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About DragonMorpheus
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Green Marine
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Doomworld Mega Project 2015 - Now on /idgames
DragonMorpheus replied to scifista42's topic in Community Projects
Yeah, I'm sure. I simply feel like I could do a lot better. I may join a future DMP project once my skills improve. -
Doomworld Mega Project 2015 - Now on /idgames
DragonMorpheus replied to scifista42's topic in Community Projects
I've decided that I wanna drop out of the project. I realize that the rules state that any and all maps would be accepted, regardless of quality, but I'm not confident enough in my mapping skills. -
Doomworld Mega Project 2015 - Now on /idgames
DragonMorpheus replied to scifista42's topic in Community Projects
Well, "serious" was in quotes for a reason. I'm still relatively new to mapping. Anyways, I went ahead and replaced the music with the original DOOM version. -
Doomworld Mega Project 2015 - Now on /idgames
DragonMorpheus replied to scifista42's topic in Community Projects
mediafire.com/download/jc8i59ujkdkddbu/Selfmoord.zip]Selfmoord ArenaThe map is in UDMF and supports single player and co-op play, but no deathmatch. The player(s) are allowed to use jump and crouch. EDIT: Replaced music file. -
I don't quite get what you're getting at, Sodaholic. I was speaking out against the gameplay concept Cire suggested. In Hexen, the Mage never had a "rage" mechanic.
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If Zauberer aims to be a free replacement for Hexen much like FreeDOOM is for DOOM, then no, because such a concept doesn't exist in Hexen.
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"Bad Dreams" is what you're looking for.
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freedoom 64? teh_bucket's octaminator model
DragonMorpheus replied to raymoohawk's topic in Freedoom
Actually, the model was created to help Raymoo create the sprite. It just happened to resemble DOOM 64's style. -
freedoom 64? teh_bucket's octaminator model
DragonMorpheus replied to raymoohawk's topic in Freedoom
This kinda makes me want to see a FreeDOOM project for DOOM 64 EX. -
Another question: would the deathmatch maps in Deathkings (MAP33-38) be replaced with other deathmatch maps, or would they be made into standard levels?
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Just had a thought: if this picks up enough momentum, would one of the goals be to replace the levels in the expansion, Deathkings of the Dark Citadel, as well, or are we doing just the original levels?
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Just my two cents, but I think Zauberer's theme should be the same, if not similar to Hexen's. I know that steampunk/cyberpunk has been discussed, but I think that for PWAD compatibility, it would be for the best to stick closer to Hexen's style.
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Ah. Nevermind, then.
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I was looking through Realm667's repository, and I came across the Morph Cheddar. I was thinking that maybe this could be used as a replacement for the Morph Ovum, if not a placeholder.
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The sprite might be smaller than Doomguy's, but the actor dimensions are still the same.