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Albertoni

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About Albertoni

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  1. Albertoni

    The worst doom joke

    An imp walks into a bar and asks for a beer. It drinks the beer, then asks for a second one. It drinks it, then asks for a third glass of beer. The bartender starts staring at the imp with an amused smile. The imp asks "What's up, have you never seen an imp before?" The bartender replies "I have, but I'm wondering where you're keeping the money to pay for the beers."
  2. Mmmm, love those. Though the front of that ship might be a tad too square lol
  3. Go for it, I started mine 5 hours early. It's more about the experience than the rules
  4. Albertoni

    The Official 'Trying to Find a Specific WAD' Thread

    .wad is a classic file format, the one that the original engine supported. It contains levels, sprites, textures, music, sounds... Maybe a few more things. I don't remember the exact list. .deh are files for DeHacked, a program that was used to edit code in the original engine, allowing for custom weapons, custom enemy actions, and a bunch of other tiny details. Look for that name in the wiki I linked you in the other post if you want to know everything it could do. .pk3 are a new format that is only supported by the Zdoom port and its derivatives. I'm not 100% sure, but I'd bet that no Android port supports it, other than maybe that one paid one that's only available in the Amazon app store or something. Don't know its name though, sorry.
  5. Albertoni

    The Official 'Trying to Find a Specific WAD' Thread

    You want stuff called "total conversions." This is a good list to start: https://doomwiki.org/wiki/Category:Total_conversions
  6. Albertoni

    The Official 'Trying to Find a Specific WAD' Thread

    I'm trying to find a map that I think was in some Zdoom forums project, and it was by someone a bit famous, but I can't remember who. Basically, the map was almost fully plain ground, but as you walked, it would build rooms out of nowhere. I think it was a map31 or 32 since it was so experimental. Any ideas, guys? Edit: Zpack, E3M0, thanks @Negrostrike
  7. Do sign me up as well. Probably only for one map, but oh well. At least it'll be something.
  8. Albertoni

    Nova III - Midi Contributions Welcome

    @Scotty Sorry for disappearing. I rebalanced the amount of ammo and a few battles in El Dorado. It should be more or less done after this. The last battle is still a bit hellish, but I removed most revenants, one archvile and the other arch-vile is somewhere where it cannot revive monsters. Here you go: https://drive.google.com/open?id=13rrmdKEpJM2SsRReT2Sl3_VsOSwykJwu Any ideas as for when this is going to get released? How many maps are we still waiting for?
  9. Albertoni

    The /newstuff Chronicles #546

    Well, if I was waiting for what is a condensed review, and you give me more than the condensed review... I guess that makes it more than enough consolation. Thanks! Edit: BTW, thanks for the praise. Always good to see someone liking something a bit more experimental, even if, in your own words, it's only a proof of concept. Silly fun fact, wanna know how much time I spent balancing the game? Zero. I put some initial thought into the numbers, like, the money monsters give when they die is monster HP / 10, and the weapons were a bit based on damage per hit, but... Other than that, it was just "double the previous value, round to a number that's a big higher, include some 666's for funsies."
  10. Albertoni

    The /newstuff Chronicles #546

    I take offense from that, I'm still waiting for idledoom.wad to be reviewed
  11. Albertoni

    The "stupid mod idea" thread

    Excuse you, prboom still runs that quite easily. ZDoom and its derivatives that added DECORATE and with it the insanely complex and slow monster state machine. Not saying that's a bad thing, just saying that if you want speed, do it in DEHACKED. Kinda like programming in assembly in the early 90s to squeeze those extra five FPS of your game, lol
  12. Albertoni

    The "stupid mod idea" thread

    Check out this map called 100,000 Revenants. It has what you're describing.
  13. Albertoni

    Nova III - Midi Contributions Welcome

    Thank you very much, @Paul977. I do not agree with your sentiment, as the map is quite toned down outside of UV, and I believe UV should be a challenge. Still, it's done for all I care, unless bugs are found. Sorry for the late reply, I've been giving the community a break while I work on my current project. Otherwise I'd be spending all the time talking about it instead of getting stuff done.
  14. Albertoni

    Nova III - Midi Contributions Welcome

    [20000 years later] I don't quite mind. It's one of those "I would mind, but you have a strong point" things. Do what you think it's best. Hell, give me a week and I could even add a secret exit to it, if you think it'd be better as MAP31.
  15. I'm just really afraid you'll disappear before releasing any of the Doom RPG assets, personally.
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