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AwakeOnPhobos

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About AwakeOnPhobos

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  1. I just noticed that the HUD is the exact same shape and design as that thing hanging from the ceiling in the hub map. Not sure if it has any significance beyond that, but that's a cool little detail!
  2. Everything about this is looking so ridiculously good, it's unbelievable. Just putting the hub map shots side by side with the starting point of E1M1 and thinking about how far Doom has come is awe-inspiring. Thank you to everyone involved in this project for proving that this game can still leave me speechless after 25 years of playing it.
  3. Literally went "holy shit" at the first screenshots, then just devolved into incoherent noise by the time I got to the bullet hell gif. Hats off to everyone involved in this project, you're doing incredible work.
  4. AwakeOnPhobos

    The Age of Hell (megawad)

    I really like how cold these screenshots feel, for lack of a better word. The grey brutalist architecture and ice blue highlights make for a unique combination. The new weapon looks absolutely badass, which should come as no surprise from the author of Hell-Forged. When you say "one of the new weapons", does that mean the entire arsenal is getting the Amuscaria treatment?
  5. AwakeOnPhobos

    [IDGAMES RELEASE] Alienated - 10 levels for GZDoom

    Just realized I mentioned this project in the Cacowards thread, but forgot to post in here. Echoing what other people have already said, this is a beautiful mapset with fun, balanced gameplay and using the AA textures to create some very striking visuals. Definitely one of my favorite releases in 2019!
  6. AwakeOnPhobos

    The Age of Hell (megawad)

    Looks like someone's been playing Control recently :D I was thinking that the architectural style of the Oldest House would be a perfect fit for Doom maps during my playthrough, and this screenshot certainly is proof positive of that. Great work as always, hype levels for this project keep going up and up.
  7. AwakeOnPhobos

    Cacowards 2019 Mentionation Thread

    + Alienated by Lorenz0 for its combination of gorgeous maps, underused Ancient Aliens texture set and just plain fun gameplay.
  8. AwakeOnPhobos

    The Age of Hell (megawad)

    That looks very different and like a definite upgrade over the old Map01 screenshots in the second post of this thread. Are you planning on reusing any ideas or architecture from the old maps when making the new ones?
  9. AwakeOnPhobos

    The Age of Hell (megawad)

    That is one sexy titlepic. The font reminds me of old MS-DOS adventure games for some reason, which is awesome. I've watched you work on this map and while the screenshots are impressive enough on their own, there's no way they can ever fully do it justice, considering all the crazy lighting/script wizardry you've shown off on stream.
  10. AwakeOnPhobos

    Cacowards 2019 Mentionation Thread

    Eviternity and OTEX have already been mentioned loads, and rightly so. They are both outstanding works and essentially what brought me back to Doom after a lengthy absence. Another release that absolutely floored me with the sheer scale and attention to detail in its levels is The Slaughter Spectrum by @Bridgeburner56.
  11. @Bridgeburner56 That's more or less what was happening, only the crowd wasn't very happy to be surfed D: Also, I forgot to mention this in my previous post: you were asking for bug reports on Erosion and on my first run, after I'd lifted the pillar blocking the exit portal with the yellow keycard, the level would not end no matter how many times I ran over the trigger lines. I tried it again just now, idclipping up onto the platform and giving myself the keycard and it worked without problems. Not sure if there's something later in the level that causes it to mess up or if I was just unlucky the first time. I'm on GZDoom 4.1.2 with a few mods like Nashgore and Smooth Weapons that shouldn't really interfere with this kind of thing.
  12. Just finished Collateral Damage, and of course it wouldn't be (partly) a Bridgeburner map without a monster count of 1600+ to greet you upon arrival. Great architecture and solid, difficult slaughter gameplay. The final arena almost gave me a heart attack, as I (kind of spoilerish if you haven't played the map yet) Good stuff!
  13. Well, this is a nice surprise. I didn't have this project on my radar at all, but Map02 (Technical Difficulties) alone is worth the download already. Gorgeous infested techbase map with superb lighting and a great sense of progression throughout. If the rest of the maps is anywhere close to this in quality, I'd say we have a serious Cacoward contender here.
  14. I was watching your stream when you started on this map and it was quite fascinating to see something like this being made from scratch. Not to mention that your command of GZDB comes awfully close to wizardry to someone who knows virtually nothing about mapping. Very impressive stuff!
  15. AwakeOnPhobos

    [WIP Standalone] Supplice

    Love the color scheme and the textures in all of these shots, definitely going to keep an eye on this project.
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