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Scuba Steve

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Everything posted by Scuba Steve

  1. Scuba Steve

    Top 25 Cacoward Snubs

    From 2004-2010, I was the primary gatekeeper to winning a Cacoward; if you had a problem with the winners, it was entirely my fault. Starting in 2011, other contributors were brought on to take the fall and defend why the map they selected was worthy of being a top 10 winner. Let's be blunt-I/we probably made a lot of mistakes. From the outright vitriol I took for my selection of KDiZD to the chaos caused by lilith's award, there was never a shortage of forum resentment on what SHOULD have won! Well... here we are, 15 years later, to rectify some of those mistakes! While I can't take back awards for 'undeserved' projects, we can present you with the 25 best wads that never won a Cacoward. ...in hindsight, I really kinda blew it with Deus Vult I, didn't I?
  2. Scuba Steve

    Teaser pic of "Sonic" movie pretty dang weird

    This is seriously one of the dumbest fucking things I've ever seen.
  3. Scuba Steve

    Cacowards 2018 - 25 Years of Doom

    December 10th marks the 25 year anniversary of the game that brought us together and binds us like some wacky adhesive. With that comes the inevitable annual Doom award ceremony, The Cacowards. This might just be the most robust and thorough Cacoward ceremony in the entire 15 year history of the awards, so enjoy the mod winners, tributes, and factoids brought to you by one hell of a dedicated crew. Let the shoulda-coulda-woulda Cacoward flamewar commence!
  4. Scuba Steve

    Top 25 Cacoward Snubs

    Biggest snub: Tormentor667 not receiving "Creator of the Year" in 2007.
  5. Scuba Steve

    Cacowards 2018 - 25 Years of Doom

    That was intentional. It came out so close to the deadline, it felt a disservice to shoehorn in a comment about the project. Expect to read more about it (and the hopefully soon to be released episodes 2 & 3) next year.
  6. Scuba Steve

    Cacowards 2018 - 25 Years of Doom

    The perks of being a registered member at the time of release...
  7. Scuba Steve

    [v 0 .95] Doom Neural Upscale 2X

    The weapon sprites need some cleanup. Because they occasionally have back to back sprites with minor alterations, it looks really jarring when some of the randomness from the upscaling process causes jittering around the outside of the sprite. This is most obvious in the chainsaw attack frames, but can be seen in the BFG a bit and the super shotgun muzzle flash. The upscaling also really highlights the incorrect rocket launcher muzzle flash frame. Maybe pulling a few of the sprites from the Doom 2 Minor Sprite Fix project would fix this problem. The large fonts could use a little edge cleanup and small animated items like the armor bonus could use a little close attention to make the animations less jarring, but overall it's unbelievable. Nitpicks aside, this is one of the most impressive undertakings I have ever seen for Doom. I simply can't wrap my head around how the process is able to "recover" so much information from the low resolution sprites. This project is the closest thing we will ever get to a legitimate "Doom Remaster." I played for a while and everything felt like I was playing classic Doom, but when I would take a moment to get close to sprites or textures, it was incredible to realize there was twice the amount of visual data... unlike previous upscales that completely changed the textures or made them simply blurry. Great work! Edit: Thinking about it... this project, coupled with the minor sprite fix and some of the weapon animations from smooth doom, would be one hell of a remaster. Also, the upscaled plasma projectile wreaks havok on GZDoom's wall decal. The end skull switch on map30 moves to the right when you press it.
  8. 2018 will be the 25th anniversary of Doom... so let's get the ball rolling on the great stuff that will appear in next year's Cacowards. For those unfamiliar with the "nomination" process, here are some tips... If you play something you find particularly fun, beautiful, clever, or mind blowing... mention it! Post the name and author of a project and a link to its download This thread is merely a place to mention outstanding works of Doom. Keep conversations about projects to a minimum Winners are not chosen by the number of "likes" or the amount of times the project is "nominated" - Judges use the thread to find projects worth playing and decide winners based on personal preferences. Happy Dooming!
  9. Scuba Steve

    Doom 3: Phobos

    What the fuck, Minnesota didn't join the Commonwealth!?
  10. Scuba Steve

    Doom 3: Phobos

    Whoa... I don't know if this bothers anyone else, but the first time I called Samantha, her picture that appeared onscreen REALLY broke the immersion of the game for me. Everything is Doom models or photographs up to this point and then I'm hit with a comic book illustration. It created this real sense of discomfort for me. It would be much better if it was a photograph of a doom community member or a stock image of a woman made to be low res or photoshopped to look like the clothes resemble her comic appearance... it's just so out of place with the rest of the game.
  11. Scuba Steve

    Doom 3: Phobos

    Holy fucking shit.
  12. No, I think that's fine, just don't make a big stink about it. I think a similar policy was in place regarding news submissions years ago; you can submit an article about your own project, just keep it objective and simple.
  13. Scuba Steve

    New locations - concept art discussion

    The UAC is merging demon tech and biology with aliens to create alien demon hybrids. Basically the plot of Action Doom.
  14. Holy shit! There's a reference to the 'Brave Little Toaster' in there!
  15. Scuba Steve

    Action Doom 2 on modern (G)Zdooms

    No, Jon is right; Action Doom 2 is broken in modern hardware ZDoom ports. There are tons of rendering errors, ESPECIALLY in the Phylex Tower levels. I have a laundry list of fixes saved in a document for a 2.0 AD2 release, but I don't know where I can find the time or the help to do it... it's been so long I don't have the necessary skills to fix the errors. Ralphis and I spoke about releasing a version for Steam with all the bug fixes and removal of some copyrighted elements but, again, we ran out of time. Also he's a piece of shit Eagles fan.
  16. No... but it's probably a good idea we stopped using the trophy of a Cacodemon with a huge, blurry member.
  17. The whole Luke death was so utterly pointless... it's like they tried so hard to shoot down everyone's fan theory, they forgot to make a good story. "Luke is going to die... figures" "Oh snap, it was a force projection!" "Oh... he dies anyways." The most wasted, useless death possible. And my sister pointed out that Po Dameron is the exclusive reason that ALL the rebels died in their secret escape. If he had followed the chain of command, EVERYONE would be alive... but then Everyone forgives him and there will be no mention of his failed leadership in the next film.. "Poe is such a leader now!!"
  18. Scuba Steve

    Cacowards 2017 discussion (24 years)

    You'd run into the same problem that arose this year; there often aren't enough projects from a small community to even have a nomination. Everyone discussed a "best music" award, but there ended up being like two tracks nominated. Most years there is probably a single horror themed map, or a single story-driven experience. The community is too small and there aren't enough releases to warrant expanded categories like that. The first mention of a "gameplay" mod as an award winner was Zen Dynamics in 2006, and it would be another four years before the gameplay award became an actual staple of the Cacowards.
  19. I think this thread should be stickied, too
  20. Scuba Steve

    Cacowards 2017 discussion (24 years)

    Assuming you're going to release a final version complete with all 3 episodes and probably numerous gameplay fixes, one idea was to ghost-edit the award to describe the entire project... kind of how Lord of the Rings didn't receive awards until Return of the King. I seem to recall a sidebar was going to mention all the sequels released this year, but it was not written in time.
  21. Scuba Steve

    Cacowards 2017 discussion (24 years)

    The illustration was done by an artist Tudor Golu who went by the oh-so-quaint moniker, 'Metalpiss.' As done in 2015, I would have requested his permission to use his artwork, but he died two years ago and there was no one to contact about using his work. I did the title and banner layout, but I can't take credit for Tudor's work.
  22. Scuba Steve

    Cacowards 2017 discussion (24 years)

    There's a certain beauty to the simplicity of "10 best projects" and "10 good runner-ups." There's already a new code award, an expanded gameplay and multiplayer set of award, the Espi, Machaward, and the sidebar items like "promising newcomer." I think the awards lose something if it expands to encompass a dozen other things as well because "this is also deserving." There will never be an expanded number great enough to make everyone happy because something will always lose.
  23. Scuba Steve

    Cacowards 2017 discussion (24 years)

    25 Years of Doom: Stranger Things Contest
  24. Scuba Steve

    Cacowards 2017 discussion (24 years)

    The Castlevania project was neat... but it's not particularly fun to play. Looking up at candles on the walls while simultaneously jumping and trying to whip them is really dull. The Doom engine isn't well equipped to handle melee combat. Trust me, I know.
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