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About Albertoni

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  1. You want someone to play your map exactly as intended, you have the tools. It's a question of how much effort you're willing to put in, so the player will have the exact experience you want them to have. I agree with you though, never seen anyone use it lol
  2. "The most important compatibility flags can be set or cleared in MAPINFO as well. This allows to create special map definitions that set the needed parameters to play the map properly. If a compatibility flag is set in MAPINFO this setting will override any change through the menu or by altering the console variable's value." Blame the authors who don't read the manual before making maps. :P Though yes, sure, can't blame a 2004 map for not doing this and so on, but nowadays your only excuse not to use these is not knowing about it.
  3. Got a full-time job, time for enjoying myself severely cut down on. Still, sure, I can probably arrange an evening or two for this... Oh, wait, megawad, holy jeeziz beeziz. I'll do my best, really, but being a sane and healthy person takes priority. And the way my job is set up is taking away most of my sanity away. Anyway, yeah sure, I'll give this a playthrough as soon as possible. But with like 2, maybe 3 hours free per evening, and me having bought The Witcher 3 recently... I might be done with this by the end of the year. Hope that's good enough. I just expect you to return the favor when I release my next project. Don't worry, it won't be more than a pair of maps, not counting the intro map. :)
  4. Not inside Doom Builder, or even GZDoom Builder. You have to run the game to see the cameras working. Same with portals.
  5. Oh jeez, I got a little mention for Idle Doom? Neat, but I'm not sure if I should be sad or proud. It was just a "lolololol let's make this silly thing happen in a weekend" and it just blew up. Articles in mainstream media, let's plays and so on. Feels a bit meh to be in the limelight because of a one-off joke. Still, I guess sometimes you can get successful with 99% inspiration and 1% perspiration. Thanks, everyone. I love you too. <3 Now, back to work. pillars.wad won't make itself. Good to know its main inspiration, dobu, got the mapper of the year award, I'm drinking his kool-aid straight from the tap for this.
  6. Same about Strife. Guess it's because they weren't published by id.
  7. My guess would be legal teams for a huge corporation hearing a tiny comment and making a storm in a cup of water. Then they make Mark do that little change, pat each other on the back, get to show to their bosses that they 1- took down a risk to the profits of the corporation and 2- Made some buzz so people won't try that shit again. Besides, I'm not a lawyer but BD's sprites are so edited, Mark has a good chance at getting a fair use verdict. Yes, they're the same characters and sprites at first, but the transformative nature is all over the project.
  8. Truly, verily abandoned, only one level. A look at the screenshot should be enough to tell why. Though I have this level that's stuck in development hell and texturing hell for so long, that I might as well call it abandoned. Worst part is, it started as a weekend-long speedmap.
  9. I'll deeply agree with Nine Inch Heels' post, but at the same time, the Flesh Wizard: It warps around, appears, fires a Hell Knight shot and disappears. Very annoying, very creepy, very tense monster. Can be as dangerous as an imp or an arch-vile in the right places.
  10. Adventures of Square and Delaweare too.
  11. You can run twice as fast with a joystick and a keyboard.
  12. Liquid oxygen: No. Other chemicals: Yep, lots of medical applications and stuff, but it's still quite dangerous stuff. Specially the adaptation phases as you switch between breathing gas and liquid, and cleaning your lungs.
  13. This better be a "eat your veggies" reference.
  14. I ran it with a GTS 450. 100% playable and somewhat smooth, too. Just follow the tips in these two videos and you should be golden.
  15. 1: 2: 3: Doesn't Hexen format only have 3 arguments instead of 5...? And PointLight needs the 3 RGB values + intensity, adding up to 4. Hm.