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Jayextee

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Everything posted by Jayextee

  1. Jayextee

    Freedoom Phase 1 E3M5

    Test it in Chocolate DOOM. If it doesn't work in that, it doesn't work.
  2. Jayextee

    Doomworld Members' Sketchbook

    Haven't posted here in a while. Most of my drawing time has been used up drawing the assets for a game I'm making entitled NekoNecro: Everything onscreen has been drawn on paper using a few fine-line pens of different thickness (primarily 0.5mm and 0.1mm tips), before being scanned, cleaned up, resized, then imported into game. I've made a couple of games before, and feel like my monochrome drawings are where my artistic strength lies, so why not combine the two?
  3. Jayextee

    Is Freedoom DEAD? 😱

    To that end, I'm gonna offer up any fitting maps of The Becoming for the slot, even if they're only temporary; E2M5 onwards were all hell-themed, so should fit the part.
  4. Jayextee

    Is Freedoom DEAD? 😱

    There's literally ONE map in episode 3 that's a placeholder box-room. Or at least there was when I played through the most recent version lately (I didn't get secret maps though).
  5. Spiderman on Genesis/Megadrive offered a cash incentive (with which you could buy more web, etc) for photos of criminal activity. There was a minigame in Tant-R/Puzzle and Action that was literally "take the photo of the thing at the correct time". One of the 'Heart Attack' mode tasks in Out Run 2 involved taking a picture of a landmark or two as you drifted corners. This is the limit of my knowledge, I'm afraid.
  6. Jayextee

    What's your taste for the graphics/art style?

    Gimme either: Neonshit, Crayonshit, Or well-drawn shit. That's how I love me some graphics. I simplify, of course. A strong, singular aesthetic is what generally drives me. The original wireframe Asteroids for example, is a game I very often cite as having some of the best graphics of any game due to its utilitarian perfection: it literally cannot be improved upon graphically without affecting the overall function of the visuals. Gonna say the same of something like the original Mirror's Edge also. I wouldn't personally deign to simplify as "ferpaderp I like techbases" because that ignores the larger picture -- something like Quake 4, for example doesn't look as good as the tech bases of, say, Metroid Prime in my eyes. Of course, YMMV and you might think the technical frippery of Q4's uglyfuck bases beats out the clarity and colour use of Prime for some reason, but that's by the by.
  7. Jayextee

    SIGIL - New Romero megawad for Feb 2019

    However, in earnest I am perhaps pointing out the folly of believing only the original 3-episode IWAD will work. I mean. That's the point of FreeDoom, right? And if some poor soul doesn't own the original but wants to see what this Jim Romeo fellow is all about, then they can. ;)
  8. Jayextee

    SIGIL - New Romero megawad for Feb 2019

    I think I'll be playing it with FreeDoom. :B
  9. Jayextee

    SIGIL - New Romero megawad for Feb 2019

    "No, I want to see one man put together something that directly rivals some cherry-picked and highest-quality collaborative team efforts" is all I see here.
  10. Jayextee

    Made any DooM OCs?

    I wonder, does the protagonist of my ancient (but thankfully short) fanfic Malcom is Hungry count?
  11. Echoing @Memfis here, I pretty much released everything I ever finished (aside from my earliest maps, you're only missing about five poor maps there) with no after-the-fact quality control. That doesn't mean I don't generate a billion 'scraps' in the process, either to be pasted into maps where they'll fit or left to just be singular rooms and sections I may never do anything with. So I guess if I relaxed my standards a bit, same result really.
  12. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Did for me, and I played the lot.
  13. Jayextee

    Worst editor?

    WadEd. Now, I don't consider it the worst by a long shot in terms of the actual drawing method; it seems pretty much the model from which Doom Builder was based (more so than DeePSea I'd argue). But constrained? YOU GOT IT. No higher memory access in DOS (probably something to do with being coded in QBASIC of all things) meant there's some pretty hefty size limits going on there. And if you start, two things; look out for zero-size lines cropping up on right-angle corners sometimes and never save in 'drawing' mode. ;)
  14. Status updates are basically dead, aren't they?

    Never mind, have some gameplay from an E1M1 I've made.

     

  15. Jayextee

    Post Your Doom Picture (Part 2)

    Large angular rooms with gigantic skylights serving no real purpose wouldn't make sense anywhere else but DOOM... (...alright, maybe Quake...)
  16. Jayextee

    My curiosity on the popularity of certain PWADs

    "Oh no, people like a thing that I do not" - The Movie. This being said, I'm also on-side with anyone who doesn't believe Hell Revealed aged all that well; or, for that matter the original Memento Mori (second still holds up in my eyes, but I'm pretty lenient personally as to what that means). But yeah, just let people enjoy things innit.
  17. Jayextee

    B.F.G and U.A.C stand for...

    Both the UAC and BFG stand for a brand you can trust. Progress. Stability. And most of all, the defense of Earth and its outlying colonies. The UAC is there for you, civilian; please think about our off-world internship program - Mars needs YOU. (sponsored by the leading brand in clean, renewable power: Argent Energy)
  18. Jayextee

    Post Your Doom Picture (Part 2)

    Also, I'd like to add; when targeting vanilla sometimes it's better not to change light levels so much, as they add visplanes. Although that's not what I'm doing here, it's always a thing I am considering. Lighting is nice, but it'll be one of the first casualties should I need to fix a scene that bombs Chocolate Doom.
  19. Jayextee

    Post Your Doom Picture (Part 2)

    Flashing sectors. It's just a pain sometimes to grab screens showing that.
  20. Jayextee

    Post Your Doom Picture (Part 2)

    Shortly after completing work on my vanilla episode 2 replacement The Becoming, I'd actually made one map of an episode 1 replacement (again, targeting vanilla). Just the one map. Dug it out today for a quick spin in GZDoom and am pleasantly-surprised that it's really good. Perhaps I should make an e1 after all!
  21. Jayextee

    Doom 64 for Doom II - /idgames link is up

    You do realise that the only thing that damaging floor is encouraging is flagrant abuse of the 'reload saved game' function, right? I say this as a person who loved every bit of D64D2. Okay, except the part we're discussing right now. ;)
  22. Jayextee

    Doom 64 for Doom II - /idgames link is up

    And if you ain't played through this thing WHAT ARE YOU EVEN DOING, DRAG THAT SHIT ONTO YOUR G/ZDOOM EXECUTABLE NOW.
  23. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Think outside the box room.
  24. I'd like to ++Doom64 for Doom2 as well. A long time coming, but dang what a finished article.
  25. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Just got finished the whole thing this morning. Outstanding work from everyone involved. Not a fan of seeing a reprise of MAP06's puzzle on the final map but it being optional was the best thing. Motherdemon herself I have no qualms with personally... And I gotta say, by the time I was at Eye Of The Storm, it sunk in that you guys had done something really special here -- in some instances actually surpassed the excellent atmosphere of the original N64 game. Had I any clout here, a shoe-in for the Cacowards. Easily. <3
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