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Breeder

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  1. Breeder

    DOOM 4 VANILLA v3.2

  2. Hello, this post is much the same as my recent GzDOOM Compiling post. I am on a Raspberry Pi 4 running Debian based Twister OS, and am using the Wiki guide on how to compile Zandronum on Linux, but I get so far then end up with this error: /home/pi/zandronum_build/zandronum/src/p_acs.cpp:4769:2: error: jump to case label [-fpermissive] default: ^~~~~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp:4489:16: note: crosses initialization of ‘FRenderStyle oldRenderStyle’ FRenderStyle oldRenderStyle = actor->RenderStyle; ^~~~~~~~~~~~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp: In member function ‘int DLevelScript::CallFunction(int, int, SDWORD*)’: /home/pi/zandronum_build/zandronum/src/p_acs.cpp:7526:68: warning: comparison of integer expressions of different signedness: ‘int’ and ‘ULONG’ {aka ‘long unsigned int’} [-Wsign-compare] if (( NETWORK_GetState() == NETSTATE_SERVER ) && ( oldvalue != players[ulPlayer].ulWins )) ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp:7538:68: warning: comparison of integer expressions of different signedness: ‘int’ and ‘ULONG’ {aka ‘long unsigned int’} [-Wsign-compare] if (( NETWORK_GetState() == NETSTATE_SERVER ) && ( oldvalue != players[ulPlayer].ulDeathCount )) ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 50%] Building CXX object src/CMakeFiles/zdoom.dir/p_conversation.o /home/pi/zandronum_build/zandronum/src/p_acs.cpp:6706:18: warning: this statement may fall through [-Wimplicit-fallthrough=] case 4: tid2 = args[3]; ~~~~~^~~~~~~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp:6707:5: note: here case 3: tid1 = args[2]; ^~~~ /home/pi/zandronum_build/zandronum/src/p_ceiling.cpp: In static member function ‘static DCeiling* DCeiling::Create(sector_t*, DCeiling::ECeiling, line_t*, int, fixed_t, fixed_t, fixed_t, int, int, int, bool)’: /home/pi/zandronum_build/zandronum/src/p_ceiling.cpp:455:24: warning: this statement may fall through [-Wimplicit-fallthrough=] ceiling->m_TopHeight = sec->ceilingplane.d; ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~ /home/pi/zandronum_build/zandronum/src/p_ceiling.cpp:456:2: note: here case ceilLowerAndCrush: ^~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp: In member function ‘int DLevelScript::RunScript()’: /home/pi/zandronum_build/zandronum/src/p_acs.cpp:9020:16: warning: this statement may fall through [-Wimplicit-fallthrough=] resultValue = STACK(1); /home/pi/zandronum_build/zandronum/src/p_acs.cpp:9021:3: note: here case PCD_DROP: //fall through. ^~~~ make[2]: *** [src/CMakeFiles/zdoom.dir/build.make:1506: src/CMakeFiles/zdoom.dir/p_acs.o] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [CMakeFiles/Makefile2:1075: src/CMakeFiles/zdoom.dir/all] Error 2 make: *** [Makefile:84: all] Error 2
  3. Hello, for some reason I have never been very successful compiling GzDOOM on the Raspberry Pi 4. I now have the Pi 400 which I am running Twister OS on, but alas when I follow the GzDOOM Compiling Guide for Linux, I get errors instantly. I installed the Dependencies, and followed the instructions down to compile, but upon compiling I get this error: "CMake Error at /usr/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:137 (message): Could NOT find ZMusic (missing: ZMUSIC_LIBRARIES ZMUSIC_INCLUDE_DIR) Call Stack (most recent call first): /usr/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE) cmake/FindZMusic.cmake:21 (find_package_handle_standard_args) src/CMakeLists.txt:20 (find_package)" I googled this ZMusic business, found this link, and tried the first solution, but to no avail: ZMusic Thread I was not sure how to utilize the second option so I did not try it. For more info on Twister OS you can browse to here: Twister OS Thankx in advance!!!
  4. Breeder

    LZDoom 3.87c released

    Is there a step by step guide on how to compile this under Linux? I am running Twister OS on the Pi 400 and would love to have this up and running!!!
  5. Breeder

    Do You Back Up Your Work?!!

    I back up everything, usually to more than one location. I have work going back all the way to 2000.
  6. Breeder

    DOOM 4 VANILLA v3.2

    This is the guide I used: https://github.com/RetroPie/RetroPie-Setup/wiki/Doom
  7. Breeder

    DOOM 4 VANILLA v3.2

    The only real issue I have had is a little slow down when Map01 of Going Down loaded, but that aside it seems fine thus far, though I didn't add D4V to it. TNT Revilution caused the Pi to lock up as soon as I took my first step in Map01, though I've not tested it without D4V. And lastly Evilution runs at a slow frame rate. That said though, everything else seems to be running butter smooth thus far, and showing me that I need to give my old Pi3's away or sell them and update strictly to Pi4's which I've been able to run GzDOOM on under Raspian. On the Playstation Classic using Project Eris and lzDOOM, everything has been running better than on the Pi3, though maybe just not looking quite as sharp due to lack of filters. I have yet to notice any incompatibilities with D4V at all. Project Eris also has a port of Crispy DOOM, but the sound pops so I've not experimented with it to the degree that I have with lzDOOM.
  8. Breeder

    DOOM 4 VANILLA v3.2

    This is a non-overclocked Pi3, so I had to settle with PrBOOM. Looks good though with filters
  9. Breeder

    DOOM 4 VANILLA v3.2

    New life for my Raspberry Pi 3...
  10. Breeder

    DOOM 4 VANILLA v3.2

    Running fine via lzDOOM on the Playstation classic.
  11. Breeder

    DOOM 4 VANILLA v3.2

    OK I am ready for Quarantine now.
  12. I wasn't sure where to post this in the threads so I placed it in general as I am sure this issue is not LzDOOM specific. Anyhow, what I am doing taking DOOM MODS suck as the Duke Nukem Total Conversion, coupled with the Isabelle MOD, merging them into a single PK3, then adding in custom musick and a custom map pack such as Community Chest 4. The reason I am going this route is because I am running lzDOOM on a Playstation Classic mini game console, through a piece of software called Project Eris, which means I have no access to command line, nor a WAD/PK3 Launcher Menu. Everything runs fine, but the problem I am having is that despite what my lzdoom.ini and lzdoom_def.ini say, it for some reason or another looses some of my settings when ever I exit the game and later reload it. The thing is though that the launcher script tells it to use the ini files that I have specified for this particular MOD Combination and it it's own solitary folder, but for what ever reason, some controls don't save. So I am wondering if it is possible for there to be a configuration file stored under some name within the PK3 file itself, because I ended up taking my custom PK3 over to my PC, loaded it up with LzDOOM and low and behold, my settings were there, but oddly enough, it was the settings for my Playstation Classic controller that somehow get overridden on the Playstation itself. Any ideas?
  13. Breeder

    Does anyone think that DOOM 64 sucks?

    I am REALLY enjoying this on my Nintendo Switch, though I have a complain for the latest incarnation of DOOM 64, and that's the stupid achievement pop ups that grace the screen when ever you do something like find the BFG for the first time. Not sure how I am supposed to survive with pop up boxes on the screen.
  14. Breeder

    Does anyone think that DOOM 64 sucks?

    I believe some of the sprite choices were a major downgrade, but other than that I am rather fond of DOOM 64.
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