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About Jayextee

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    Darth Jrrr

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  1. Improved MBF/ PRBoom Standards Extensions.
  2. Wait, no. Some other game took that in 2004 after Legacy dropped it. How about... Doom XP? Heh.
  3. Thanks, but I'm not soliciting feedback since (a) some of those don't work with the aesthetic I was aiming for, (b) the game has been basically complete for upwards of a year (and is being ported to Dreamcast by the Isotope/TDGmods guys) and (c) was only posted here as an example of original content that didn't take an age to create. Basically, if you're creative with your aesthetic and assets, an entirely-new game in the DOOM engine (or, you know, source ports thereof) needn't be a few thousand man-hours of work.
  4. Yeah but that needn't be a whole ton of work. My own SLaVE is totally-custom (even if some of the enemy behaviours are almost 1:1 with their DOOM counterparts) and most of the graphics were done over a weekend. Runs on 3DGE, by the way. Another port that will allow you to sell your own game due to being under the GPL.
  5. So I now want a Doom 2.5 - Hell in Heaven. Good going, Skeletonpatch. :3
  6. Wanna hear a little GULFENSTEIN 3D music?


    1. Nine Inch Heels

      Nine Inch Heels

      But... Does this work with Brutal Doom? :p

    2. Jayextee


      Not in the slightest given that I'm making this with 3DGE, having wrestled too unproductively with alignments and STILL ended up with invisible enemies (read: likely aligned into the floor) in GZDoom.

    3. Nine Inch Heels

      Nine Inch Heels

      That is partially good, and partially frustrating, I'd imagine.

    4. geo


      Its great. Happy and menacing all at the same time.

  7. me: making a Wolfenstein 3D parody should be easy right? Layouts in that were simple as fuck.

    also me:


    1. Phade102


      Making a wolfenstein 3d parody is easy IF you're building it in wolfenstein 3d. its difficult for a lot of people to resist the urge to go crazy with dooms features, even if it is a parody.

    2. Jayextee


      Oh, I'd love to dial back the features. But since I want to make this a standalone game and (currently) 3DGE won't allow me to disable them in menus and such, I should probably keep them in on the behalf of non-DOOM community people (because indiegames in general) who would be confused why, say, there's a binding for 'jump' when you never jump in the game.


      Also boxy maze layouts are limiting as hell.

    3. geo


      I saw the art in the other topic. You're doing quite well. Making it both a parody while going a step above Wolfenstien since you have various heights. I'd much rather see the various heights with perhaps a dash of areas that are strictly same height, true to Wolfenstien.

    4. Jayextee


      Thanks! :D

      What I'm doing is sticking to a simple rule: buildings are right-angles. Not 100% strictly mind (I love a good curved staircase here and there) but for the most part.

      But to hell with the idea of making any rock faces or other natural outdoor structures right-angled. Hell naw.

    5. geo


      I assume small sprite rock structures would look good enough to blend a flat wall to the ground.


      Scorpions or rattle snakes as a melee enemy could be nice. This is the desert after all. Then again who breaks into an enemy compound to find a waist high scorpion?

    6. Jayextee


      If I can be bothered to draw the sprites (don't forget, these are 8-direction rotations so I'm drawing the same animation from various viewpoints) then stuff like that will go in. Given that I'm the mapper, scripter, texture artist and musician thus far as well as the sprite artist; any shortcuts are welcome ones, even stuff like "no sneks plz". :3

  8. Today's 'want' is a kaiju WAD; all the textures are like, skyscrapers and shit and tiny road signs and whatnot and you go around fighting other giant monsters. Walkover triggers and scripting see you 'demolish' any buildings you touch (instant lowering, spawning splosions, etc) and there are countless tiny tanks and helicopters from the PUNY HUMAN army that you swat with your bare hands, muahahahahahaaaah! I am using this thread correctly, yeah? :3
  9. I just status'd this, but am posting it here because; and I'll be honest here; motivation's pretty low right now and the last pic got a fair few 'likes' and that helps out somewhat. More GULFENSTEIN 3D in its early stages, even if I am pecking at the thing at a snail's pace right now.
  10. Work on GULFENSTEIN 3D continues, despite low motivation. Gotta get that gamedev done! :3


    1. AdirBlaz


      I actually look forward to this. Really wanting to check out an 8-bitty looking WAD like this.

  11. Just finished off Unholy Realms, and that sure was a ride and a half. Two rides, perhaps. Either way, yes. A bit of a good one, that.

  12. :P One thing I'd like to see (especially given .png texture support in GL ports) is a megawad using the Quake textures in their original palette; but with the DOOM original bestiary and weapon set. That's a common theme in stuff I'd like to see, not that there aren't some pretty amazing new enemies and weapons out there - but I am so utterly attached to the defaults that seeing those in new and interesting situations basically does it all for me.
  13. Coming to the end of Unholy Realms. Random map by skillsaw there (MAP27) sticks out like a sore thumb.

    This WAD started a big dodgy, but has been worth it.

    1. leodoom85


      UR is a good mapset, I played too and it was fun.

    2. Jayextee


      Been in my backlog for quite a while, so I figured why not? First 1/3 of it could've been better; but again, it's worth the effort to get through that.

    3. leodoom85


      Yeah, the first episode is meh but it gets much better at the end.

  14. Nah, I just want all the things. Now. This scene is such a creative one I'm never really left wanting, except that sometimes (and this is completely on a whim) I'll be all "why does x not exist?" and I'll want it more than anything. For the day.