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Obsidian

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About Obsidian

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  1. Obsidian

    Demonastery - work in progress

    You can include both the DeHackEd and the ZDoom-specific patches in the wad, although currently the DECORATE isn't really needed. MAPINFO on the other hand has many ZDoom-specific uses, such as ending the game when the map finishes or disabling jumping and crouching. The patches don't clash, if that's what you're worried about.
  2. Obsidian

    magdump.deh

    Inspired by the Sky May Be chaingun?
  3. Alright, less than 24 hours before we kick off! Here's a link to the Discord server where things go down: we usually tend to chat while we're mapping, but I'll also be posting the theme and start time here when the time comes if you ain't Discordin'.
  4. Obsidian

    MAYhem 2018 - Purple Version!

    All of the release candidates are found in the second post, right under the mappers list. :)
  5. Obsidian

    MAYhem 2018 - Purple Version!

    Yeah, this whole CP has been something of a learning experience in general. I'll be running a much tighter ship next time around. Regarding final updates (barring bugs), I don't think there's too much left to do. My ideal release time is the end of the month though, and if it goes past that and heels are being dragged I might have to put my foot down.
  6. Obsidian

    Has PBR for Doom been a disappointment so far?

    ...Pabst Blue Ribbon?
  7. Obsidian

    MAYhem 2018 - Purple Version!

    Alrighty, a little notice: I have an updated version of the wad that I can post, but I'd like to ask if there's any map updates that people need to tackle first. Currently the only changes since the last update are graphical (cheers Galileo :D), so I'd prefer to get everything now rather than put out an update that instantly becomes outdated.
  8. Obsidian

    MAYhem 2018 - Orange Version!

    Hm, you're definitely sure that you have the latest beta? I zapped that bug with the secret light sectors in the last update, as you can see by WH-Wilou84's comment above. Nevertheless, cheers for the detailed bug reports and I'm pleased to deliver the latest beta! Linky.
  9. Obsidian

    Demonastery - work in progress

    I felt like lending a hand. Link. I edited the second release to (hopefully) fix the ZDoom texture discrepancies and replace the DECORATE items with DeHackEd ones for PrBoom+ compatibility. I also popped in the map name in DeHackEd and added the music, again for the PrBoom+ users among us. Hopefully this helps out a little. :)
  10. Obsidian

    Ducks

    I was expecting this to be your revolutionary new duck-themed mapset. I am disappoint.
  11. Nootrac4571 for Most Promising Newcomer. I mean, just look at this!
  12. Obsidian

    Demonastery - work in progress

    It actually does! There's a room in the early part of the map where you can jump through a couple hoops to get it. As for me, I thought this map was pretty excellent as well. Like Jimmy I absolutely loved the new textures and decorations (wouldn't mind using them myself sometime down the road if you're fine with that :P) and the architecture makes the most of it. Wintertowns made some excellent points already and I only have a couple of things to add: -The arenas with each key felt a little anticlimactic on Ultra-Violence: the Faux-bos Anomaly one was cute, but the other ones weren't all that challenging. Some swarming small monsters in the first area and a second Archie in the third area would probably evoke more reaction, but that's just my take on it. -Similar to the first point, the final fight could use a little more beefing up. It's not too difficult to simply camp in the switch area and fire rockets till shit stops moving: still fun, but probably not the experience you were looking for. :P Some Revs teleporting into that area could probably put the scare in people: you probably don't even have to add extra, just use the ones already put aside for the fight. -I found a few slime trails: pretty common in maps with high complexity. The first is in the second key arena and the second is in the final arena. And I think that about covers it! None of these are game-breaking or get in the way of the fun and, to be perfectly honest, this is an amazing effort from someone who's just gotten into Doom mapping. You've done an excellent job and I'd be keen to see what other stuff you make.
  13. Hence why I added the little caveat. Remember how you get to the secret level in E3 of the original Doom? That's something along the lines of what I'm talking about when I say Doom style.
  14. Obsidian

    MAYhem 2018 - Orange Version!

    Huh, thought I got those. Cheers for the bug report, I'll get onto that as soon as time allows.
  15. Behold, the List of Ten! 1. Reality maps: start with 1 health and cannot gain more 2. Stark lighting: light differences must be at least 64 in value 3. 384x384 4. 100 lines 5. Minimum of 100 monsters 6. Telefragging as main method of killing enemies 7. Exclusively animated textures: custom animated textures are allowed 8. Rocket jumping, Doom style! 9. Heavy usage of Boom action 242: Transfer Sector Heights 10. W1 and WR actions only Hopefully nothing on here's too offensive. :P Feel free to share your thoughts.
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