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About Jayextee

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    Darth Jrrr

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  1. Jayextee

    Freedoom Phase 1 E3M5

    Test it in Chocolate DOOM. If it doesn't work in that, it doesn't work.
  2. Jayextee

    Doomworld Members' Sketchbook

    Haven't posted here in a while. Most of my drawing time has been used up drawing the assets for a game I'm making entitled NekoNecro: Everything onscreen has been drawn on paper using a few fine-line pens of different thickness (primarily 0.5mm and 0.1mm tips), before being scanned, cleaned up, resized, then imported into game. I've made a couple of games before, and feel like my monochrome drawings are where my artistic strength lies, so why not combine the two?
  3. Jayextee

    Is Freedoom DEAD? 😱

    To that end, I'm gonna offer up any fitting maps of The Becoming for the slot, even if they're only temporary; E2M5 onwards were all hell-themed, so should fit the part.
  4. Jayextee

    Is Freedoom DEAD? 😱

    There's literally ONE map in episode 3 that's a placeholder box-room. Or at least there was when I played through the most recent version lately (I didn't get secret maps though).
  5. Spiderman on Genesis/Megadrive offered a cash incentive (with which you could buy more web, etc) for photos of criminal activity. There was a minigame in Tant-R/Puzzle and Action that was literally "take the photo of the thing at the correct time". One of the 'Heart Attack' mode tasks in Out Run 2 involved taking a picture of a landmark or two as you drifted corners. This is the limit of my knowledge, I'm afraid.
  6. Jayextee

    What's your taste for the graphics/art style?

    Gimme either: Neonshit, Crayonshit, Or well-drawn shit. That's how I love me some graphics. I simplify, of course. A strong, singular aesthetic is what generally drives me. The original wireframe Asteroids for example, is a game I very often cite as having some of the best graphics of any game due to its utilitarian perfection: it literally cannot be improved upon graphically without affecting the overall function of the visuals. Gonna say the same of something like the original Mirror's Edge also. I wouldn't personally deign to simplify as "ferpaderp I like techbases" because that ignores the larger picture -- something like Quake 4, for example doesn't look as good as the tech bases of, say, Metroid Prime in my eyes. Of course, YMMV and you might think the technical frippery of Q4's uglyfuck bases beats out the clarity and colour use of Prime for some reason, but that's by the by.
  7. Jayextee

    SIGIL - New Romero megawad for Feb 2019

    However, in earnest I am perhaps pointing out the folly of believing only the original 3-episode IWAD will work. I mean. That's the point of FreeDoom, right? And if some poor soul doesn't own the original but wants to see what this Jim Romeo fellow is all about, then they can. ;)
  8. Jayextee

    SIGIL - New Romero megawad for Feb 2019

    I think I'll be playing it with FreeDoom. :B
  9. Jayextee

    SIGIL - New Romero megawad for Feb 2019

    "No, I want to see one man put together something that directly rivals some cherry-picked and highest-quality collaborative team efforts" is all I see here.
  10. Hey man

    what are the specs of your pc(saw your post on SotNR]


  11. Jayextee

    Made any DooM OCs?

    I wonder, does the protagonist of my ancient (but thankfully short) fanfic Malcom is Hungry count?
  12. Echoing @Memfis here, I pretty much released everything I ever finished (aside from my earliest maps, you're only missing about five poor maps there) with no after-the-fact quality control. That doesn't mean I don't generate a billion 'scraps' in the process, either to be pasted into maps where they'll fit or left to just be singular rooms and sections I may never do anything with. So I guess if I relaxed my standards a bit, same result really.
  13. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Did for me, and I played the lot.
  14. Jayextee

    Worst editor?

    WadEd. Now, I don't consider it the worst by a long shot in terms of the actual drawing method; it seems pretty much the model from which Doom Builder was based (more so than DeePSea I'd argue). But constrained? YOU GOT IT. No higher memory access in DOS (probably something to do with being coded in QBASIC of all things) meant there's some pretty hefty size limits going on there. And if you start, two things; look out for zero-size lines cropping up on right-angle corners sometimes and never save in 'drawing' mode. ;)
  15. Status updates are basically dead, aren't they?

    Never mind, have some gameplay from an E1M1 I've made.