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About Jayextee

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    Darth Jrrr

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  1. For the three different difficulty flags, I generally treat them as 'careless, comfy, careful'. Namely; - careless = given that I know this map well and where everything is, it's pitched so I can beat it without being too particular about avoiding damage or accuracy; health is given out more, as is ammo and such - comfy = this setting, 'normal' is designed to be a challenge to me, but not too hard; moderate health and ammo, some slightly-harder monster placement - careful = although I know where everything in this map is, it is pitched so that it'll still kill me if I've not got my wits about me; ammo and health are both tight, often pushing the player in search of secrets to get by, and this is the only setting I'll allow myself to get away with 'dickish' monster placement It's completely subjective, of course. And player feedback (ideally) offers suggestions on how to tune-up all three of these, but it's a reasonable enough starting point until maps get tested.
  2. Jayextee

    TENEBRUM (GZDoom+Heretic megawad, released)

    Hard pass on this. You're gonna slow me down AND punish me for the loss of speed? Nope.
  3. Jayextee

    What was the lowest point in your mapping career?

    The lowest point of my mapping career was a HUGE burnout, caused by IRL issues weighing down on me unbearably. A bout with depression, unemployment, a failing relationship, that kind of thing. At the time I was making a follow-up to Murderous Intent -- itself my first official WAD release (although I'd made a couple of handfuls of maps before it, experiments really) from which I'd learned enough to make what I thought was going to be my mapping magnum opus. Alas, any work I have of Murderous Intent 2 is lost to the aether, having not made the jump from the computer I was initially creating it on; although screenshots exist from the three maps I had completed, featuring my first (and thus far only) foray into custom DOOM texturing. The closest to a sequel I got was making Sinister Intention, more than ten years later. A DECADE! Now that's burnout! ;)
  4. Jayextee

    The more I play Heretic, the more it frustrates me

    "I never used the Tome of Power" is all I see here. Notwithstanding, there's more than enough Hellstaff runes littered through the maps (episode 2 onwards, of course) to make the weapon pretty much a mainstay for almost 3/4 the game if that's your jam. And if you run out, there's plenty of Dragon Claw orbs. As noted, if you're tryna kill everything with the Ethereal Crossbow then of course you're going to have a bad time.
  5. A little throwback here which I'll definitely be adding to the big directory of Old Doom Sites!



    1. Jayextee



  6. If I remember correctly, this is more-likely with cardinal directions (straight N/E/S/W) than it is with angled/diagonal lines; makes sense due to entity collisions being essentially boxes, I guess.
  7. Jayextee

    Does r/Doom make you cringe as much as it makes me?

    I can't talk about Reddit, not being very acquainted with it. However I have found of late that I'm slowly leaving the various DOOM groups on Facebook one-by-one, as the posts inevitably tend toward alt-right intolerance memery with time; such as, the most-recent one I remember, editing the original cover art so the demons have Pride flags so DOOMguy is, well, I won't go into that. But the amount of positive reacts and comments said very clearly and openly that they ain't the places for me. Facebook's a hole anyway. But I digress, what little I've seen of Reddit is worse somehow.
  8. Almost answered your own question there. Civvie elaborates a little on this point in his Quake II video -- it's the mere fact that by then it was pretty-established exactly what kind of thing you'd expect from a game by id Software; the player's arsenal being the most-iconic and most-reliable sign that you were playing an id Software game because it represented all of the favourites a player had come to know and, again, expect from a game of the brand. I mean. I enjoyed Quake II a lot and do think it's a good solid arsenal; so why not re-use it?; but this is beside the point.
  9. Jayextee

    The Ancient Gods - Trailer and Release Date

    No lies, I saw the trailer on Twitter and thought it had compressed the ever-living FUCK out of the audio with how barely-audible it is. Then checked out the HQ trailer on YouTube and found it just as bad. Raw. :/
  10. I'd have made it a full-on arcade game. Keep the lives and scoring system in there, disincentivise saving/loading somehow (possibly a score reset upon load?), probably expand the scoring mechanism with a multiplier cooldown to push combat forward. Less RNG and luck in the mechanics, balance the game for pure adrenaline-fuelled arcade UNGA BUNGA DAKKA DAKKA. I know without response that there are a LOT of people now thankful I don't have access to a time machine. ;)
  11. Jayextee

    Wolf 3d would using a map be cheating

    I'd consider that an overdue accessibility option since I can personally no longer manually hit a fire button 10x per second like I used to be able; resulting from getting RSI in my right hand in February. To-mah-to versus to-may-to, I guess.
  12. Jayextee

    Wolf 3d would using a map be cheating

    Quality of life features added to subsequent official versions of the game are not cheats.
  13. Jayextee

    The marauder better not return.

    None taken.
  14. Jayextee

    The marauder better not return.

    I don't see how an enemy being able block player attacks is somehow not very FPS when we had 'em as far back as 1995.