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About Jayextee

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    Darth Jrrr

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  1. Hey man

    what are the specs of your pc(saw your post on SotNR]


  2. Jayextee

    Made any DooM OCs?

    I wonder, does the protagonist of my ancient (but thankfully short) fanfic Malcom is Hungry count?
  3. Echoing @Memfis here, I pretty much released everything I ever finished (aside from my earliest maps, you're only missing about five poor maps there) with no after-the-fact quality control. That doesn't mean I don't generate a billion 'scraps' in the process, either to be pasted into maps where they'll fit or left to just be singular rooms and sections I may never do anything with. So I guess if I relaxed my standards a bit, same result really.
  4. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Did for me, and I played the lot.
  5. Jayextee

    Worst editor?

    WadEd. Now, I don't consider it the worst by a long shot in terms of the actual drawing method; it seems pretty much the model from which Doom Builder was based (more so than DeePSea I'd argue). But constrained? YOU GOT IT. No higher memory access in DOS (probably something to do with being coded in QBASIC of all things) meant there's some pretty hefty size limits going on there. And if you start, two things; look out for zero-size lines cropping up on right-angle corners sometimes and never save in 'drawing' mode. ;)
  6. Status updates are basically dead, aren't they?

    Never mind, have some gameplay from an E1M1 I've made.


  7. Jayextee

    Post Your Doom Picture (Part 2)

    Large angular rooms with gigantic skylights serving no real purpose wouldn't make sense anywhere else but DOOM... (...alright, maybe Quake...)
  8. Jayextee

    My curiosity on the popularity of certain PWADs

    "Oh no, people like a thing that I do not" - The Movie. This being said, I'm also on-side with anyone who doesn't believe Hell Revealed aged all that well; or, for that matter the original Memento Mori (second still holds up in my eyes, but I'm pretty lenient personally as to what that means). But yeah, just let people enjoy things innit.
  9. Jayextee

    B.F.G and U.A.C stand for...

    Both the UAC and BFG stand for a brand you can trust. Progress. Stability. And most of all, the defense of Earth and its outlying colonies. The UAC is there for you, civilian; please think about our off-world internship program - Mars needs YOU. (sponsored by the leading brand in clean, renewable power: Argent Energy)
  10. Jayextee

    Post Your Doom Picture (Part 2)

    Also, I'd like to add; when targeting vanilla sometimes it's better not to change light levels so much, as they add visplanes. Although that's not what I'm doing here, it's always a thing I am considering. Lighting is nice, but it'll be one of the first casualties should I need to fix a scene that bombs Chocolate Doom.
  11. Jayextee

    Post Your Doom Picture (Part 2)

    Flashing sectors. It's just a pain sometimes to grab screens showing that.
  12. Jayextee

    Post Your Doom Picture (Part 2)

    Shortly after completing work on my vanilla episode 2 replacement The Becoming, I'd actually made one map of an episode 1 replacement (again, targeting vanilla). Just the one map. Dug it out today for a quick spin in GZDoom and am pleasantly-surprised that it's really good. Perhaps I should make an e1 after all!
  13. Jayextee

    Doom 64 for Doom II - /idgames link is up

    You do realise that the only thing that damaging floor is encouraging is flagrant abuse of the 'reload saved game' function, right? I say this as a person who loved every bit of D64D2. Okay, except the part we're discussing right now. ;)
  14. Jayextee

    Doom 64 for Doom II - /idgames link is up

    And if you ain't played through this thing WHAT ARE YOU EVEN DOING, DRAG THAT SHIT ONTO YOUR G/ZDOOM EXECUTABLE NOW.
  15. Jayextee

    Doom 64 for Doom II - /idgames link is up

    Think outside the box room.