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Jayextee

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Posts posted by Jayextee


  1. Are we on videogame mistranslations, still?

    Cause, my favourites would be:

    1) 'You have no chance to surviv make your time' - Zero Wing (Because, unlike this one, you can work out what AYBABTU means)
    2) 'Let's attack aggresively' - Contra III (How the hell can one attack passively, then?)
    3) 'Try to next colony free' - Hellfire, another TOAPLAN shooter. It r0x0rz ZW, IMO. But, I love both. Owned them for AGES.
    4) The entirety of Faxanadu on the NES. Stuff like 'You got an herb'
    5) Old coin-ops that say 'Push Start'. Push? Right, lads, on three.... HEAVE ;)

    What? We changed subject? Bah, games beat life.

    :p


  2. Looks rather plain. This one could be fun, anyhow.

    And, damn straight about the "beautiful lemmings music". I always liked a Psygnosis musical score.

    Hmmm.... which reminds me of how a Shadow of the Beast Doom would rules, musically.


  3. You WAD is broken, now (Kind of) Thanks to WinTEX.

    Basically, you'll have to delete the PNAMES and TEXTUREx lumps from you WAD, then insert manually any custom textures you DID want.

    Basically, WinTEX does this whenever you try to delete textures.

    There is SUPPOSED to be a way around this (Delete whatever textures, then modify, modify back a default texture to force it into saving them) that I could never get to work.

    If you want to delete textures, then use DeePSea. It's easier, and reliable. Plus, for WinTEX style WAD tinkering, there are NO shareware limits, except on the size of the levels you insert... use WinTEX for that.


  4. Sheesh. The sooner I get my own conection the better, judging on all the stuff I miss here in a few days.

    And, my replies to various stuffage:

    ...it was Jayextee's idea in the first place so he logically should be the head of the project (confirmation please?)


    I'd rather make maps, also as I'm not on the net too much, I'd be far to absent to make a great project leader.

    Besides, I'm much better as a random ideas source ;)

    Give the episode theme CLEARLY. I personaly think Nick's idea to revisit classic maps an hellish way is cool, but there are lots of other ways to make nightmarish maps.


    I don't think that there are enough levels for UDoom that use those mega-cool SKINTEK textures, or use the tech/skin theme too much. And, mixing this with bases: we sort of have an alien, fucked up, twisted world that looks cool. Or so I think.

    IMHO: Fleshy tech bases from hell. Cool.

    You can also ask for very little levels... like a guy's got an idea for a single room: let him submit it and have it used by others.


    Heh, this should be an approach to ALL projects, IMO. Would help for those times when you just CAN'T think what to add to a level. We all get them ;)

    I think we should run this as a competition.


    Equally yes and no. It would probably have the best results this way, but who could fork out for a prize? And, winning won't be the point - a new episode will.

    I propose myself and Opulent (doomworld.com/sda) as gameplay judges (if Opulent wants to)


    Actually, I'd personally get most of the demo-kings to judge it, were it a contest. They are the ones most likely not to turn a blind eye to lack of gameplay because a map has good eye candy, it seems.

    how abotu this for a episode name? im not sure how many are familiar with iron maiden but.."hallowed be thy name"


    That's a bit too religious for my liking, masterhassan. And, were it not on the wrong plane entirely (This is Doom, we refer to the devil, not God :) it would actually be fairly cool.

    On the other hand, I wouldnt want to distract away from the main Freedoom project. I'd rather see one complete IWAD than two half finished IWADs :)


    Then, fraggle, this is a way to (1) make freedoom even more port-specific and (2) make freedoom offer even more than the original. Hey, I like doing that. MORE! MORE! Heh.

    Since this will be another community project, the best way to pick the best maps is to have a community voting system.


    Good idea, gooberman, but I have a feeling the community won't go for it - it lacks simplicity to an extent.

    Damn that was long. I'd thank anybody for actually reading that ;)

    Now I got E5 sites and forums to check, heh.






  5. Eh, 4 episodes is enough for now


    Well, it has been enough since 1995, surely. We crave more!!!111

    Damn it, you left out the whole reason for creating this episode: THE NAME!!!1


    Damn j00, Lüt, I was going to save that as a surprise, then people woulda thought I had made it up on the spot, so they would have thought I WAS A GEEENIOUS!!!1

    How exactly could there be a "semi-official" new episode for Doom? Would id somehow give their blessing? Wouldn't be a totally unofficial new episode, just like the hundreds of levels around already?


    Dunno, but it would be cool. A few e-mails, maybe the strictest quality control ever, and 9 ultraleet levels might convince some of the right people. And land us jobs (j/k). Or maybe the "most" official extra episode, as in the one all the people in the know will refer to.

    <Jayextee> And, the unreleased 5th episode: Is It Necrophilia If They're Still Warm?


    Damn you and your logging. I lost the receipt for my sense of humour, so I can't take it back ;)

    It would be MUCH easier to do it with the e5m1 scheme...


    Actually, I shoulda mentioned that, as I thought that way, dEADNAIL (,--- look, no leading cap! :p). Like, it's usually easy enough to tyep "map e5m1" at the console, or use -warp 5 1 for example. You always seem to get SKY1 in any case.

    I think he means adding EP5 to Ultimate doom, as ultimate doom added ep4 to 'just plain normal' doom.

    Still, that's pretty much pointless. Just make an episode and shut up :)


    Well, Disturbed, that's the idea. And, from past experience, just going ahead and creating an episode can't be done in one breath. Not if you want it to be any good. No you are.

    But it would be helluva cool to have an ID-quality episode by the community.



    And there, Disturbed, you have proven, by yourself (Pat yourself on the back) why it isn't pointless. It would be fun. What else do we edit for? To impress id Software and get jobs? >:D

    Ep5 could use a hellified base theme, with E1 textures and lots of guts\skin and stuff like that... to name one example.


    That's actually an idea I had. I started a level just like that.

    If you want some new Doom-y looking textures for this, let me know. I'll be happy to help :)



    Thanks for the offer, Nightmare! This kind of spirit may see the thing actually happens! And, I was only asking to see what people thought.

    And, Episode 5 - In Thy Nightmares. We have the title already. Cool.

    Maybe we need someone to make a page for this thing ;)





  6. Tell me what you guys think: The community, god bless it, is working on a completely free Doom game, we have countless additions to the engine with sourceports, but, what if we, the community, banded together to make an Episode 5?

    Of course, only sourceports would be able to run it, usually via the console, and the idea doesn't seem new: There are literally hundreds of Doom add-on projects being worked upon.

    The difference is, that we'd be working toward a semi-official Episode 5. Episode 4 is almost this idea: user made levels forming an extra chapter, but I just love the idea. And, who knows, it may even be included with an official Doom update on a future Doom Trilogy or something, when Doom3 has been out for a while.

    If not, then it's going to be a fun goal.

    What do you think?


  7. I don't think I thanked you for the debate (and your mockup). It was 99.9% responsible


    Shit, I just thought that was a nast 1/4 flamewar that never ended. On reflection the debate was rather unfortunate, but some good points were made. Pity about the lack of reading/understanding though, leading me to believe that you were flaming when you didn't, and vice versa, plus some unnecassary flaming from other WadEd users.

    Thanks for the thanks, anyway. I fully respect you, Jack, so it means a lot to me. And you had better not be kidding about the cheque (Correct spelling where I'm from)!!! :p

    Well, I guess I could d/l the next sharware DeePSea and make some (Constructive) criticism, if you would like. It will give me the excuse to use it *properly* (Since the shareware limits just drive me back to WadEd, and some of the features are IMO tucked away, I haven't been to actively using it).

    Which of course, may lead to my registration, which you should consider as an honour -- I'm peniless 99% of the time, so anything I spend money on has to be more than worth it, if you follow.

    At this point, the idea of e-mail correspondance for feedback seems good. I'll see the next SW version of DeePSea, then... or even the current if the next version is a bit far away.

    I'm rambling.

    Again, thanks.


  8. Okay, Ebola, so I can't look at any one of my levels and not see the flaws above all else. I'm not whining, I'm just a little too harsh when it comes to self-analysis.

    And, evidence has come to light that I have actually been editing for nearly a year and a half, judging on the date of my first .wad on my HD.

    Still not doing bad.

    But hey, I edit because it's fun, not because I think it makes me 31337 or anything.


  9. Eight out of ten. I guess I can stop kidding myself that I'm crap at this. Been going nearly a year now.

    Well, I'm just pleased about the comments regarding my level, as it looks like I hit exactly where I aimed, if you follow.


  10. With retrospect, my level could have been a lot better. I was possibly in too much of a hurry to do it, missing out on;

    - Barrels. Barrels are *so* E1! Why'd I forget them?
    - Corpses, as IMO it's not E1 without a load of dead marines around.
    - And, a bit more detail in areas behind the blue door, maybe.

    All said and done, I'm pleased that my entry came second, considering (a) At that time, I had given up mapping for a while, and that was to be my "Last One", as I was considering giving it up permamnently and (b) well, look who judged the damn thing.

    All said and done, I would say it's an honour for the four of us to be rated the best by Romero, as we were, especially Fredrik, having limited time to make the level.

    Enjoyable contest. When's the next editing contest, Ling? ;)


  11. IS CALLED DEEPSEA BECAUSE ITS PROGRAMMED IN SEA++ OR SOMETHINK SO I GET THE JOKE AND I AM A GEENIOUS.

    :p

    Heh, I'm with Jack on this one. Whatever he thinks is a good name for the program goes -- it doesn't affect the functionality, does it? And, I'm all for nerdy programming wordplay, bad puns and all ;)

    What does it matter, huh? DeeP/97/Sea is cool.


  12. I find it quite endearing whenever I hear non-english speakers make mistakes. At least they take the effort to learn another language (partially or fully), something that can't be said for the majority of native english speakers.

    And, X-Doom's referring to inanimate objects as "him" is one of the things that make the guy unique. It's not correct, but IMO it's a cute personality trait.


  13. it says "Missing PTC.dll"....can sumone help me on dis????


    You need the file PTC.DLL that comes with ZDoom. I don't know whether the 1.23 beta .zip have it, but 1.22 does.

    I downloaded Cajun Bot before and it keeps crashing my comp..


    I'm not really sure, actually. Unless you're trying to play a level with non-vanilla Doom features (ZDoom level, Boom features, Edge features, etc.) - it should run on any comp that runs Doom (Although maybe a little painfully slow on a 486 ;)

    Also, i got Zdoom Cajun...since it was better.


    Is it? Well, the actual ZDoom part of it is, but for some reason, the bots don't seem to play as well as the legacy cajun. I have no idea why, it could be something to do with the fact that ZDoom alledgedly converts all levels into it's native Hexen-based format.

    However, Why don't you check out Skulltag?

    I found this to have the best straight deathmatch AI for the bots, it's based around the ZDoom engine, and has that lovely railgun.

    I hope I helped.


  14. There's WadAuthor, although for config files for use with Edge, Boom, ZDoom et al, you may have to search a bit. I think DW itself links to the ZDoom one.

    It's easy as pie, but make sure you get the ZDoom editing docs (Also a link somewhere) as they're invaluble.

    Oh, and, as far as scripting goes, try to get as many scripted ZDoom WADs that do interesting things as you can - and see how they put the ACS commands into practice.

    I guess the same can be said for other forms of scripting. I don't know.

    Just look around, see what you can see.


  15. Okay. I have the BIGGEST editor's mental block ever known.

    Which explains my lack of level released lately. But anyway, I guess everybody gets it from time to time, so this will help everybody else.

    How do you overcome this?

    I mean, I'd like to see a polling of the things you do to find inspiration for maps, as I'm desperate - it's been two months since I actually finished a map!

    I don't care how many people reply here, I'll try all the suggestions, unless I have already.

    Please, save my editing prowess! ;)


  16. Malcom was miserable. The sun was shining in hell, but still, he was miserable. He was gaining weight, and couldn't figure why. He couldn't even remember the last thing he ate, but he was fat. Even for a mancubus. Malcom was so puzzled that he thought about scratching his head, until he realised that arm-mounted cannons don't make good scratching fingers.

    Slowly, he traversed up the winding staircase. He needed some answers. But first, he was hungry. He took a look around, to form a kind of 'mental menu' in his head. His brain wasn't that big at all, but there was always room for thoughts of food. His green eyes scanned the area.

    A blue bottle, full of refreshing juice that would pep him up a bit - if he could get the top off. Or hold it. Boxes of 'something' (Red crosses maybe? And what do _they_ taste like?) that he couldn't open. And finally, the blue and silver spheres. Malcom wasn't even sure how to eat them. Besides, the faces on them seemed to mock his large self.

    Malcom wandered around. He looked down. He needed somebody to ask. What could he eat? The tragedy was, the only two things that actually spoke a language he could understand. The last time a mancubus asked a marine what to eat, he ate rockets (With the marine's instruction -- 'Eat This!'). And the Icon was... just wierd. He spoke backwards and called himself John Romero.

    Malcom contemplated eating other monsters at this time. Choices, choices. He wouldn't eat anything with a weapon, from that nasty experience he had eating chaingun ammo. And imps looked like they wouldn't digest well - too spiky. Demons, Malcom imagined, might taste a bit like bacon. He wasn't sure why he thought that. What's bacon?

    Lost souls were out of the question. He saw the problems Pain Elementals had - they just couldn't keep them down. And Cacodemons would probably rather eat _him_. This was getting desperate. Malcom's stomach was growling at him, and he needed food. Something filling that wouldn't see him pile on the pounds. So eating another mancubus was out of the question.

    Then, Malcom had an idea. He smiled. This was cool, he found a monster to eat. Quickly, he turned to a nearby Arch-Vile - and opened fire. Terence wasn't really the friendliest Arch-Vile. In fact he was nowhere there, as his brothers didn't mind taking the odd CyberDemon rocket without retaliation. Terence didn't even like Imp fireballs. So, the flames were filling the air. Malcom's fireballs against Terence's firey columns - this attracted an audience, most of whom were so overjoyed that they were dancing. Maybe they needed the toilet. One of these watching demons was Horace - Terence's kid brother. He didn't really like Terence.

    Terence was getting weak, and so was Malcom. With one final cacophony of sound and flame, Malcom was vanquished. All he ever wanted was something to eat. As Terence walked away, looking for a way to regain his lost strength, Horace stood over Malcom's corpse, and felt sorry. So, he resurrected Malcom. Being dead hadn't changed his appetite, and he still fancied an Archvile lunch, so he opened fire again. Terence turned to see the commotion, but it was too late. He was soon in pieces, piled on the floor.

    Malcom munched on Terence for the rest of the afternoon. Quite nice, actually. Tastes like chicken. Malcom wasn't sure why he thought that. What's chicken?

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