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About ixfd64

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  1. Sorry for bumping up such an old thread, but I just remembered this post. Thanks so much for the information. This was something that has bugged me for years! It's also nice to know that you're a fellow Trekkie. :-)
  2. Very sad to see this happen. ZDoom was one of the best source ports out there.
  3. I just found out about this on Reddit. This is so sad. :-( Deepest condolences to his family and friends.
  4. I found what appears to be John's LinkedIn profile: https://www.linkedin.com/pub/john-williston/39/7b1/382 LinkedIn requires a fee to send messages to other users, but there may be other ways to contact him.
  5. Thanks. I'm aware of the download, but I was wondering if it's possible to get the password as I got WadAuthor through 3D Game Alchemy. I'm sure somebody here has the password, but I'd rather get it through the proper channel as abandonware is technically illegal.
  6. I know there's a set of utilities called the WadAuthor Value Pack that was available to people who bought the registered version of WadAuthor. It was a password-protected .zip file, and people could contact John Williston (the creator of WadAuthor) for the password. Although I played with the shareware version of WadAuthor back in the day, I never really got into Doom editing enough to buy the registered version. However, I bought a copy of 3D Game Alchemy a few years ago, and that comes with the pre-registered version of WadAuthor. So I'm wondering: am I eligible for the WadAuthor Value Pack if I obtained WadAuthor through the book? The official websites for WadAuthor are long defunct, and I'm pretty sure the e-mail I found for John (wc@zyan.com) won't work because Zyan Communications shut down way back in 2001. Would it be legal if someone sent me the password? If not, does anyone know how I can reach John? I know there are many modern level editors that are probably way more powerful than WadAuthor, but I really want this piece of Doom history. Thanks!
  7. Wow, you're right. I looked at the magazine section at Fry's today, and all of the gaming magazines no longer have accompanying discs. But on the other hand, there is no shortage of computer magazines that have CDs or DVDs. Computer magazines don't really cover gaming that much, but it definitely won't hurt to try to get in contact with them. After all, the gaming market is a lot larger than it used to be. :-)
  8. I understand there are potential legal issues with regards to putting WADs and source ports on a CD, but I think it can be easily resolved as long as it's clear that the add-ons can be downloaded for free. After all, the goal is to spread the word about Doom rather than make money (a Doomworld store would also be cool, but that's probably for another thread). :-) In any case, I think the following WADs would be good candidates: The Serenity series The Community Chest series The New Doom Community Project series WADs on the Top 100 list Cacoward winners Other well-known megawads (Memento Mori, Claustrophobia 1024, etc.)
  9. Slightly off-topic, but I've heard the Hacx CD and disks are extremely rare as well.
  10. So the 20th anniversary of Doom is coming up in a few months. This got me thinking: it might be an interesting idea if we did something intended to introduce a large number to the grandfather of first-person shooters. Although Doom is and will always be a great game, people tend to be less interested in the "retro" stuff. These days, it's all about BioShock and Call of Duty. Anyway, my idea is to contact a well-known PC gaming magazine and try to convince them to write an article on the history of Doom and do a showcase on what our community has created. Many gaming magazines come with companion discs, so we could gather up the best source ports and maps (with bugs fixed and copyright issues resolved, of course) and get them (along with the shareware version) included on the CD, just like in the good ol' days. People who have never played Doom before will likely try it out, and we would potentially gain new community members (and thus mappers) in the process. This is probably just a crazy idea, but I suspect it wouldn't be too hard to make it happen. Bonus points if id Software gets involved. :D
  11. In ZDoom, the "indiana" cheat in Hexen gives me an item that resembles a golden egg. However, nothing seems to happen when I use it. Does anyone know what it does?
  12. This is probably a stupid question, but is the GUI launcher (the one that lets the user select the IWAD) exclusive to the Mac version? I can't seem to find it on Windows.
  13. That WAD sounds really impressive, considering that it has an average rating of 4.5 out of 5 stars even though it was released in 1995. I'm downloading it right now.
  14. I've come up with a few more places: Some of the more notable catacombs A part of the Grand Canyon (scaled down) - would make an interesting deathmatch level; imagine trying to hit players on the other side of the canyon without falling to one's death Arches National Park (scaled down) - to mix things up a bit, one could add teleporters that are triggered when the player walks under an arch Area 51 - already done in many games Hoover Dam - done in the official expansion pack for Redneck Rampage A real nuclear power plant Vienna - gameplay could be similar to Map 29: Odyssey of Noises in Plutonia An oceanside resort (with houses above water) on a South Pacific island - I think this is what TeamTNT may have been trying to do for Map 31: Caribbean in Evilution A thermal area in Yellowstone - these places are dangerous as parts of the ground could give way to new boiling springs. This could be simulated by lowering and changing a sector into one with a liquid texture and a damaging floor. It would certainly make interesting deathmatches. Honorable mention: Event Horizon - not a real place, but would make a great Doom premise. In fact, I believe there is a Doom 3 mod based on this movie.
  15. It goes without saying that levels based on real locations tend to have poor gameplay. Yet, there have been some "realistic" maps that have gained respect, such as "The Unholy Trinity" (Trinity College in Cambridge, UK) and some churches from GothicDM. If we take full advantage of an advanced source port, what real-world locations might make a good Doom WAD, assuming they could be scaled up or down as appropriate? Come to think of it, it does seem kind of hard to come up with a good real-life place that could be turned into a Doom level. However, there are a few that come to mind, such as: Machu Picchu Data centers The Colosseum (scaled up, for deathmatches) The Inverted Tower (probably requires a source port with RoR support, such as ZDoom) Chand Baori (would make interesting deathmatches) Any others?