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Jayextee

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Everything posted by Jayextee

  1. Jayextee

    Made any DooM OCs?

    I wonder, does the protagonist of my ancient (but thankfully short) fanfic Malcom is Hungry count?
  2. Echoing @Memfis here, I pretty much released everything I ever finished (aside from my earliest maps, you're only missing about five poor maps there) with no after-the-fact quality control. That doesn't mean I don't generate a billion 'scraps' in the process, either to be pasted into maps where they'll fit or left to just be singular rooms and sections I may never do anything with. So I guess if I relaxed my standards a bit, same result really.
  3. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Did for me, and I played the lot.
  4. Jayextee

    Worst editor?

    WadEd. Now, I don't consider it the worst by a long shot in terms of the actual drawing method; it seems pretty much the model from which Doom Builder was based (more so than DeePSea I'd argue). But constrained? YOU GOT IT. No higher memory access in DOS (probably something to do with being coded in QBASIC of all things) meant there's some pretty hefty size limits going on there. And if you start, two things; look out for zero-size lines cropping up on right-angle corners sometimes and never save in 'drawing' mode. ;)
  5. Status updates are basically dead, aren't they?

    Never mind, have some gameplay from an E1M1 I've made.

     

  6. Jayextee

    Post Your Doom Picture (Part 2)

    Large angular rooms with gigantic skylights serving no real purpose wouldn't make sense anywhere else but DOOM... (...alright, maybe Quake...)
  7. Jayextee

    My curiosity on the popularity of certain PWADs

    "Oh no, people like a thing that I do not" - The Movie. This being said, I'm also on-side with anyone who doesn't believe Hell Revealed aged all that well; or, for that matter the original Memento Mori (second still holds up in my eyes, but I'm pretty lenient personally as to what that means). But yeah, just let people enjoy things innit.
  8. Jayextee

    B.F.G and U.A.C stand for...

    Both the UAC and BFG stand for a brand you can trust. Progress. Stability. And most of all, the defense of Earth and its outlying colonies. The UAC is there for you, civilian; please think about our off-world internship program - Mars needs YOU. (sponsored by the leading brand in clean, renewable power: Argent Energy)
  9. Jayextee

    Post Your Doom Picture (Part 2)

    Also, I'd like to add; when targeting vanilla sometimes it's better not to change light levels so much, as they add visplanes. Although that's not what I'm doing here, it's always a thing I am considering. Lighting is nice, but it'll be one of the first casualties should I need to fix a scene that bombs Chocolate Doom.
  10. Jayextee

    Post Your Doom Picture (Part 2)

    Flashing sectors. It's just a pain sometimes to grab screens showing that.
  11. Jayextee

    Post Your Doom Picture (Part 2)

    Shortly after completing work on my vanilla episode 2 replacement The Becoming, I'd actually made one map of an episode 1 replacement (again, targeting vanilla). Just the one map. Dug it out today for a quick spin in GZDoom and am pleasantly-surprised that it's really good. Perhaps I should make an e1 after all!
  12. Jayextee

    Doom 64 for Doom II - /idgames link is up

    You do realise that the only thing that damaging floor is encouraging is flagrant abuse of the 'reload saved game' function, right? I say this as a person who loved every bit of D64D2. Okay, except the part we're discussing right now. ;)
  13. Jayextee

    Doom 64 for Doom II - /idgames link is up

    And if you ain't played through this thing WHAT ARE YOU EVEN DOING, DRAG THAT SHIT ONTO YOUR G/ZDOOM EXECUTABLE NOW.
  14. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Think outside the box room.
  15. I'd like to ++Doom64 for Doom2 as well. A long time coming, but dang what a finished article.
  16. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Just got finished the whole thing this morning. Outstanding work from everyone involved. Not a fan of seeing a reprise of MAP06's puzzle on the final map but it being optional was the best thing. Motherdemon herself I have no qualms with personally... And I gotta say, by the time I was at Eye Of The Storm, it sunk in that you guys had done something really special here -- in some instances actually surpassed the excellent atmosphere of the original N64 game. Had I any clout here, a shoe-in for the Cacowards. Easily. <3
  17. Jayextee

    REKKR - V1.15

    Just finished the main three episodes of this. Wow, yeah. Sure does feel like a lost '90s FPS, although it was more BUILD than DOOM-engine if that makes any sense? In terms of overall 'feel' anyway. A lot of this is down to how trap-laden it is, and the high damage output (seemingly, could just be my unfamiliarity with this new world of yours). Not my kinda thing per se, but what you've achieved here is amazing; even from the REKKR music thread here on DW, it's clear just how much love and care went into the overall product, and it shows. The bad, though: - some maps are just dark, like "I'm spending more time in the automap than the main view" dark. This may just be my GZDoom settings, but after Claustrophilia alone I was burned out and needed a rest. - there are numerous mis-textured water/lava/slime falls. I should grabbed screenshots but I was mainly playing for fun. Sorry. ;) - Linguica already mentioned that one bridge. I wouldn't so much say it's "easy to fall through in GZDoom" as it is "impossible to actually cross". Had to noclip. - this one missing texture I did get a snap of: Please though, don't be fooled by these negatives. There's so much good about this thing that I'd be here all day. Great work, everybody deserves the praise and attention. This should be on Steam as a standalone game with a pricetag, though -- everybody involved deserves the recompense, as I keep saying. :)
  18. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Stuck monsters in Dark Entries, HMP. GZDoom with Smooth Doom, in case those are important factors.
  19. Jayextee

    Doom 64 for Doom II - /idgames link is up

    If I may...? This is a big project. As in, a pretty big deal. That it hadn't been done before now is one of the more surprising things about the community (Doom 64 is very well-loved, and before projects like The Absolution and Doom 64 EX, there wasn't means for many people to play it; pre-Absolution, N64 emulation wasn't an ideal solution) -- but now it is here, it is a very polished and noteworthy project.
  20. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Can't about your mods but I'm playing with Smooth Doom and so far in regular play the nightmare imps have worked out just fine: just warped to MAP30, spoiling a little for myself in the process, and the motherdemon appears to work fine.
  21. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Ugh, red key puzzle on MAP06 which still has the nukage floor from earlier versions. WHO HURT YOU? OWN UP
  22. Jayextee

    [WIP] Eviternity - A Boom Format Megawad

    Bikeshed.wad
  23. ++REKKR HOLY FUCK Deserves it. Such a well-produced thing the team have made right there.
  24. Jayextee

    REKKR - V1.15

    Just played the first couple maps, will definitely play more later. This is incredible, everyone involved deserves to go on to great things. <3
  25. I'm writing music for another one of my games at the moment. I really liked this one. The title comes from the fact that, beginning to end, the track just kinda fell together. Well, who am I to argue?
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