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  1. Cheers to everyone who joined! I'll have a polished compilation up sometime in the next week. Oh yeah, and keep an eye out for the 2nd session: it's 12 hours after the first, so about over 8 hours away.
  2. TIME'S UP! 15 minutes of testing and then submit your maps. =D
  3. THE THEMES ARE: 1. Heavy usage of this texture set. 2. Mandatory Partial Invisibility usage: starting the player on a PI, teleporting them onto a PI, that sort of thing. 3. Ice friction usage: refer to this if you need to know how to implement it in Boom. BEGIN!
  4. IT BEGINS! 15 minutes for preparation: music, textures, the works. A texture set will be included as one of the themes, but you're free to pick what resources you like. Oh yeah, EXCEPT CC4-TEX. PLEASE DON'T PICK THAT.
  5. Less than 12 hours, folks! Here's a link to the Discord server: it's good for a day, get it while it's hot!
  6. zekhmet community project - let's map!

    Don't suppose we could make this in EE? I've been toying around with it for a little while and it really deserves more love than it's getting. Plus I'd like to see the crazy shit you could do with portals, heh.
  7. baby's first maps!

    At a guess I'd say you might've forgotten to give the sectors tags and Zand just made them work anyway: it's a bit of a ZDoomism that plenty of people fall for. Re-check your sector tags. Yeah, those textures are only ever meant to be used as midtextures: in anything below ZDoom they'll look like ass. If you're mapping for older formats like vanilla or Boom, you gotta test in the correct source port: Chocolate Doom for vanilla, Crispy Doom for limit removing and PrBoom/PrBoom+ for Boom. It's very easy to fall into the trap of testing on a convenient source port, but if it's not explicitly intended for that port you'll need to step outta your comfort zone.
  8. 10 Years of Doom(world)

    And now we have a measly second new Doom game! w00t
  9. Maskim Xul - Fhtagn!

    HEY KIDS, DO YA LIKE VIOLENCE!? Link. Yeah, it's been a while: it's like I always say, life has a bad habit of getting in the way of the important stuff. ¯\_(ツ)_/¯ Maybe after almost 4 years I can finally put this thing to rest. Feedback is always appreciated.
  10. The Demon Invasion

    Seems like your average first map: blocky geometry, rooms and corridors, all that guff. I'll give it a 2 because I'm nice: whatever its faults may be, it's at least functional and the mapper in question will hopefully improve as time goes on. Keep on trying dude. :)
  12. Previous session. Yes, this month's ASS falls on the 17th of March, St Patrick's Day! And yes, we allow drunkmapping: nay, we encourage it!*. Time is 5pm EST, same as always, with a second session 12 hours later if Jimmy's up to it. Timer! *Abyssal Speedmapping Sessions does not encourage drinking if you are under the legal age in your country. Use yer noggin, kids.
  13. Ding! In 24 hours I'm gonna upload this to the archives. Lemme know if I missed anything before then. ass