to Katamori's topic in WAD Releases & Development
I'm patient. :) -
Katamori's Doom commentary videos (latest subject: Kansam's Trial)
Obsidian replied to Katamori's topic in WAD Releases & Development
Hiya Kata. :) I was wondering if I could put in a request? I uploaded a map to IdGames a little while ago, and I was hoping you could give it a playthrough so it could get a little more attention. It's alright if you don't want to. Thanks. -
If you had to turn DOOM2 into a nine-level episode
Obsidian replied to yakfak's topic in Doom General
One in MAP10, one in MAP28 and one in MAP30 off the top of my head. =D -
Thy PrBoom Maps (It is released now)
Obsidian replied to mrthejoshmon's topic in WAD Releases & Development
Incubator, eh? ;-D -
You forgot the [/shamelessplug] tag, Carney. :P
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Isn't that the Arachnotron plasma death state? It could work as a projectile in itself though.
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The DWmegawad Club plays: NUTS.wad (aw nuts!)
Obsidian replied to dobu gabu maru's topic in WAD Discussion
i liek the moosiq -
Youtube closing submissions? [April Fool]
Obsidian replied to mrthejoshmon's topic in Everything Else
Every day is freaking troll day. Sigh. -
Adam blathers about wads (now playing: NOVA - The Birth)
Obsidian replied to Capellan's topic in WAD Discussion
YES. -
Neither did I. 0_o
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Custom DOOM 64 Maps [GZDoom] Version 1.0 Released!
Obsidian replied to Unholypimpin's topic in WAD Releases & Development
Spoilers don't work for pictures at Doomworld. :P Also, good luck on recreating the missing enemies. This thread might have some pointers to get you started. -
I think you have to have "merge" instead of "file" if there's sprite replacement, if that helps.
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Is it possible to have a proper BFG-firing enemy in DeHackEd?
Obsidian posted a topic in Doom Editing
Title sums things up nicely. :) -
Where to start? Aliens TC. One of the first ever Tcs, if not the first. Egyptian Doom. A little known TC from 1996 that's actually quite good. Obituary. An excellent mapset with 3 new enemies. All Hell is Breaking Loose. I really can't describe this one. X-D STRAIN Perhaps one of the most famous TCs you'll find, and rightly so. All of these are pretty old, but you really can't fault them in terms of gameplay. I've been doing some DeHackEd foolery myself, so keep an eye on my stuff as well.[/shamelessplug] Also, what's a bellerophon? The closest thing I can think of is the Belphegor from Skulltag.
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I got recommended Sekaiju by Esselfortium when I was asking about a good program to use: it's fairly simple to use once you set it on English and not Japanese. :P
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You can replace the skull key graphics and change the messages in DeHackEd. A slightly basic way of working, but it works. :)
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You can, but I won't. :P
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Have a few rust patches on it and it'll really suck. :P
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Tried to crash zdoom engine but I failed
Obsidian replied to ibm5155's topic in WAD Releases & Development
I REMEMBER THIS! X-D It's a valiant effort to break stuff, I'll admit. Certainly a lot better than B.P.R.D's attempt. :P -
Doom 2 In Name Only - Now (supsiciously) on a load of gaming articles
Obsidian replied to Tristan's topic in WAD Releases & Development
I thought this was pretty spooky myself. I dunno. -
[RELEASE] Monochrome Mapping Project (latest fix August 1st, 2013)
Obsidian replied to schwerpunk's topic in WAD Releases & Development
I think it's pretty much completed now, but I can touch it up some more if you don't like it. You are the project leader. :P