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Major Arlene

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Everything posted by Major Arlene

  1. Major Arlene

    Is this WAD content acceptable or should I remove it?

    tbf, OP did say it was supposed to be a bunch of clones. :p
  2. Major Arlene

    Is this WAD content acceptable or should I remove it?

    Twitch absolutely will TOS you for modded content containing nudity, you can get away with it for content that is in an original game as long as that game is not on the banned list. as for your particular mod OP, I'd say that's fine. no obscene blood and guts or particularly exploitative posing, and fits with the theme/aesthetic of the mod from a glance. I wouldn't be offended by it.
  3. Zlimbratski and his awesome Discord community are happy to present their very first mapping/development jam: Zlimbratski's DeathJam! Mappers had a month to create their best (and sometimes their first) deathmatch map for Doom, and here's the results! We bring to you 11 fantastic deathmatch maps for Zandronum 3.2, making use of only Doom 2's assets so it'll play nicely with all your favorite weapon mods, but we've also tested this and had a blast with just Doom 2's weapons! >> DOWNLOAD RC1 HERE << Credits: Zlimbratski, Maggotbrain, and myself for organization and compilation @Kaapeli47 for assistance with playtest sessions and being our resident Zandro deathmatch expert And of course, our mappers: AlphaEnt2 @ProverbialGamer Major Arlene DOOT Genjuro @Sean Noonan Gregorio Franco Kaapeli47 Also a huge thanks to both Zlimbratski's and the Hellforge's communities for playtesting and providing feedback. SCREENSHOTS:
  4. Major Arlene

    Post your Doom video! [but don't quote video]

    Happy Halloween!
  5. Wait, so let me get this straight. you already made a post not only about Plutonia map 9, but even before that, you'd made a post how you weren't enjoying your time playing Doom, and got all the same advice you got here, and you're still doing this "oh, it's not me, it's the WAD?" buddy, just stop playing Doom or change how you play it. you're not enjoying your time with it the way you're going about it (which is totally a solvable problem), but you're wasting everyone's time with threads like these.
  6. Major Arlene

    Has anyone noticed this before?

    Well no, they weren't, so jot that down
  7. And everyone's given you a solution that doesn't involve "play a different set altogether" or "remake Plutonia". either accept you need to do something different or stop playing it.
  8. Major Arlene

    Doom III (Doom II Mod) Release

    tbqh, it'll end up elsewhere regardless, take it from me from experience with a similar situation (why no, this isn't the first time this has happened!). blood's already been smelt since it was mentioned in the thread here. best thing for everyone to do is move on. but honestly, beyond it being disgusting, it also makes no sense for a mapset that borrows aesthetics from the 2010's with no other photorealism to speak of. same with the characters, esp. the hidden one. relying on shock value to make people talk about your mod is cheap, regardless if you spent 11 days or 11 years on it.
  9. short answer is: not all of them, no. some of the inner site workings are strictly worked on by admins who also have day jobs and do this stuff on a volunteer basis. it doesn't help that Invision often breaks stuff in weird ways. hence why I phrase my suggestions more as questions because I'm not sure how well the forum software would handle certain things.
  10. Major Arlene

    Dusk is Overrated.

    It's funny because I'd actually moderated on a talk about the boomshoots renaissance with Dave Oshry and Scott Miller, and while, sure, Dusk isn't the most unique, it also knows that. it's literally on the store page. it was made for people who want more of that. and it was damn fun. it's easy to look back on it now and say that it's pretty basic, but keep in mind that it was released at the very beginning of the boomer shooter genre surge, so at the time it was the only game who did the whole "retvrn" thing well enough for people to like it. we've now had 6 years to learn lessons about how to make things that are retro and more unique. hell, Ion Fury had a whole year to learn lessons about how to market and make a game that would appeal to the same market Dusk did. and I find the level design extremely inspiring. while yeah, it's somewhat basic on its face, the point of it is to tell a story of a descent into madness. and we can't discount the logistics of the topsy-turvy map - it takes a good brain to figure out how to make maps like that work, even if the mechanics feel simple.
  11. I second this one actually. no idea if Invision supports this but I'd love to see WADs more often instead of yet another ragebait thread about AI. or they can share the space. I also don't know if this is possible but can threads be removed from "Popular now" once they've been closed without having to hide them?
  12. Major Arlene

    I want to commission a Doom mod

    this is honestly like the fifth or sixth post like this this year alone actually, it's getting more common and it's annoying lol. short answer OP: no.
  13. Major Arlene

    Question for artists: do you use AI as a tool?

    No, but artists who have been stolen from are suing AI companies and getting somewhere so I wouldn't be so confident in that. AI can only guess at what anatomy is, there's zero way you, as a completely inexperienced artist, would know whether or not the AI got it right. I wouldn't trust it. Use photographical models when possible, or you can take photos of your own body as reference.
  14. Major Arlene

    Question for artists: do you use AI as a tool?

    nothing wrong with that when you're learning. I would be cautious as to what you redraw/trace - make sure it's human made because that's also difficult to ascertain these days. but that's also partly how I learned to draw. you'll find your own style once you get the fundamentals down. AI will not understand what those are. as for me - no genAI. I do use online tools to do small tasks like remove backgrounds from images, which could be considered "AI". but I refuse to feed global warming and I like my own art.
  15. As the title suggests, this is a thread for our newest members to introduce themselves! New members, introduce yourself, existing members, say hi!
  16. Major Arlene

    What is Zugnaex?

    hey @DoomBattleZone may wanna check your Steam discussions and answer some questions, I'm sure folks there will want the same... clarification we got :)
  17. Major Arlene

    Doom III (Doom II Mod) Release

    1. Probably best to put it under the same name when you do your next update. 2. you completely screwed up the anatomy and I nearly thought this art was AI generated at first because of how badly these pants were painted on. it probably would have been a good idea to ask the artist for help because it reflects badly on their work when you credit only them and don't disclose what you did to the work. 3. I'm talking about your Youtube thumbnails. I'm pretty sure I've never seen these.
  18. Major Arlene

    Doom III (Doom II Mod) Release

    A couple of questions: 1. You have Marisa Heit credited twice under different names? Any particular reason for that? 2. What did you do to the art by MLeth? I looked up the artwork for Shiori K. and it does not look like that. 3. Are your thumbnails for promo material AI generated?
  19. Major Arlene

    What is Zugnaex?

    Yeah, it's kinda like that unfortunately. I mean, now you've provided the github so we can see just how much work you did, right? But yeah, that's programming for you. By design it's meant to be mostly invisible to players, if it's not, you're not doing a great job. As a gamedev I can appreciate the effort that goes in but your average consumer just won't. It's kinda like that with a lot of stuff that goes in games actually, now that I think about it. No one went into modding and gamedev for glory, especially not these days. Is it nice to be appreciated or even noticed? Sure. Should it be expected? No.
  20. Major Arlene

    What is Zugnaex?

    You can take a long time with something that still presents as completely unoriginal. I understand you've done some code work but what consumer is going to understand the intricacies, especially when you don't present that little bit of original work you did do? Do you know that TC "Dancing in the Abyss" that's been sitting in the Cacowards list of "what we're still waiting for" for like, at least 3 years now? That's my big project that I was attempting to do standalone and could not do it. I don't think you understand how much of an undertaking that actually is without someone with strong leadership skills and a lot of free time on their hands. It's hard enough now for me to finish singular maps for the two commercial projects I'm working on. So no, I would not consider it, not without a strong leader I trusted with deep knowledge about the engine and what makes a good game, which you also don't really seem to possess, given all the AI assistance and the completely non-transformative way that this was put together. Maybe use the context clues of this thread to figure that out.
  21. Major Arlene

    What is Zugnaex?

    Buddy, we do all of the above besides pay for things (and tbh there's plenty of Doom modders with Patreons/Kofi accounts so actually really all of the above) and rarely complain. See above. Run a Patreon or Kofi but the first thing you should have done is actually gauge interest, which, judging by your first post, you had none. So why in the world would you then build a server cluster with maintenance costs for something that no one is going to show up to? This is like throwing birthday party invitations into the ocean and being upset no one showed up. edit: this is why I emphasize understanding where the community is at. any of us could have told you that this was a bad idea if you actually reached out or looked up our feelings about the monetisation of Doom projects, because there's countless threads about it here and doubtless there was discourse on twitter about it. did you reach out to anyone actively involved in MP Doom development in the midst of this? or just ask an AI for everything you needed help on? cuz if it was the latter, I've got bad news for you.
  22. Major Arlene

    What is Zugnaex?

    Regardless of all the issues with using AI that I have neither the time or energy to get into, I'm just going to be really blunt - it was shitty of you to slap together a renamed Odamex wrapper and Freedoom maps and then put it up for sale because you didn't get the attention you wanted the first time. I've seen you lurking around Twitter and outside of you liking my posts I've had pretty much no interactions with you, you've left maybe three replies on people's (non-Doom) stuff in the last 4 or 5 months. And the only other interactions you've had with this community were, as outlined in the first thread, negative ragebaiting. tldr, I don't know what you expected. If you haven't submitted a build to Steam yet I'll be really curious to see if they reject it or not, but I'll also be transparent and tell you that I have reported it to Steam. re: The LLC - why can't I find it anywhere when I google it? normally LLC listings are public. I personally don't care whether or not people use studio names but if you're going to put LLC at the back of it, probably a good idea to make sure it actually exists.
  23. Miss Slaughter has her own personal stream, this was not on behalf of Nightdive.
  24. I mean, the description says that you need Doom to run the MP. As such, this isn't a standalone game and probably shouldn't be sold. I'm also guessing the Freedoom folks may have choice words about their work being taken and monetized this way edit: I'd run across the page this weekend when doing work for Reload and also had a lot of the same thoughts but didn't want to stir up a big fuss about it, so thanks Red for taking that bullet
  25. I've been using it to make concepts for settings for a visual novel I'm planning to make and it's been so helpful because everything's just so instant. Draw a line? there's a wall. plop down a tower, drag it up to make it taller, place some windows on it and bam. here's the first thing I made:
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