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Scuba Steve

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About Scuba Steve

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  1. Action Doom 2 on modern (G)Zdooms

    No, Jon is right; Action Doom 2 is broken in modern hardware ZDoom ports. There are tons of rendering errors, ESPECIALLY in the Phylex Tower levels. I have a laundry list of fixes saved in a document for a 2.0 AD2 release, but I don't know where I can find the time or the help to do it... it's been so long I don't have the necessary skills to fix the errors. Ralphis and I spoke about releasing a version for Steam with all the bug fixes and removal of some copyrighted elements but, again, we ran out of time. Also he's a piece of shit Eagles fan.
  2. No... but it's probably a good idea we stopped using the trophy of a Cacodemon with a huge, blurry member.
  3. The whole Luke death was so utterly pointless... it's like they tried so hard to shoot down everyone's fan theory, they forgot to make a good story. "Luke is going to die... figures" "Oh snap, it was a force projection!" "Oh... he dies anyways." The most wasted, useless death possible. And my sister pointed out that Po Dameron is the exclusive reason that ALL the rebels died in their secret escape. If he had followed the chain of command, EVERYONE would be alive... but then Everyone forgives him and there will be no mention of his failed leadership in the next film.. "Poe is such a leader now!!"
  4. Cacowards 2017 discussion (24 years)

    You'd run into the same problem that arose this year; there often aren't enough projects from a small community to even have a nomination. Everyone discussed a "best music" award, but there ended up being like two tracks nominated. Most years there is probably a single horror themed map, or a single story-driven experience. The community is too small and there aren't enough releases to warrant expanded categories like that. The first mention of a "gameplay" mod as an award winner was Zen Dynamics in 2006, and it would be another four years before the gameplay award became an actual staple of the Cacowards.
  5. I think this thread should be stickied, too
  6. Cacowards 2017 discussion (24 years)

    Assuming you're going to release a final version complete with all 3 episodes and probably numerous gameplay fixes, one idea was to ghost-edit the award to describe the entire project... kind of how Lord of the Rings didn't receive awards until Return of the King. I seem to recall a sidebar was going to mention all the sequels released this year, but it was not written in time.
  7. Cacowards 2017 discussion (24 years)

    The illustration was done by an artist Tudor Golu who went by the oh-so-quaint moniker, 'Metalpiss.' As done in 2015, I would have requested his permission to use his artwork, but he died two years ago and there was no one to contact about using his work. I did the title and banner layout, but I can't take credit for Tudor's work.
  8. Cacowards 2017 discussion (24 years)

    There's a certain beauty to the simplicity of "10 best projects" and "10 good runner-ups." There's already a new code award, an expanded gameplay and multiplayer set of award, the Espi, Machaward, and the sidebar items like "promising newcomer." I think the awards lose something if it expands to encompass a dozen other things as well because "this is also deserving." There will never be an expanded number great enough to make everyone happy because something will always lose.
  9. Cacowards 2017 discussion (24 years)

    25 Years of Doom: Stranger Things Contest
  10. Cacowards 2017 discussion (24 years)

    The Castlevania project was neat... but it's not particularly fun to play. Looking up at candles on the walls while simultaneously jumping and trying to whip them is really dull. The Doom engine isn't well equipped to handle melee combat. Trust me, I know.
  11. Cacowards 2017 discussion (24 years)

    Opinions of Lilith seem to have no separation between "technical marvel, brilliant, one of the most amazing projects in a decade!" and "what the hell is this trash?" It's really love it or loathe it. But that's the fun of the Cacowards. If you knew what was coming every year, there would be no excitement.
  12. 2018 will be the 25th anniversary of Doom... so let's get the ball rolling on the great stuff that will appear in next year's Cacowards. For those unfamiliar with the "nomination" process, here are some tips... If you play something you find particularly fun, beautiful, clever, or mind blowing... mention it! Post the name and author of a project and a link to its download This thread is merely a place to mention outstanding works of Doom. Keep conversations about projects to a minimum Winners are not chosen by the number of "likes" or the amount of times the project is "nominated" - Judges use the thread to find projects worth playing and decide winners based on personal preferences. Happy Dooming!
  13. Cacowards 2017 discussion (24 years)

    Cacowards 2017 Special thanks to Alfonzo, Dew, Terminus, DoTW, kmx, Demon, Jabba, Ling and all the other members of the community who contributed their time to keep this tradition alive. The awards really do get better every year. Without further ado, it's time to begin the time-honored Cacoward tradition of complaining about the nominations.
  14. Does nobody else think the environments and animations are a bit stale?