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Posts posted by Albertoni
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Oh, alright. I'll try using other nodebuilders. Thanks a lot!
And to be honest, GZDoom Builder is acting pretty wonky with those sectors as well, more than with the usual self-referencing sector I've done. -
https://dl.dropboxusercontent.com/u/36933307/temp/texture_extravaganza.wad
Basically, in the room to the right, I get many HOMs in prboom, even though I've seen this same setup in other maps.
What am I doing wrong? -
jazzmaster9 said:I would love to change the font, but I don't know how to go about doing that. :/
Sounds like you're using ZDoom, so all you need is this:
http://zdoom.org/wiki/ImageTool
You want the confont / FON1 format. -
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Wasn't memorial.wad the one with a flag that looked like it was moving in the wind?
That was one cool abuse of animated textures. -
Jimp Argon said:That is literally a work of art. I have never seen anything like it and would not consider it bad at all.
Have you actually played it? The gameplay is not exactly sane, nor easy. I've spent an afternoon in a single level, figuring out where to go.
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Grezzo certainly qualifies.
There's also Archie, but that one is... Unusual?
https://www.youtube.com/watch?v=0YoqfMFtO_4 -
DoomLover234 said:ROCKRED1
GRAYTALL
BFALL1Do you want a red map? Because this is how you get a red map.
Also, just to be sure. Can I use BFALL2-4 to create effects with the animations? -
Gimme 23.
No promises I'll actually do something, but I'll do my best to fiddle around and see if I can get a good idea going. And don't worry, I will tell you if I end giving up.
Too bored with my current project, let's see if something different gets the juices flowing. -
I'm quite sure you are messing up at instruction 7.
You must load brutalv20b.pk3 before the generated wad.
Could you tell me how you're loading them? -
Intentional hall of mirrors to represent unfinished stuff? Incredibly boxy rooms to represent lazyness? Applying brush techniques to architecture like lots of pointy stuff to symbolize anger?
Also, I don't recognize the first two pictures. Would you might enlightening me?
And, uh... mirth.wad was one of the few maps that made me really laugh in Wooo, so it might be a jokewad? -
It's more of a mod than a WAD, but VSB Doom was lost to the sands of time:
http://www.it-he.org/doom.htm#coeurl -
Idea: Good.
Execution: Sloppy.
Play void.wad and The Sky May Be, then remake this.
everennui said:Why is this wad 41Mb?
Gigantic MP3s.
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Zerthex said:... oh but this took me hours to make
My current map has about 100 hours of work behind it. It's still half-way done, looks and plays like crap.
If you're going to make something in less than 10 hours, you can honestly call it a speedmap. -
Unless the very start of the map is a jumpscare, I didn't found any...
I love how you can just ignore the Arch Vile.
As for the map, it's... ok. Excellent architecture, technically speaking, but the default textures really don't work for what you were trying to do. Oh, and that oven was lovely. -
Arctangent said:I ... really can't say that it helps at all with the fact that that area is just so damn boring to look at.
It could probably use a floor texture with some color and maybe some colorful accents to the walls, at least.Good point. I'm working with a very limited palette other than special areas and I can't make that part too complex (invisible teleporters, etc.), but I should work on the geometry.
scifista42 said:His other screenshots make me think of his map as of a joke map, so I'm pretty sure it is intentional.
The visual theme of the map is light sources creating darkness on stuff.
And while I cannot deny it's a joke map, it's... I don't know, I'm trying to do things that aren't your usual "Walk in, shoot demons, stop hell invading Earth" thing.
For example, in the other levels for this wad you read a book and are transported to a surreal, cthulhuesque place; A map with five different logic puzzles; Fixing a machine that makes "kid food" while making sure it's ambiguous whether it's food for kids or food out of kids. And in one the demons have captured an AI and are training it to generate demon porn, featuring images from an actual AI that does that, like http://i.imgur.com/AXvwKPT.png(ok, I did go full joke on this one).
FuzzballFox said:Shaders? I want this so bad.
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Gotta love those broken graphics.
Nice job on that Mayhem map too, A.Gamma. Is the shadow on the last pic misaligned vertically from the pillars? Some third-dimension is always nice to see.
Here's some pictures of my still on-going project...
Yes, this is an actual hint for another level and also part of the secretest of secrets in this map.
Some sector art fitting for a map that goes into the fourth dimension quite a lot.
Lighting always adds some quality to the map. -
rileymartin said:Screenshots came out without the adjusted gamma. It's brighter, I swear. :P
Protip: Set your gamma to 1.0 to test your maps. It's the default and thus what almost everyone uses. If it's too dark with that gamma, it'll be too dark for most people.
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Voros said:Map07: ok I can see how you could devise a strategy here, although I'm not aware of it.
Running in circles forever until infighting took out the first 2 enemies worked well for me.
The cyberdemon, though? Good luck. -
Jaxxoon, I have no idea what that is, but I like it.
mrthejoshmon said:So when I bump it next time that will be the end, no maps after that.
Either that or give a final date, like August 1.
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mrthejoshmon said:I'm going to wait until it everyone is done so I don't see maps just crop up right as I'm about to upload it.
Well, when you announce you're about to upload this, you bump the thread. That makes more people see it. It quickly becomes a feedback loop.
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scotty said:Could just make a map for this project cause i really can't see several of the people who signed up actually bothering to contribute a map at this point... :)
I'll say this:
FragMan is going to make a map; I'm going to go to his house and force him at gunpoint to map if necessary. He convinced me to enter this along with him, so he's going to finish what he started like I did. -
More than one of the maps I've played from the alpha wad on the first post had Icons of Sin, so I'd imagine that's a yes.
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Final version of El Dorado, barring terrible bugs:
https://www.dropbox.com/s/k70dzp5lpqq2uv8/MAP13_2.wad?dl=1
Quick review of the first maps on HMP with pistol start:
Map 1: Not a fan of the littlest switches in the world, personally. You might also want to mark some of the lines outside the map as Not Shown On Map.
Other than that, pretty solid, pretty good, pretty easy. Loved the water changing colors.
Map 2: No idea how to reach the secret without jumping. Short, hard, 10/10. Maybe some more shotgun ammo at the start would help though. I ended up shooting the revenants with the pistol. You might also want to mark some of the lines outside the map as Not Shown On Map.
Map 3: So I was strolling down this corridor and I died. I pulled this switch and I died. I opened this door, died and my dead body was revived just so they could kill me again. It was pretty fun. Easily my favorite level so far.
Map 4: First room looks quite boring. The gameplay is fine, other than things already mentioned.
I really, really like the aesthetic of those giant corridors though. 10/10 beauty, 8/10 gameplay.
Anyone got any idea how this was done?
in Doom General
Posted
https://twitter.com/doom_txt/status/765996360961187840
I'm seeing some dynamic lights there, so there's clearly OpenGL at work. Thing is, as far as I know you can't pixelize Zandronum or GZDoom; There's not even support for shaders if you wanted to take that (dumb) route.