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CorSair

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Everything posted by CorSair

  1. CorSair

    Cacowards 2014 nomination thread

    Was Monster Hunter Ltd. (Part I and II) mentioned, or even Bloody Steel? It's a shame to skip these beauties.
  2. CorSair

    how much alcohol in 1-2 hours is safe?

    ^True story on my part :V You've taken enough when a pint, beer mug or shot glass keeps spilling over even when you're careful. As long as they stay in your hand and they don't spill, you're fine, even when playing as a mop. And another way to say you had enough is when you see bottom of your wallet.
  3. CorSair

    Can 2.2% beer make you alcoholic?

    First thought when I took non-alcoholic sober. And mostly, I think non-alcoholic drinks were made for one purpose; just to make sure your totally wasted buddies don't pass out or puke all over the place. They never see the difference, tested, works for 9/10 drunkards. And rest of the 1/10 are either seasoned alcoholics who has (some) sense left or they might just say "This tastes like piss."
  4. CorSair

    Can 2.2% beer make you alcoholic?

    When considering the percentage, your bladder explodes before you even could consider yourself drunk. Eh, others said it already.
  5. CorSair

    [RELEASE] Plutonia 1024

    Had to google those words, guess those would've made it more descriptive. I'll keep those names in my mind if I decide to do similar dickish map in future. :P
  6. CorSair

    [RELEASE] Plutonia 1024

    Maps 01-12 are done in beta 1. Maps 13-15, 17, 31, and 32 are done in beta 2. Maps 16, 18 and beyond are done in beta 4. Found in the usual place, as always. And let me know if you want me to try harder, some got DNF'd due to losing interest or just time constraints. Also, I think I broke Phml's map 21, Todofina. :V I think one of my shots somehow got through the barricade and hit the switch, causing walls lower prematurely...
  7. Add some spectres and you'll get big middle finger. ;)
  8. CorSair

    Mo. Teenager Shot by Police, Riots Ensue

    Wait, what's the story behind this? I can't get anything beyond that shouting + brats coming to the screaming choir.
  9. CorSair

    [RELEASE] Plutonia 1024

    Is that still beta 3 file?
  10. CorSair

    [RELEASE] Plutonia 1024

    @FullMoonDog Actually, that is pretty good map, both frustrating and fun, I doubt it needs any change in UV. It's just that I think I missed that extra box of shells in that blood trench/canal when time came for that arch-vile. Quite nasty one, if it keeps resurrecting those damn revenants instead chasing me. Dunno about the opinion of rest of the folks, since my level isn't nowhere near pro. :P
  11. CorSair

    [RELEASE] Plutonia 1024

    Okay, maps 01-12 have been played in beta 1, so if someone wants to look demos, have at it. Maps 13 and beyond are done in beta 2. https://www.dropbox.com/sh/io2wua388kk4hy7/AAC8b6jyNoojeDV0bROnNcUua?dl=0
  12. CorSair

    The DWmegawad Club plays: Stomper

    Map 26 This map is pretty dark, but not too much. I love it. Layout is also something I like, starting in a middle, with only two ways for the moment, eventually getting to the entrypoint/exit of the keep or castle, or whatever the building is. Darkness can cause some slight problems when trying to find hitscanners somewhere in the level, you happen to see it too late, you get hailed by loads of bullets or buckshots. On my end, they weren't much of hassle, once you go around, and clear systematically. After the initial sweep, it calms down, maybe even too much. Besides from the waves coming when you grab the keys, action is pretty minimal here. Imps here and there, maybe demon, some chaingunner... Maybe cacos spawning at times could remedy this, since the map is quite open for them. For the E3 (or E4, if that matters), this has the best mood, so far, and for now. Map 27 A standard brick and mortar, along with black and rusted metal, map focuses most of the time in the open area, filled with catwalks, or the perimeter of the map. As far as the gameplay is concerned, it feels even more hostile, probably even going beyond maps 15 and 23. I decided to play bit more conservatively, taking advantage of the blue bars, and decided to thin the herd a bit. As long as you can play waiting game, you can effectively thin out the demons waltzing on the catwalks, and even some chaingunners peeking from the holes. Of course, one cannot stay indefinitely, especially when ammo is concerned, and keys don't walk by itself. Blue key was a really hazarduous, getting shot at all angles, the arch-vile surprise (they're pretty common around here) and then backing yourself into cacodemon. Good recipe of destruction. Since playing continuously, I had good amount of rockets to spare. Areas stationed with revenants, mancubuses and arachnotrons got quickly downed, but it still didn't reduce the danger of getting fireballs from nowhere. Eventually, everything calms down into mopping up the rest of the rabble around. A fun map, in my opinion.
  13. Have a demo: https://www.dropbox.com/s/oj8crld3s7dn2ns/deimos_anomaly.lmp?dl=0 Maybe bit too much of shooting gallery, perhaps, and maybe tad bit long. But it definitely has good looks and atmosphere to negate bad opinions. I think we should wait and see how E2M2 comes up. I am trying to see how the project comes up as a whole...
  14. CorSair

    [RELEASE] Plutonia 1024

    Bah. Should have chosen Boom format when I made it. Maybe there is way in D2 format, but I decided to go my way and made it in voodoo style. Also, I didn't have that issue while I tested it in GLBoom+. And personally, I don't see that as huge issue, maybe in aesthetic side, but not in gameplay wise. But what the hell, fixed it anyways. So, maybe we can leave exploitation out from this version? Please? ;) https://www.dropbox.com/s/fmnt0or46uu55es/pl1024-corsair-V6.wad?dl=0
  15. CorSair

    [RELEASE] Plutonia 1024

    Okay. Hopefully, this version is sequence breaking-free (can someone do more tests, please?) with few non-significant adjustments: https://www.dropbox.com/s/dlvu06g1k6lid2x/pl1024-corsair-V5.wad?dl=0
  16. CorSair

    [RELEASE] Plutonia 1024

    Yeah, I can do them. I think I can make them entertaining enough to watch through, since I have tendency to do stupid stuff = yet another stupid death to my belt. I can give the beta2 file with the built-in demos, or send me the finalized wad, and I'll include the demos in. Also, more about demos; I made few of them this morn, from maps 01-06. Link: https://www.dropbox.com/sh/io2wua388kk4hy7/AAC8b6jyNoojeDV0bROnNcUua?dl=0 Let me know if there are problems in demo playback, and I'll do another run. ;) Well bummer. Thought I ironed this out... Gonna see if I can figure this out...
  17. CorSair

    [RELEASE] Plutonia 1024

    I think I do some demos... Oh and 40oz, what about some built-in demos?
  18. CorSair

    9 year old girl kills her gun instructor

    It's not the gun control, it's the attitude that matters when handling guns. Take that as you want it, but it is this little thing that matters. For the record, attitude and ignorance, killed the instructor. That kid had nothing to do with it, and I feel sorry for her.
  19. CorSair

    Tiberian Sun 15th anniversary

    One of my pals depicted this as "flop", due to the reasons mentioned in OP. Personally, I think it wasn't excellent, but it was pretty okay, and fun to play. Well, depending on how you receive your fun. To hell with those chemical missiles, since they don't obey firestorm wall much. :P Didn't really thought there was good amount of modding. Looking through hosted mods, it seems there's fair amount of stuff to test and play...
  20. CorSair

    Doom 1 or 2?

    Heh, stupid surge of idea popped: What happens when you combine Doom 1 maps with Doom 2 monsters? Guess I should try that out. :V
  21. CorSair

    Top-down isometric games for PC.

    Age of Empires series is pretty solid. 1 & 2 + expansions are good, never gotten AoE III, but buddy says it doesn't hold candle to aforementioned. AoE I works surprisingly well in Win7, too. Only problem is the graphical errors, which can be fixed by killing explorer.exe (don't remember why it was so.) This also applies to AoE II. Only major gripe in AoE I is the AI pathfinding, which is just completely bonkers. The maps itself are more interesting than those in AoE II. AoE II makes the pathfinding lightyears better, plus the unit management system. And Jagged Alliance 2, and patch/mod it to 1.13. Now, I don't guarantee it, but it is something you don't regret. And you might wanna consider Battle Isle - series, too.
  22. Nope, can't argue on that when I played it first time.
  23. CorSair

    So where does your username come from?

    Did I told? Or was it somewhere else? Anyway... Played quite lot of Freelancer, and name comes from this faction (minus the plural part.) And they have best ship, too. (yeah yeah yeah, it's debatable which one of the three is the top VHF, gimme a break)
  24. CorSair

    Gaming Journalism 2014: Blogs For Cash

    Still waiting when this thread vanishes from the internet.
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