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Makazi the Hyena

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About Makazi the Hyena

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  1. Makazi the Hyena

    Diagonal linedefs are longer. Is this normal?

    Ah, I see! Thank you. :)
  2. Pretty much as the title says. I'm trying to make a perfect hexagon, but the vertical/lateral lines are shorter than the diagonal ones. I don't really recall this happening before, but it could be that I am excessively doltish today, lol. The lateral ones are 64 units, the diagonal ones are 91. I'm on GZDoom Builder 2.3.0.2787 and the map format is Doom in Doom format; square size is 32 mp. If this is ordinary behaviour, is there a way around this so that all sides will be even? Thanks in advance.
  3. Makazi the Hyena

    Been away from mapping for 14 years; finally made something

    Don't worry about it, man; I don't mind. :) Next map will be brighter for sure. Also awesome video! I don't know if you saw my comment on Youtube, but it's really cool to see someone play my map. Also, the lift that you have to run to that you couldn't figure out, there's a
  4. Makazi the Hyena

    Been away from mapping for 14 years; finally made something

    There's really something about software rendering that makes darkness look beautiful; at a distance, it's almost as if certain aspects of the textures become limned by the shadows.
  5. Makazi the Hyena

    Any intense/atmospheric wads?

    Probably my favourite WAD of all time: City of the Damned: Apocalypse
  6. Makazi the Hyena

    Been away from mapping for 14 years; finally made something

    Thank you. :D You're right about the darkness; and it seems to be much more significant in hardware mode than software. Glad you enjoyed it.
  7. Makazi the Hyena

    Been away from mapping for 14 years; finally made something

    Hey, thanks for playing! Glad you liked it. :) That is true about the barons. I was a bit undecided as to whether or not they should be there, but ultimately decided to leave them and add difficulty scaling. So on HMP there's only one, and on easier difficulties they don't show up at all. Can you show me the area with the texture issue? As far as the secret goes, I'll say that it's a repeatable switch that activates something else; keep an ear out. Cheers for now!
  8. Heyo! So pretty much as the title states, I haven't made anything for the past 14 years. Now, that doesn't mean I haven't touched the editor in 14 years: Every once in a while (usually once or twice a year) I'd open up Doom Builder and try to make something, usually a room or part of a level -- but I never finished anything. "Inscrutiny" is my recent attempt at finishing something. It's a single-level WAD, designed with somewhat of an episode one style in mind. It was designed around (and for) vanilla limitations and tested with Chocolate Doom 3.0 and Zandronum 3.0, and it should work with just about any port; theoretically even on DOS. There are included difficulty levels, and you can play with up to three people (though solo is advised; the multiplayer isn't balanced). There are also six secrets, most of which are pretty easy to find -- one of which is a bit of a challenge. IWAD is doom.wad, map is E1M1. Here's some screens: And here's the WAD: Inscrutiny.wad Lastly, the two music tracks (e1m1 and intermission) were composed by me -- though they are highly evocative of existing Doom music. That said, I'm really eager to hear your thoughts and criticisms. Also curious to see if anyone manages to hit the big secret, lol. Thanks for reading!
  9. Makazi the Hyena

    My new wad VENUS.wad download below

    Well, the maps are filled with stuff like really basic geometry/level design, misaligned textures, textures that don't fit the linedefs you assigned them to, etc. But I can't help but be reminded of the maps I made when I was a teenager, lol. It was still fun to play through, and I can tell that as you made this you got a bit better at mapping, as the first level was very abstract with the way the rooms were laid out -- but as it went on, you started conforming more to the grid-lines. Also the usage of tricks such as 3d floors and deep liquid was cool to see; I couldn't do that stuff back then. I will say that I didn't enjoy seeing areas ripped from other Doom WADs, such as the E1M1 room in the sewers level, or the Icon of Sin at the end. I think it's good to look at other maps as inspiration or to figure out how things work, but you shouldn't cut and paste entire sections of other levels into your WAD. You should always try to make your levels 100% original. Another thing I didn't like was the Icon of Sin death/pain sounds; they were very loud and obnoxious, and I can tell it was just you screaming into a mic, lol. ALL THAT SAID, it's apparent that you're young and new to this, and I gotta say that what I'm seeing here has potential. Sure there are issues, but you're making maps, and that's what's important. If you stick with this and examine some user-made WADs such as The Ultimate Torment and Torture or Extermination Day or even the Skulltag maps, then you'll blow anything I ever did out of the water in no time. Cheers and good luck.
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