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Jayextee

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Everything posted by Jayextee

  1. Jayextee

    Controller vs Keyboard and Mouse

    <sigh> In before this topic turns predictably into a shitfest of people insisting that FPS games are "unplayable" with controller or whatever the current de rigueur point of view is. Controller's alright. A lot of mouse aggravates an old carpal tunnel injury of mine and occasionally I have to switch to controller. I can't turn as fast or shoot as accurately, sure, so KB+M is "better". But y'see, I play casually. Which is fine too. I don't need to hit the speedrunning tricks or UV-MAX every map I play. Having to make some small allowances to my playing style when I use controller is okay. So, basically this:
  2. Jayextee

    How would you describe your mapping style?

    Balanced. I think a long time ago I was inspired by the amount of health in The Classic Episode (which is excellent, and anyone who doesn't mind the DOOM 1 bestiary should absolutely play it); there always feels like there's just enough -- not too much, not too little; and I apply that to ammo as well. My maps have been described to have a "slow, careful" pacing about them as a result, but I like to think they promote a sense of ammo-management and a little healthy anxiety about not missing too many shots. But also, I like to think I achieve a good balance of things like combat-to-navigation or outside:inside area ratios, stuff like that. I even mix up the maps so there's a bit of everything in there (tough cookie for those who hate platforming in DOOM -- I give it as much playtime as any other element really), and have pretty pistol-centric start maps to give even the starting weapon its time to shine. So, yeah, I'd describe my mapping style as balanced.
  3. Jayextee

    Doomworld Members' Sketchbook

    Whoops, doubleposting. Everybody else draw more, for me.
  4. Jayextee

    Why are wads so difficult recently?

    Hi, I don't like playing superhard wads and I want this to happen. Cheers.
  5. Look around. Take in the scenery. Ruminate on what it all means. Maybe find a switch or a door.
  6. Oh nice! I've tried to play the original and it's a little rough for me in places, perhaps this time it'll stick?
  7. Jayextee

    Monster Infighting Cheating

    It means you're playing smarter, not harder. Keep up the good work. ;)
  8. Jayextee

    Monster Infighting Cheating

    Next up: "Guys, is using the mouse cheating? I heard on a YouTube video that DOOM was designed for keyboard only - pretty informative video actually, did you know DOOM is actually a 2D game?"
  9. Jayextee

    Monster Infighting Cheating

    Yet another "I'm playing the game utilising its mechanics as probably intended, is this wrong?" post from the same author. Are you sure you've even enjoying DOOM inbetween all that second-guessing and self-consciousness about it all?
  10. Jayextee

    GBDoom, Doom port for GameBoy

    Keep it to this topic, please don't start a new topic per update. EDIT (heh) It's generally good praxis to keep your original post updated with current details and the most-recent download link though.
  11. NEVER assume this. There's a reason people with DOOM editing problems often get asked for their WAD to look at. Looks like it may've been answered now, but I didn't know what the fuck you were talking about.
  12. Jayextee

    Doomworld Members' Sketchbook

    Thanks! I admit quite readily to being inspired by both of those. Cool styles indeed; hopefully I add enough of myself into the mix to not be entirely a JV ripoff though. ;) Anywho. Some sketchbook pages.
  13. Jayextee

    How get rid of these 'leftover lines'?

    Never hurts to know an alternate approach though, right?
  14. Jayextee

    How get rid of these 'leftover lines'?

    What Stabbey said. But also; In situations where you might not be able to join sectors but deleting lines has left a sector undefined; you can enter 'make sector' mode with the 'm' key and click within any closed area you want to make into a sector.
  15. Do mine as well (MAP10) just in case -- alas, I use whatever default nodebuilder UDB comes with because, derp, I am not so technically-minded. Could be a blockmap error or something causing that fallen imp problem?
  16. PRCP2 isn't as much a tribute to the original as the first was; indeed, I dropped it on my first attempt because it "didn't feel right" -- but fight through the first few maps and it's actually entirely worth the effort. I also want to say that Plutonia 1024: The Plutinya Experiment is absolutely fantastic, given the gimmick. I'd recommend that also to Plutoniaheads like myself. EDIT Also Cydonia! How could I forget that? Cydonia's got some quirks (like recoloured chaingunners, they're green now) but the layouts and the gameplay are sublime. Shame it's not a full 32 maps, but it's definitely worth your time as well.
  17. It should do! Although the initial version of the secret exit was, well, I'd made it perhaps a little too obtuse? I did revise it, hopefully that version made it into the WAD. Can't speak about the imp falling into the floor though, never encountered that (my testing was in DSDA however).
  18. RELEASE TIME! I gotta say, it's an absolute honour to have one of my maps among such esteemed veterans of the scene! Gonna make this my next WAD to play through after my current, methinks. <3
  19. The weird thing about "pistol start as default" is that the game itself doesn't even default to it! Sure, some sourceports can be set to do this. But out-of-the-box DOOM/DOOM II was a game played continuously for the most part. I'm old, it's how I still play -- and I play Plutonia this way, probably a part of why my impatient ass loves it so. Pistol-starting is, to me, more like an additional 'challenge mode' of sorts. If anyone's doing that to themselves instead of playing continuously for a casual first-run, I don't think they've really got grounds to complain about the difficulty, really.
  20. It's bullshit and it's unfair and actually that's a part of the appeal. Honestly. It's Plutonia. You sign up for a kicking from the offset.
  21. Jayextee

    Has anyone noticed this before?

    Apples sure are identical to oranges huh. I'm not seeing it. At all.
  22. OP concocted the perfect recipe for a bad time, had a bad time.
  23. Jayextee

    slade not showing icons nor names

    That looks like you've resized the 'name' column to be zero-width. Try click-dragging the left-hand side of the 'Size' tab at the top of the list.
  24. Jayextee

    Doomworld Members' Sketchbook

    "Vampire Burial" Inspired by the latest Milo Rossi/miniminuteman video on YouTube.
  25. Jayextee

    This Is A Major Issue

    Are you mapping in a different format to the video? Looks like you're in UDMF and they're in something like Doom (Doom format).
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