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Obsidian

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About Obsidian

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    *Shrugs*

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  1. Obsidian

    Post Your Doom Picture (Part 2)

    Ah, that'll work as well. I'd recommend using action 242 for future Boom projects though, it's a lot less buggy. Took me a while to figure out myself. :P
  2. Obsidian

    Post Your Doom Picture (Part 2)

    @Aquila Chrysaetos Just curious, are you using transferred heights on that floor detail on the left of that first shot? From my experience, no-one likes walking on an overly uneven floor during combat: throws them off to be dipping up and down at a rapid pace. Use action 242 in Boom to even out the heights while still keeping the detail.
  3. Obsidian

    Post Your Doom Picture (Part 2)

    This should cover it.
  4. Obsidian

    MAYhem 2018 - Orange Version!

    Flops. Alright, hopefully the lack of posts in here means that everyone is satisfied with their work. =D ...Ehh, I'm an optimist. That aside, I'm close to having a polished beta for MAYhem Orange up and running. I just need a couple things: -An epilogue map: I'll likely do this myself, unless someone else has a burning desire to do it. -An INTERPIC: ideally I'd like a custom INTERPIC of the Doomguy entering a Pokemon Center, but I might not get to be that picky. Thoughts are appreciated! -A map name for the collab @Breezeep and Marcaek did. -Difficulty settings for the maps by @DanielAlexanderand Breezeep/Marcaek. I think that covers everything. Again, cheers heaps to all the people who gave feedback!
  5. *Laughs derisively* 11 years and this is where it's led you. Do yourself a favor man: next time you have a thought like this, ask yourself if it's even worth asking. Ask yourself "Hm, would I get laughed out of the room if I asked this in a real life setting?" Seriously, you'll save yourself and everyone else a whole lot of brain cells.
  6. The difference being that those games were made by professional developers and your most prolific release is, and I quote, "poopy.wad".
  7. Previous session. I'M NOT DEAD ASS 37 hits on the 21st of July, 7PM EST. As ever I'll be linking to the ASScord server 24 hours beforehand and if Jimmy's up to it we'll have another session 12 hours later to cater to all timezones. Here's a timer! But lo, a twist! Instead of 3 themes to choose from, there's going to be only one mandatory theme picked at complete random. It was suggested to me that doing this would help with breeding mapping ingenuity as well as contributing to overall better mapset quality, so I'm gonna trial it for this session and then see where we stand. Should be fun~ And yes, I've finally uploaded the previous session to Incoming. It's been a crazy 2 months.
  8. Obsidian

    Post Your Doom Picture (Part 2)

    Hehe, I'm such a dick. :P
  9. Obsidian

    MAYhem 2018 - Purple Version!

    Can do. Cheers for helping Aquila out dude. :)
  10. Obsidian

    MAYhem 2018 - Purple Version!

    You most certainly are. :) I'll be wrapping this up sometime in early July, but for now you have time to tweak and bugfix.
  11. Obsidian

    MAYhem 2018 - Purple Version!

    ...son of a gum-chewing funk monster. There's always one thing I miss. I'll grab that in the next update.
  12. Obsidian

    MAYhem 2018 - Purple Version!

    Alrighty, release 2 is here! Hopefully all updates have been accounted for, including my own (added difficulty settings and tweaking in places for Everwhere).
  13. Obsidian

    MAYhem 2018 - Orange Version!

    Erm, missed a spot. Link is the same, re-download if you've downloaded RC3 already.
  14. Obsidian

    MAYhem 2018 - Orange Version!

    Alrighty, here's compilation number 3! With any luck this should have all the latest map versions. I also updated my map in accordance with the feedback and added some difficulty settings.
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