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Jeffo2448

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About Jeffo2448

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  1. Jeffo2448

    DOOM 2016 mod

    I'm aware
  2. Jeffo2448

    DOOM 2016 mod

    Sorry if this has already been mentioned http://youtu.be/M6_PwTUSa4I
  3. Jeffo2448

    E1M1

    Not mine, but I think he did a great job
  4. I just got the game today and I'm only on the second level, so my opinion is early so to speak. Anyway, what percentage of classic vs new DOOM do you feel this game is? My current opinion: 40% old DOOM/ 60% new DOOM It seems the game (early impression) is a bit arcadey. It's fun, but it is lacking some old school elements. I do miss the old school former humans/zombie men/chaingunners. I think the imps are cool though. I also feel the game is lacking the catchy music that loops throughout each level. These are just a few things that come to mind.
  5. Jeffo2448

    Name one thing Doom 16 is missing

    Topic. (One thing from the classic series)
  6. Curious about your favorite and least favorite doom song is in each Doom and Doom II. I'll have to get the names and list mine.
  7. Jeffo2448

    Classic maps

    Which classic maps are included in the game?
  8. 1. Are key cards as prominent as they are in the originals? Do you need them to beat every level? 2. Is the Baron of Hell more of a boss type character or do they appear frequently during gameplay? 3. Are there any hanging bodies/impaled bodies in the levels? 4. Besides the UAC lab/foundry and Hell type levels, are there any other types? Thanks all
  9. Jeffo2448

    Former sergeants/Zombiemen

    It seems like the shotgunners, zombiemen, and chain gunners aren't really being incorporated into the game as much as I thought. There were hoards of them in the originals and now they seem sorta like filler material in the new Doom. Chaingunners were always a challenge, especially in numbers. I hope they use these guys effectively in the new game
  10. Jeffo2448

    How much could id milk?

    I'd say they could milk about two gallons. Sorry for that one
  11. Jeffo2448

    Memento Mori 2 Map 25 issue

    Thanks for the help guys. The TNTCOMP command fixed the issue
  12. Jeffo2448

    Memento Mori 2 Map 25 issue

    Hi all. I'm stuck on map 25. Please see below from doom wikia. When I turn on linedef trigger model, it doesn't fix the problem. Do I have to turn it on and restart the map? I'm using GL boom plus. Thanks Boom, PrBoom, PrBoom+, the Eternity Engine, and ports in the ZDoom family alter the behavior of Shortest Texture floor. This affects the linedef (1289, Type 30 - W1 Floor Raise by Shortest Lower Texture, Tag 26) tagged to sector 274 in this map, which relies on the original engines behaviour to function properly. Triggering the line with a port that has altered this behavior will cause sector 274 (a teleport) to rise to its upper side, preventing the player from entering it. Fortunately many of the above mentioned ports feature compatibility options to restore the original engine's behavior in this circumstance. Users of PrBoom and PrBoom+ must turn on "Use exactly Doom's linedef trigger model" and Eternity players need to toggle "Use Doom's linedef trigger model". Starting with version 2.3.0, ZDoom automatically detects the correct compatibility settings for this map, if using an earlier version of the port the option to set is "Find shortest textures like Doom."
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