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Scuba Steve

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Everything posted by Scuba Steve

  1. A missed opportunity for "Earth, Wind and Fire."
  2. Scuba Steve

    best dos games?

    Monster Bash
  3. Scuba Steve

    who could officially approve a wad from moral aspects

    Why is it so hard for people to police their own work? I know this question was asked in bad-faith, but here, I'll help you... Does your project involve a marginalized group of people who have, historically, been treated unfairly (women)? If it does, are those people displayed in ways that reinforce stereotypes about them (eg. topless women). And finally, do you perpetrate violence against them (Are they enemies you have to kill or attack). If you can avoid all 3 of these, nobody is likely to care. You can have female enemies in a game, you can have topless females in a game, but you're going to draw a lot of flack for a game where you barge into a strip club and beat up topless women.
  4. Scuba Steve

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    You should push out bug fixes and removal of tenuous material before pushing a release with a large, new feature.
  5. Falling asleep in the sun with a cold beer.
  6. Scuba Steve

    Widescreen Assets Appreciation Thread

    https://forum.zdoom.org/viewtopic.php?f=46&t=67843&start=120#p1148177
  7. Scuba Steve

    Dynamite Duchess

    The standalone works fine, but the pk3 version has real issues. It doesn't work properly with Doom 2 or Hexen, even when running as an iwad. Also, artwork for 'Pause' is missing.
  8. Scuba Steve

    Dynamite Duchess

    The protagonist doesn't talk about COVID, but when you play this project, remember you're in a "Castle Quarantine" where "mommy and daddy" keep you safe from the "tyrannical governor" who wants to kill you. It's all pretty ham-fisted and I spent my time rolling my eyes instead of using them to admire the gorgeous artwork. And before any crybitches whine about "Why r u being political" remember, this project was explicitly designed with a political subtext; the author wanted to express his opinions about lockdowns and quarantines by choosing to insert them into his project, so here we are, talking about politics instead of Dynamite Duchess. That's on Impie, not me.
  9. Scuba Steve

    Dynamite Duchess

    Cool.
  10. Scuba Steve

    Dynamite Duchess

    When people download the latest Doom TC masterpiece—which just happens to be simply adorable—they often think to themselves, "You know what this TC was missing? Needlessly shoehorned political opinions."
  11. I actually wouldn't be surprised if one of the most expensive aspects of producing Doom was contracting Gregor Punchatz. Ivan's boxart probably wasn't cheap, either.
  12. Scuba Steve

    Do profile pictures change your perception of a user?

    I judge you based on your registration date.
  13. Scuba Steve

    Fat Reward & Ticket Home | My Farewell (all Chapters online)

    Hay guys, what's up?
  14. Scuba Steve

    Fat Reward & Ticket Home | My Farewell (all Chapters online)

    I'm almost 40, I can't handle this level of drama anymore, I'm done. Consider this my departure from Doom.
  15. Scuba Steve

    Widescreen Assets Appreciation Thread

    @Graf Zahl this thread seems to indicate your hash idea for implementing widescreen art might be a good one.
  16. Scuba Steve

    Vanilla Doom smooth weapons

    Smooth Doom has terrible animations, so I made changes to this version which has better timing and some altered frame artwork. It's more dynamic and hews closer to the durations and animation of the original game. I'm guessing that's why it doesn't work.
  17. Scuba Steve

    Widescreen Assets Appreciation Thread

    Proper Master Levels and Syringe can both be found here.
  18. Scuba Steve

    How do you pronounce the word "Cacoward?"

    Since their inception in 2004, I have always spoken the name as "cake-o-wards." As the progenitor of the awards, this is the correct answer and anything else in this thread is incorrect.
  19. Scuba Steve

    [Mapping Contest] 10 Years of Doom - Winners Announced

    Can I just say, I clearly made a map to be a cheeky joke, but it was fun to open Doom Builder after almost a decade of inactivity and relearn how to map. Making my map was the most bizarre arthouse thing I have ever done; every element of the map revolves around trying to generate different sounds and a layout built around the notion that the player will never see anything. I had absolutely no idea what to expect watching someone play a map blind, but when Tarns successfully completed the first of 3 blind arenas using a hand-sketched map that looked similar to the actual map, I felt like I had accomplished the goal I set out to do. Now, normally I love watching Tarnsman lose his shit and shout profanities on his stream, but when he struggled with the 2nd arena, I felt like I had failed the experiment because what I thought would make sense was apparently too confusing--this despite the fact that playtesting had seemed to indicate the final two arenas were easier to navigate than the first. Watching the final stream revealed a lot of quirks that could be implemented to avoid frustrations in a 1.1 release... but I don't really think this concept has much life in it beyond the initial concept.
  20. Scuba Steve

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    The last level of the game is probably one of the best action levels in the entire project.
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