Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

NecrumWarrior

Members
  • Content count

    718
  • Joined

  • Last visited

Everything posted by NecrumWarrior

  1. What sort of stuff should secret levels be? Should they be pretty gimmicky or can they bend rules about size/difficulty or are they just more levels that are harder to find? Just wondering since that's the type of slot I was considering.
  2. NecrumWarrior

    PUSS XXXIV: Naughty & Nice (Dev Thread)

    Map Name: Krampus Keep Author: NecrumWarrior Music: Dance of the Sugar Plum Fairy by Tchaikovsky Format: MBF21 Build Time: 1 hour 54 minutes + some balancing to make it winnable Co-op Starts: Y Difficulty Settings: N Which List Are You On: Naughty >:) Gimmicks: A Bone Closet in a Trick Door!, Five Archviles!, Four Cyberdemons! Download: Dropbox Comments: You woke up on Christmas morning expecting presents and candy, but you have been a naughty little Doomguy this year, so Krampus has taken you away for punishment in his keep! This is the most developed slaughter map I have made so far and I think it came out pretty good. Screenshots:
  3. I was very nervous about taking on MAP30, but I pulled it off! Map Name: Sin City Map Slot: MAP30 Author: NecrumWarrior MIDI: I am Jazz by James Paddock Coop/Difficulties: Yes/Yes Comments: In the center of the void you find the heart of all cities: The Sin City. Destroy the Icon of Sin and free humanity from the shackles of modernity! Download: Dropbox Screenshots:
  4. Things are moving forward. A rooftop battle! No I'm not ripping off Doom Eternal! My map has 4 Icon of Sins!
  5. NecrumWarrior

    Snow Wave (Christmas Community Project)

    Title: Ugly Sweater Author: NecrumWarrior Music: Silent Night (on a Soundless Mound) by @Arsinikk Link to level: Dropbox Difficulty settings: Yes Comment: Hell is quite frozen over, so why not celebrate the holidays with your demon pals! Screenshots:
  6. NecrumWarrior

    Snow Wave (Christmas Community Project)

    I was trying to finish this map tonight, but unfortunately I still have to make the final area. Here's what I got done for the red skull key which will open the 3 key door!
  7. NecrumWarrior

    Snow Wave (Christmas Community Project)

    Further preparations for Christmas dinner.
  8. This looks rad! Putting it on my list. I love the golden skull premise.
  9. Happy birthday, Doom! Here's to 30 more years with the perfect game! This is a 30-minute speed slaughter map that replaces E3M1. Download Screenshot:
  10. NecrumWarrior

    Pina Colada - Now on idgames!

    Congratulations guys! Now I have no excuse, I gotta start playing this.
  11. NecrumWarrior

    The Top 50 WADs of 1994 - Celebrating 30 Years of Doom

    Shout out to my boys Serenity and Eternity!
  12. I have begun work on MAP30. I think the IoS monster spawners will work really well in an open city environment. I haven't come up with a name yet, but the midi is going to be I am Jazz by James Paddock.
  13. NecrumWarrior

    Snow Wave (Christmas Community Project)

    That looks so much prettier than what I'm making lmao
  14. NecrumWarrior

    Game that everybody likes but you dislike

    I always get bored of Quake and end up playing Doom instead. Also I have never been able to get into Dishonored. It seems like a game I should like but I don't.
  15. NecrumWarrior

    Snow Wave (Christmas Community Project)

    Spent my evening decorating.
  16. NecrumWarrior

    [Community Project] VANITY

    I am sorry to say that I have lost my motivation to work on Time Twister. I should have pushed forward to finish the map closer to when I started it. For that reason I am dropping out of this project. But it is not all for naught. I did construct a fully functional time machine with a sequence of jumps between which the facility breaks down further, tying into the collapsing civilization theme. Anyone who takes my slot is free to use it or discard it to make a new time machine map. Time Twister
  17. NecrumWarrior

    Unpopular Doom Opinions

    I think Spectres are a good enemy type. On their own they are pretty easy to deal with and seem kinda pointless, but you put them in a dark place with lots of other enemies and they become something to keep the player on their toes.
  18. This year during October, myself and some other folks on the NaNoWADMo Discord server decided that there was not enough Autumn themed WADs in circulation. The result is this 7 map WAD made to evoke the Autumn season. Fallen leaves, mushrooms, and lots of orange! These maps have a variety of gameplay styles and difficulty levels. IWAD: Doom 2 Format: Boom, complevel 9 Resources: 4 Seasons of Doom OTEX 32in24-15v2 Ghostbusters TC Brotherhood of Ruin The Return Doom 3 Doom Text Generator The Maps: MAP01: "Pumpkin Spice Grove" by @Death Bear (Shadows by Tristan Clark) MAP02: "Grandpappy's Turkey Stew Reservoir" by @scwiba (Hey There, Moonlight by Cammy and Lippeth) MAP03: "A Time to Die" by @NecrumWarrior (Long Night by Stewboy) MAP04: "Autumn Cleanup Job" by Kinatuk @SuyaSSS (Autumnal Chills by Tristan Clark) MAP05: "Rev Ranch" by @PRO-RC (Midi by PRO-RC) MAP06: "Turduckenailailenailailduckenailailenailail" by @signaturereverie (Postmodern Muck by James Paddock) MAP07: "Turkish Cathedral" by @HiRon (Maple Treeway from Mario Kart Wii) MAP08: "The Council of Turkeys" by NecrumWarrior (Autumn Leaves... by James Paddock) Other Midis: It's Friday by James Paddock Island Zone from Ecco the Dolphin Training from Mario Golf Screenshots: Download: Release Candidate 2 Release Candidate 1 Beta 3 Beta 2 Beta 1
  19. NecrumWarrior

    [idgames] NaNoCollabMo: Autumn Harvest

    The last version probably should have been called Beta 4 if I'm being perfectly honest. But we are right on track now with a proper release candidate! Change log: I plan to do one more full playthrough using GZDoom for port coverage.
×