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Everything posted by bloodshot

  1. bloodshot

    Is id done with lockdowns?

    Nothing wrong with locking the player in, you just gotta mix things up. In fact some of the best Quake custom maps do this and they use really neat encounters and environmental changes to keep each one fresh. I'm not saying doom is quake but the increased lethality of the monsters and their speed, as well as the arena verticality and combat style definitely evoke quake somewhat
  2. bloodshot

    It's not about the number of enemy types, Id.

    You do realize them adding new enemy types is not just "here's x problem, lets fix it with y!" This is not at all how a big developer works. Unless they specifically say the problem and that they added double the enemy types to "fix" a specific problem I can guarantee it you are vastly oversimplifying their thought process
  3. bloodshot

    Blood decals and disappearing bodies

    I actually think decals might be broken right now because there were flat out no blood decals to be found from gibbing at all.
  4. bloodshot

    Is it just me or is the speed slower?

    Honestly looked about as slow as 2016 was until i cranked the FOV up
  5. bloodshot

    Gameplay reveal August 10th

    I mean it could very well be the case but I don't really see anything about his statement that implies they are forcing the reveal? Doom 2016's behind closed doors reveal was controlled and used to build hype after the development woes, making it public could simply be the result of" Hey Doom 2016 was surprisingly popular" or it could even be id is confident to show what they have. I mean it's possible they are forcing it, but do you really think they would be willing to show something disappointing and have so many people see it? I mean the Doom Eternal reveal has 12 million views. I doubt beth/zeni would be willing to show off something early when they are expecting such a big turnout
  6. bloodshot

    Eternal Snapmaps ?

    It would suck ass if they dropped it because of the lukewarm reception snapmap had They should redesign it, do something like Far Cry 5's editor, not ditch it because the lack of players for it centered around ease of use and capability, not because people don't like making content
  7. bloodshot

    Further E3 Teaser Breakdown

    To add onto this analysis, while rewatching this for the 20th time (lol) I noticed something interesting Look at doomguy's left glove, there's a rather large metal looking shape going over it (near the pain elemental). Could this be brass knuckles on his left hand like in OG dooms?
  8. bloodshot

    We got the demons!

    Maybe the archvile will have mapper defined respawnable enemies that will have their corpses stay while the rest evaporate?
  9. bloodshot

    We got the demons!

    Wolf TNC had permanent corpses which means machinegames fixed that issue or id helped them fix it, which could also mean corpse rezzing for archviles in nu doom 2
  10. bloodshot

    Ion Fury, a new Build Engine game out now.

    Diablo 1 is 500 megs, but it runs off the CD. If you install the HD mod source port thingy you have to grab the files from the CD and it's much bigger
  11. bloodshot

    DOOM Update 6.66 (Multiplayer Only)

    Forgive the audio but it seems id fixed pathing for most (excluding pinkies) AI on blocking volumes so we can make 3d maps now and not be restricted to ranged enemies
  12. Just released E1M2 of my currently unnamed mini-campaign. The first map is Quantum Hazard, and it was updated with next map settings for this map A little bit of campaign, a bit of Doom 1 E1M2 thrown in, and a hint of doom 64 in there as well. Can be played standalone but meant to be played after quantum hazard - MQ6NU6PF Post a screenshot if you find the classic doom easter egg, takes you to a secret level
  13. bloodshot

    Update 5 for Snapmap.

    You have to use the same integer, renaming is just for your side. So if its pi 0 on one map it must be pi0 on the other. Also give the loadout ON MAP STARTED. Then remove the weapon you want to swap out and give a new weapon with a 0.1 delay ON PLAYER SPAWNED. It's important to drop the weapon first or the new one will just be on the floor. But most of all the loadout must be done once on map load so it doesn't override the new weapons you bring over
  14. bloodshot

    Decals break Multiplayability of SnapMaps .

    Yeah i did, but i added new interactibles, the arm dude and the jump boots. I wonder if that broke it again
  15. bloodshot

    Decals break Multiplayability of SnapMaps .

    I'm not sure if Quantum Hazard works, but I enabled "use campaign models" on them when i republished them yesterday. It adds the first person deaths and falling animation from SP and makes you play as doomguy, but it seems like it breaks multiplayer because the second level always worked in coop no problem and now it doesn't. If you wanna try it again I'll post here once I reupdate it with that off
  16. bloodshot

    Tormented Souls - 4 level campaign

    Just fyi guys I updated the campaign to carry over weapons found in secrets between levels as well as made some other changes with the additions from the new update
  17. bloodshot

    Tormented Souls - 4 level campaign

    Just finished the last two maps of my 4 level campaign. They are all linked together so you don't have to know all the IDs. Took me 40 minutes to complete, and I know all the encounters and I wasn't looking for secrets so it should run you 40-60 depending on how you play. There's also a secret level entrance, post a screenshot if you manage to find it! Features custom set pieces, campaign style progression and a ramping difficulty curve. Coop is considered broken until id fixes decals for the next patch. Part 1: Quantum Hazard - MQ6NU6PF Part 2: Server Maintenance - 4HVWTBG2 Part 3: Well of the Scorned - LF6RPAFH Part 4: The Stygian Cathedral - WJ3VTBEY Screenshots: Feedback is welcome, and enjoy!
  18. bloodshot

    Tormented Souls - 4 level campaign

    Wow I'm surprised i got featured. Thanks for the support guys
  19. bloodshot

    Fallen Icon - PKVQBYHK

    https://www.youtube.com/watch?v=a9okWrCGpWk This POS is my first map in months that actually works in coop
  20. bloodshot

    Tormented Souls - 4 level campaign

    I'll take a look at it when i get home tonight. I made an icon of sin throwback map and linked it to the last map as a "boss" map just for fun, but it's really more of a side thing so I'll post a thread with the ID and probably a vid
  21. bloodshot

    Tormented Souls - 4 level campaign

    When you do can you post what and where it happens? I've retested it several times but I haven't been able to replicate it, but I remember somebody (was it you i think) mentioning a logic error
  22. bloodshot

    Need help with custom map + WIP screens

    The solution right now is to place teleport destinations where you want your player and enemy spawns, and link them with the "on spawned" logic. Only some enemies work standing on non-ai grid surfaces though. Imps, soldiers, and mancubuses are fine but I'm not sure about the rest. Hellknights and zombies still work if you have a claustrophobic/close quarters map but if you get too far away they have no AI grid to use to navigate to you.
  23. bloodshot

    Quantum Hazard - MQ6NU6PF

    Update - Level 2 is up - 4hvwtbg2 Quantum Hazard, an SP map about teleportation Features a light story-esque setup with a hayden "guide", a few puzzles which i hope are pretty straightforward and a set piece ending, weapon pickups on the ground like SP, supports 3 players (coop untested), and a few secrets. I tried to make it feel like an early game level because i want to make more, so only pistol/HAR/SG are available, with weaker demons. Use that code or just search Quantum Hazard to play, let me know what you guys think.
  24. bloodshot

    Server Maintenance - 4hvwtbg2 - campaign

    Sorry about that, it's fixed now. Also added an extra checkpoint and a lockdown because i didn't realize locking the door through a trigger doesn't work on key doors. I tried to use ambient hums instead for music because there's only so many ambient tracks to choose from in snapmap and e1m2 remix for the 40th time seemed less appealing than using the ambient sounds they give you
  25. bloodshot

    Quantum Hazard - MQ6NU6PF

    I finished level 2 and published it, 4hvwtbg2 Also updated QH to change level to it