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Obsidian

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About Obsidian

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    *Shrugs*

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  1. Obsidian

    Cacowards 2019 Mentionation Thread

    Votes for Sargasso and Lost Civilization.
  2. Obsidian

    Ani-Toonspiracy Doom (revisited)

    *Thinks of Grezzo 2 for some reason*
  3. Obsidian

    Hellforge Speedmapping Sessions (and other community events)

    Well colour me interested.
  4. Obsidian

    MAYhem 2019 - WE HAVE A PUBLIC BETA!

    Update! Link is the same as the one in the OP.
  5. Obsidian

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    That was initially the case, but when you take into consideration that the map has no music and a very obvious gimmick...well, it doesn't really feel like it should be the first impression for a mapset. I can change it around if there's enough consensus, but for what it's worth that's my case on the matter. Also new link! MAP10, MAP13 and MAP17 have been updated.
  6. Thanks for the feedback @Atticus Zed! I'd definitely agree with you regarding the difficulty and bastardiousness: I've always had a less than disciplined approach to gameplay and sometimes it can be to the detriment of the overall experience. It's something I'm still working on, even 7 years later. :P I'm glad that you enjoyed yourself though, it's something that I poured a lot of myself into. The Grimoire one is actually a bit less simple: to put it simply, the weapon itself fires an invisible projectile that "bites" you before firing BFG tracers at what you're firing at. There isn't a way in Boom-compatible wads to make a weapon directly use life as ammunition, so this was the closest approximation that I could construct. That is an excellent point though and it makes me slightly tempted to make some sort of ZDoom-exclusive add-on that does exactly that. As for future projects: nothing I'm working on is nearly as huge as Maskim Xul, but I'd like to hope that people enjoy them all the same. Thanks again for playing. :)
  7. Obsidian

    [Vanilla] Instantly lowering ceilings!

    Ah, neat! I figured that it wasn't likely that this trick was never purposefully utilized, although at a guess I'd say that all the other really cool stuff in The Room Below might've made the usage of it get lost in the shuffle. :P
  8. Obsidian

    MAYhem 2019 - WE HAVE A PUBLIC BETA!

    NEW BETA! Squashed some pesky bugs and updated a couple more maps.
  9. This is a little trick I discovered some time back that involves door functions. First, the example wad: TryMe.zip It works pretty reliably in the source ports I've tried it in (Chocolate Doom, PrBoom+ and ZDoom) and is surprisingly simple. The easiest explanation can be found in the DoomWiki article for doors: Where the trickery comes in is the "lowest adjacent ceiling" bit: if you have a sector with a lower ceiling that is adjacent to the door sector, the door will instantly jump down to it in the same way that action 19 makes instantly rising floors. If the action used on the door indicates for it to close afterwards, it will simply play the closing sound effect and stay at the same height. This works with all door specials, including ones that enemies can trigger: as you can see in the example map, the enemies can trigger action 4 and the explained setup will cause the door to instantly close. Just remember that the ceiling will always drop to 4 units below the lowest adjacent ceiling and factor that in accordingly while mapping. You can also use it in conjunction with regular doors, which can be useful if you want to construct some more complex setups. Hopefully this little guide gives you something to think about: it isn't the most flashy of effects, but it can do some nifty little things within the restraints of the original Doom engine.
  10. Obsidian

    MAYhem 2019 - WE HAVE A PUBLIC BETA!

    The textures are from Blood and Clive Barker's Undying: you can use them freely, provided that you give proper credit to the sources of them.
  11. Obsidian

    MAYhem 2019 - WE HAVE A PUBLIC BETA!

    New beta! Thanks to antares031 and Altazimuth for help with the DeHackEd. :)
  12. do be do lala goldfish

  13. Pretty slick map! I did notice that 4 monsters didn't teleport in (the top 4 in the sectors outside the map), but apart from that it's well made and a good use of time.
  14. Obsidian

    MAYhem 2019 - WE HAVE A PUBLIC BETA!

    *Lays this on the altar.* If anyone was wondering where all the progress has been, it's mostly been confined to the Discord server: now feels like a ripe time to supply the public with a working beta though, so here we are! Feedback is appreciated. :D
  15. Obsidian

    ion fury is out

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