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duh

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  1. assume monster counts as high as chillax, would the player movement feel the same as single-player (or close enough)?
  2. duh

    Trouble Building Odalaunch from Source

    cmake will check for wxGTK3-devel and compat-wxGTK3-gtk2-devel (a wrapper for applications developed using libwxgtk2), if it cant be found, then it wont bother trying to build odalaunch. i dont know if that package exists for other distros but the name of the packages and their contents should help you: https://apps.fedoraproject.org/packages/compat-wxGTK3-gtk2-devel https://apps.fedoraproject.org/packages/wxGTK3-devel
  3. duh

    Should PrBoom+ be a recommended port?

    Ideally, whatever port you pick should work for Freedoom, but the first timer expects multiplayer. Odamex servers are very cheap on resources and its network play is outstanding if it is not a cooperative game mode, produces vanilla compatible demos, but it does not include bots and has shit defaults (although that is an easy fix), modifications limited to vanilla; Doom Legacy includes decent bots but I have no idea how good it is for network play in comparison and does not appear to have a server list, does not produce vanilla compatible demos; Zandronum includes average bots, but its servers are expensive on resources and most populated servers runs modifications that requires more than a toaster to run, shit defaults but a fix should not be difficult with a custom build, does not produce vanilla compatible demos but its format is consistent, fmodex dependency is a bummer for non-windows users, decent network play; GZDoom includes shit bots, does not produce vanilla compatible demos, network play is not as straight forward as double clicking on a list of servers (requires typing IPs), and does not appear to be smooth for online play, but has outstanding support for modifications and average graphics. ZDaemon has everything a first timer need for multiplayer, but nothing for single player, includes shit bots and expect you to use wine (so they don't have to deal with mismatching glibc versions) for non windows platforms and keep their source closed, competition in classic modes are lively when compared to Odamex and Zandronum (where most people only play modifications). Chocolate-doom did not have a functioning network code when I tried, but I heard it feels the same as playing DOS Doom, which felt like my keystrokes and aim commands were delayed, lacks bots, shit resolution (but understandable in a competitive setting).
  4. duh

    Lack of MP projects + mappers

    Last time I tried to get into PvP, the player base was too small to get any game going, besides the active players does not seem interested in playing in public servers that much, so I just looked for something to do while I waited to start a FFA or a duel until inevitably something caught my eye, resulting in never playing, eventually leading me to give up Doom multiplayer altogether. Quake has some games going sometimes but they are only team based, and everyone knows how friendly those are for starters. Mapping for multiplayer is a waste of time since nothing will replace ssl2, judas23_ and brit (zdctfmp for ctf game modes) maps just like nothing will replace ztndm1, dm4 and aerowalk for Quake. Coop is often boring so I just fuck around doom builder and play the maps I make for myself (PvE of course). There is nothing many new things to deliver in mapping, everything has been done, it is more of the same from now on. Sure, there are megaman and all out war 2, but I have no interest in playing those.
  5. duh

    Background story proposal

    Oh you are right, at first I thought it was another "fight demons, save everyone from the struggle", now I read it again on the "you have other plans" and that gives it away.
  6. duh

    Background story proposal

    Is it possible to turn the protagonist into an antihero? The plot seems perfect for this kind of character and also gives a lot of room for creativity (to map designers, sprite artists, diversity of character personality, etc.).
  7. duh

    Raymoohawk's sprite edits

    Dude that messy marshmallow blob was infuriating to look at, I am actually happy it is *finally* replaced, the death animation can wait. Don't beat yourself so hard.
  8. duh

    How do I make zDOOM more like the original?

    I created a "mod" once to enforce vanilla looks and sounds in zandronum, aimed at competitive players because I figured they could modify the "unf" sound and add others already set in the default sndinfo file, the SSG animation is like vanilla, player sprites weren't added here for obvious reasons (add the iwad as pwad), RNG can be replaced via ACS I guess but I am not sure if it would be the same. http://gam.thewaitingroom.org/be_wads/vanillifier.pk3
  9. duh

    On the health and armour bonuses

    Learn to use whacked or edit dehacked patches (not hard http://www.teamhellspawn.com/exl/whacked4/) and push to Git (not hard https://try.github.io/levels/1/challenges/1), see if it gets accepted, if it does and someone start to bitch, it is the maintainers problem. Also, the fact you have been here for two years bugging people to get your way is annoying.
  10. duh

    Reasons for success or failure of source ports?

    Be creative or I won't play you.
  11. duh

    Reasons for success or failure of source ports?

    There is nothing wrong with code optimization.
  12. duh

    DoomLegacy 1.46.2

    how good is this for online play? i don't even care about the modding features. also does this broadcast servers on LAN (and notify you if any game has been created in the network)?
  13. duh

    Daesh [ISIS] Murders Crowd of People in France

    Don't, because it proves that a lot of things you defend are wrong, considering that you are human yourself.
  14. duh

    Daesh [ISIS] Murders Crowd of People in France

    "And we should aspire to even more" screams "we are bad but we should not be". Have you considered for a moment that you don't actually believe that humans are essentially good and that a dictactorship under your standards would be perfectly fine to you?
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