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Scuba Steve

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Everything posted by Scuba Steve

  1. Scuba Steve

    The Thing you can’t Defeat - Ultimate Doom WAD for GZDOOM - [8 maps]

    Love the concept, but I wonder if the ending with e1m8 is a little too abstract? I wasn't originally sure if what I was experiencing was intentional. I had to open the map in an editor to confirm my suspicions.
  2. Scuba Steve

    Megalyth Brendt Pantley R.I.P

    Would you, please? I'm sure your family has a lot of expenses right now and I'd love to help out. So sorry to hear about your loss... From the person I knew here, I'm sure he was a wonderful partner and father.
  3. Scuba Steve

    Widescreen Assets Pack and Appreciation Thread

    The unity port doesn't support 21:9, it has to be resized to 16:9 or 426x200.
  4. Scuba Steve

    [v1.0.0] Vesper - MBF21 Showcase Mod

    I think this wad is now compatible with the most recent 4.8.2 release of GZDoom.
  5. Scuba Steve

    Vanilla Doom smooth weapons

    Updated the file; now includes the decorate lump from the original vanilla smooth wad that fixes the chainsaw bug in ZDoom. There are still some weird visual problems with ZDoom because it has some of the worst dehacked support so you're better off using the decorate variant specifically for GZDoom. Is there a way to account for this? What causes this? It would be interesting to know if the prior vanilla smooth weapons I tweaked desynchs or if there is something unique about the dehextra version.
  6. Scuba Steve

    Vanilla Doom smooth weapons

    DEH Extra Smooth Weapons I completely rewrote the smooth weapons to now take advantage of DEHExtra... no more stealing frames and code pointers from other entries, this works with any port that supports DEHExtra. Tested with vanilla and no desynchs with demos... however, complevel9 (boom2.02) fails occasionally and I can't figure out why. Maybe someone can figure it out.
  7. Scuba Steve

    Action Doom 2: Urban Brawl Reloaded

    Yeah, the glass sound was fixed. As for the Zandronum autoloader, I don't know.
  8. Scuba Steve

    Action Doom 2: Urban Brawl Reloaded

    It’s time for action! The original first-person beat-em-up is back and punching above its weight. Urban Brawl has been remastered for 2021; the same great mod you remember now features a host of quality-of-life updates, bug-fixes and graphical enhancements. Urban Brawl: Reloaded is available now, but first, what’s new in this rerelease? Features Time to up the ante – Urban Brawl now features a robust set of fighting mechanics which were not possible with ZDoom in 2008. Unleash a devastating new uppercut on your enemies, slam the ground to give yourself some breathing room, or grab your foes and toss them into one another. It ain’t easy being GZ – Urban Brawl has been completely overhauled to take advantage of modern hardware acceleration. Originally released for ZDoom, Urban Brawl: Reloaded runs properly in Vulkan and OpenGL—no more software hacks! Don’t have time to play with myself – Fire up GZDoom or Zandronum and play competitively or cooperatively. Urban Brawl is multiplayer compatible. While GZDoom is the preferred port, Zandronum is available for those looking for an online experience with client-server capabilities. Join three other friends and punch, kick, and bash your way through the Urban Brawl co-op campaign or merceless bludgeon them in deathmatch in one of these Zandronum servers... [TSPG] Action Doom 2: Urban Brawl co-op Hard [TSPG] Action Doom 2: Urban Brawl Survival Normal [TSPG] Action Doom 2: Urban Brawl Deathmatch Back on track – Brawl-out to new music by the original composer, Ralphis. So two thousand and late – In addition to new mechanics, you’ll also enjoy ultra-widescreen compatible cutscenes, visually retouched maps, and a brand new boss encounter replacing the often maligned topical humor from the mid 2000s! An inside snow-job – Dead of Winter has also been updated to work properly and is now included with the base game. Download Urban Brawl: Reloaded is a stand-alone iwad for GZDoom. Unpack the zip file into your GZDoom directory and simply select ‘Action Doom 2: Urban Brawl’ from the launcher menu. Download from the idgames archive Download Urban Brawl: Reloaded But that's not all! The original commercial bonus material has also been repaired and is available as well. While not a part of the main game, this material can be loaded separately by dragging the file onto the GZDoom exe and running ‘Action Doom 2: Urban Brawl.’ Download from the idgames archive Download Bonus Content Credits Sluggard: Programming & support for the 1.2 release. Wrote the new weapon, enemy, and combat code. Cleaned up countless errors in the wad from the conversion to GZDoom and added multiplayer support. Isle: Original programming support - Responsible for the 1.0 and 1.1 releases Cyb: Early programming and decorate support Manc: Voice acting and web hosting Ralphis: Original music for 1.0 release + additional rerelease tracks Darknation: Writing Screenshots
  9. Scuba Steve

    AI Generated Title Screens

    Playing around with Neutral Blender yields some pretty bizarre results. Inputting classic megawad names generates images that look strikingly like a cheap Wizard Works add-on... Action Doom Alien Vendetta Ancient Aliens ...Technicolor Antichrist Box
  10. Scuba Steve

    Selaco; an original "boomer shooter" that runs on GZDoom

    From the developers discord: "done"
  11. Scuba Steve

    The worst movie you seen

    30 Minutes or Less What an unbelievably boring and shitty film. Our group walked out of the movie roughly halfway through and just went to the bar next door to start drinking.
  12. Scuba Steve

    Doom Neural Upscale 2X [v 1.0]

    This looks like a problem related to the new GZdoom widescreen assets, which is why I asked. If you are using GZdoom, make sure that the "widescreen artwork" is unchecked in the launcher... The new assets change the size of episode 3 animated elements which causes problems when they are replaced.
  13. Scuba Steve

    Doom Neural Upscale 2X [v 1.0]

    You're using GZdoom with the included widescreen assets, correct?
  14. Scuba Steve

    How the cacowards work (derail)

    The names of the award members are listed in the invocation every year. Also, the name of the individual writer appears below each article.
  15. You're posting in a nomination thread and whining about a nomination?
  16. It's all a little muddled... but a lot of it is dependent on what the author says. Regarding Sunder, I recall Gazebo leaving everyone with the impression that was he would finish it... but it just ceased production. There was never a definitive time we could point to and say "This was the finished product" because we had no idea that there would be no more progress. Elementalism on the other hand, as @Bauul has explicity stated, should be viewed as two distinct projects with the first being seen as "Chapter 1." I guess that's the difference; does the author view their work as a "complete" experience. Blade of Agony is probably a more contentious case... they released new standalone chapters, but always talked about "the final release" and the assumption was always that they were building to something more grand... since torm was always posting updated screenshots featuring upgrades that would be found in the 'final build.' We just decided that, after Episode 1, to consider that award a post-hoc justification for everythign they had accomplished.
  17. Scuba Steve

    Vanilla Doom smooth weapons

    I've got a DEHEXTRA version being tested right now to make sure it stays vanilla compatible and doesn't break demos.
  18. Scuba Steve

    Widescreen Assets Pack and Appreciation Thread

    Had these sitting on my HDD for a long time... decided to just finish them quick and throw them out there. Hell to Pay Perditon's Gate
  19. Scuba Steve

    How are Cacoward Winners Decided?

    Also, there's not enough room under my username for three Cacowards, bitcheeees!
  20. Scuba Steve

    How are Cacoward Winners Decided?

    I hate that idea. It turns the awards from a celebration of accomplishments into a status symbol lionizing individuals.
  21. This seems like an oversight. I could not get flats to load until I read this comment... whatever is causing this should probably be rectified.
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