Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

NecrumWarrior

Members
  • Content count

    487
  • Joined

  • Last visited

Everything posted by NecrumWarrior

  1. I have been replaying Heretic lately and it's got me wanting to make a map for it. I want to stick with the vanilla format instead of moving over to GZDoom to keep things simple, and I was wondering what my best options are for testing Heretic maps for Limit Removing. I know there's Chocolate Heretic but I am not fond of the low resolution to play in the Chocolate engines. Should I just do GZDoom with Doom Strict compatibility?
  2. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    I can't make any fixes til tomorrow so you're welcome to play with their placement or just replace them if they just don't work. I thought I gave them just enough space. Mmmmm, that feels good...
  3. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    I'll give everyone's maps a try tomorrow. I've had a splitting headache pretty much since I got back home. Maybe by the time I get off work the build will be up.
  4. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    @everennui thanks for the feedback! I did abuse the copypasta, yeah. I had sort of a slow start as I wasnt feeling the inspiration at first, but once I had an idea I just ran with it. I would have liked to have done more with the holes to hell, and maybe I'll rip off that idea for a map at a later time. I finished in the allotted time and didn't just vomit things all over my map though so I'm happy.
  5. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    https://www.dropbox.com/s/wo06d97fqvwoiev/Derivatives.wad?dl=0 Map Name: Derivatives Build Time: 3 hours Theme: Twisted Base (E2) Midi: March of the Fire Ants by Mastodon. Included in WAD as D_RUNNIN. I was able to finish the map so it is playable and has enough resources, perhaps even to many since I was the balancing factor, to kill all demons. I am much happier with this map than last month's entry, though it's certainly no masterpiece.
  6. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    That should be the name of your speedmap.
  7. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    Shit I should eat something...
  8. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    I'm excited to see what maps are made. I'm too tired to work on this one unfortunately but I'll be able to do the one in 12 hours.
  9. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    Basically that the theme is to make maps like the original Doom's episodes.
  10. NecrumWarrior

    Fanmade sequels

    Final Doom seemed more akin to an expansion pack to me, even though technically that isn't true.
  11. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    I assume 40 minutes remain. I could be wrong on my estimation though.
  12. NecrumWarrior

    The DWmegawad Club plays: Urania

    The Red Key just gets you a bonus Plasma Rifle. Not really anything that's super important yet.
  13. NecrumWarrior

    The DWmegawad Club plays: Urania

    Oh, I forgot to mention in my review that I hate the music in MAP03. Music in the first two maps was cool though.
  14. NecrumWarrior

    Eagle Speedmapping Session 2 - King Double!

    Good news! I don't work tomorrow.
  15. NecrumWarrior

    The DWmegawad Club plays: Urania

    Hitscan snipers have barely been an issue for me and I am also playing on Hurt Me Plenty. And when they are it's usually the Shotgunners that bother me. But that aside, you know what else has a lot of Chaingunners and Revenants? Plutonia. The very IWAD this set is meant to emulate. Me personally, I prefer all these Revenants over the ridiculous Arch-Vile population of last month's megawad. I also don't think that 2 maps is a fair sampling to judge the set. This WAD was made over a fairly long period, so the quality is bound to fluctuate based on riderr's progressing skills as a mapper. The funny thing is, I think MAP03 has really good monster usage and some interesting battle setups compared to the first two. So maybe you should give it a try, @ella guro.
  16. NecrumWarrior

    Inspiration for Level Design

    I mostly listen to music when I need inspiration for anything creative. Again the Doom 2016 soundtrack is a good place to start, and it's freely available to listen to on YouTube. Otherwise I usually listen to thrash metal or prog rock.
  17. NecrumWarrior

    The DWmegawad Club plays: Urania

    @riderr3 I'm in Crispy Doom so idk. @galileo31dos01 what port are you on?
  18. NecrumWarrior

    What are some anticipated wads being made

    Rekkr is my most anticipated as well. Looks friggin awesome.
  19. NecrumWarrior

    The DWmegawad Club plays: Urania

    Okay turns out I had used the Yellow Key without realizing then. Found an additional secret based on your info about the Red Key. MAP03: Subcataract Kills: 101% Items: 79% Secrets: 57% 29:58 Yeah okay, so some of the switches are hard to track. tbh I didn't have much trouble til the end though. I never felt like I was that lost until I had to locate the exit and was running around looking for it forever. Fun fact: this map looks weird as hell loaded with the Doom 2 IWAD which I did at first. It's crazy just how much changes. I like these sort of hub maps, but it was rather hard to keep track of what path went where without taking a few steps in. There wasn't much in the way of landmarks to help guide my way. I enjoyed the map though, and think the Chaingunners are used very effectively. Maybe more effectively than Plutonia that uses them in very cheap unfun ways. Attached below is an image of a missing texture I found @riderr3
  20. NecrumWarrior

    The DWmegawad Club plays: Urania

    I am stuck in MAP03. I have the Yellow Key and the Blue Key and have pressed the Blue Switch, not sure what to do next. EDIT: I did reach the room containing the Red Key but I don't know how to reach it.
  21. NecrumWarrior

    Plain ol' Doom 2 Community Mapping Project

    I'm a pretty recent addition to the project so I'll probably be a while.
  22. NecrumWarrior

    Best Community Chest?

    Fuck, y'all just reminded me I need to finish Community Chest...
  23. NecrumWarrior

    Any way to make zdoom play midi in opl1 emulation?

    I'd be really curious to hear a comparison of the emulation to the original hardware.
  24. NecrumWarrior

    The DWmegawad Club plays: Urania

    MAP02: Marshmarrow Kills: 100% Items: 84% Secrets: 33% 17:00 I played about half of this map before work and half after work, so the parts about this map I remember most are the later sequences. What I do recall from the majority of the map is that this feels very strongly of direct homages to Plutonia. There's a lot of architecture that is similar to the source material. This might be the most Plutonia map we experience and honestly it's probably best to get it out of the way early to make room for Mr riderr3's personal style. Now, I had a very negative experience with this map, but that is not to say it is bad. From a technical standpoint there is some really cool encounters and well designed areas. But I really hated the Skeleton Crew (my new name for the Lost Soul x Revenant combo) in the final area. It held me up reaching the exit for so long after I grabbed the Blue Key. It wasn't even the final wave, I had bolted away from it as soon as I hit the button to help me reach my destination. It was incredibly frustrating but I somehow managed to pull it off. I did have fun prior to this encounter so I'm counting this map as a win. I loved the style and most of the encounters were engaging.
  25. NecrumWarrior

    The DWmegawad Club plays: Urania

    Well if you look at said screenshot you will see where the stars get as close as possible to the planet. Their placement would indicate an oval. The image looks circular when you load it without correction.
×