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Jayextee

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Everything posted by Jayextee

  1. Jayextee

    Doom 64 for Doom II - Released!

    And if you ain't played through this thing WHAT ARE YOU EVEN DOING, DRAG THAT SHIT ONTO YOUR G/ZDOOM EXECUTABLE NOW.
  2. Jayextee

    Doom 64 for Doom II - Released!

    Think outside the box room.
  3. I'd like to ++Doom64 for Doom2 as well. A long time coming, but dang what a finished article.
  4. Jayextee

    Doom 64 for Doom II - Released!

    Just got finished the whole thing this morning. Outstanding work from everyone involved. Not a fan of seeing a reprise of MAP06's puzzle on the final map but it being optional was the best thing. Motherdemon herself I have no qualms with personally... And I gotta say, by the time I was at Eye Of The Storm, it sunk in that you guys had done something really special here -- in some instances actually surpassed the excellent atmosphere of the original N64 game. Had I any clout here, a shoe-in for the Cacowards. Easily. <3
  5. Jayextee

    REKKR - V1.11

    Just finished the main three episodes of this. Wow, yeah. Sure does feel like a lost '90s FPS, although it was more BUILD than DOOM-engine if that makes any sense? In terms of overall 'feel' anyway. A lot of this is down to how trap-laden it is, and the high damage output (seemingly, could just be my unfamiliarity with this new world of yours). Not my kinda thing per se, but what you've achieved here is amazing; even from the REKKR music thread here on DW, it's clear just how much love and care went into the overall product, and it shows. The bad, though: - some maps are just dark, like "I'm spending more time in the automap than the main view" dark. This may just be my GZDoom settings, but after Claustrophilia alone I was burned out and needed a rest. - there are numerous mis-textured water/lava/slime falls. I should grabbed screenshots but I was mainly playing for fun. Sorry. ;) - Linguica already mentioned that one bridge. I wouldn't so much say it's "easy to fall through in GZDoom" as it is "impossible to actually cross". Had to noclip. - this one missing texture I did get a snap of: Please though, don't be fooled by these negatives. There's so much good about this thing that I'd be here all day. Great work, everybody deserves the praise and attention. This should be on Steam as a standalone game with a pricetag, though -- everybody involved deserves the recompense, as I keep saying. :)
  6. Jayextee

    Doom 64 for Doom II - Released!

    Stuck monsters in Dark Entries, HMP. GZDoom with Smooth Doom, in case those are important factors.
  7. Jayextee

    Doom 64 for Doom II - Released!

    If I may...? This is a big project. As in, a pretty big deal. That it hadn't been done before now is one of the more surprising things about the community (Doom 64 is very well-loved, and before projects like The Absolution and Doom 64 EX, there wasn't means for many people to play it; pre-Absolution, N64 emulation wasn't an ideal solution) -- but now it is here, it is a very polished and noteworthy project.
  8. Jayextee

    Doom 64 for Doom II - Released!

    Can't about your mods but I'm playing with Smooth Doom and so far in regular play the nightmare imps have worked out just fine: just warped to MAP30, spoiling a little for myself in the process, and the motherdemon appears to work fine.
  9. Jayextee

    Doom 64 for Doom II - Released!

    Ugh, red key puzzle on MAP06 which still has the nukage floor from earlier versions. WHO HURT YOU? OWN UP
  10. ++REKKR HOLY FUCK Deserves it. Such a well-produced thing the team have made right there.
  11. Jayextee

    REKKR - V1.11

    Just played the first couple maps, will definitely play more later. This is incredible, everyone involved deserves to go on to great things. <3
  12. I'm writing music for another one of my games at the moment. I really liked this one. The title comes from the fact that, beginning to end, the track just kinda fell together. Well, who am I to argue?
  13. Jayextee

    Doomworld Members' Sketchbook

    I draw things in coffee shops. Not usually DOOM things, but today was an exception. <3
  14. Jayextee

    What are your thoughts on Retsupurae?

    Quelle surprise, it's another "What are your thoughts on [x]?" topic and the poster is Starkiller. Not that there's anything inherently wrong with doing so, but I wonder why the compelling need to know everyone's opinions on things.
  15. Jayextee

    So, what kind of music do you guys like?

    I only listen to the hardest and darkest Swedish testicular-torsion infanticide metal. <makes horns with hand>
  16. Burger King. A++ great discussion, glad we had this chat.
  17. I know. But I read that as "all a game [absolutely needs] is a simple setup", to which I agree. Made little sense to read it, as you appear to have, as "all a game should have [in totality] is a simple setup" because this precludes the necessity of game mechanics, physics, a soundtrack, etc. Toe-may-toe, to-mah-to. ;)
  18. Vehemently disagree. Why do we need to sort out the four suits of cards in a game of Solitaire? Why even are the black and white chess pieces at war? What's the scuffle between the O's and X's (tic tac toe AKA noughts and crosses) - is this a dispute over territory or something? Why the necessity to create whole lines in Tetris? To link coloured blobs in Puyo Puyo? I could go on. As long as the rules and objectives are clear, the rest is just window dressing. I know @Mr. Freeze said on page 1 "not every game needs to be Pong" but I find this response to be fallacious (read: fallacy of composition) -- saying that games do not need stories is not the same thing as saying "no games should have stories". They're nice to have, and can definitely improve a lot of games. But they aren't necessary.
  19. Yeah, well. I think he was correct in regards to story in videogames. Whatchu gon' do? :P
  20. Jayextee

    Favorite "Creepy" Map?

    TNT: Revilution had MAP12 - Transduction which was probably my favourite of the whole set. It's a good one.
  21. Jayextee

    Random Image Thread

    Ditto, I'm fine with it -- it's low-effort (and you better believe my art above totally is!) but actually, animation is a lot of fucking work (source: me, I have a BA in animation) so I can see the positives in going with such time-saving measures as a style with singular line-widths and a slapdash approach to anatomy or proportions. But hell, even if this ain't totally my thing per se I had some fun drawing it. :)
  22. Jayextee

    Random Image Thread

    Shit, my scribbles are getting around. XD
  23. Jayextee

    Doomworld Members' Sketchbook

    Ugh, so much good art in here. Allow me to change that. ;)
  24. Jayextee

    Post Your Doom Picture (Part 2)

    Looks good to me, fam. Some of us like it a bit vanilla now and then. We also like DOOM wads compatible with the original .exe hurr.
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