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About AwakeOnPhobos

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    Warming Up

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  1. AwakeOnPhobos

    Cacowards 2019 Mentionation Thread

    + Alienated by Lorenz0 for its combination of gorgeous maps, underused Ancient Aliens texture set and just plain fun gameplay.
  2. AwakeOnPhobos

    The Age of Hell (megawad)

    That looks very different and like a definite upgrade over the old Map01 screenshots in the second post of this thread. Are you planning on reusing any ideas or architecture from the old maps when making the new ones?
  3. AwakeOnPhobos

    The Age of Hell (megawad)

    That is one sexy titlepic. The font reminds me of old MS-DOS adventure games for some reason, which is awesome. I've watched you work on this map and while the screenshots are impressive enough on their own, there's no way they can ever fully do it justice, considering all the crazy lighting/script wizardry you've shown off on stream.
  4. AwakeOnPhobos

    Cacowards 2019 Mentionation Thread

    Eviternity and OTEX have already been mentioned loads, and rightly so. They are both outstanding works and essentially what brought me back to Doom after a lengthy absence. Another release that absolutely floored me with the sheer scale and attention to detail in its levels is The Slaughter Spectrum by @Bridgeburner56.
  5. @Bridgeburner56 That's more or less what was happening, only the crowd wasn't very happy to be surfed D: Also, I forgot to mention this in my previous post: you were asking for bug reports on Erosion and on my first run, after I'd lifted the pillar blocking the exit portal with the yellow keycard, the level would not end no matter how many times I ran over the trigger lines. I tried it again just now, idclipping up onto the platform and giving myself the keycard and it worked without problems. Not sure if there's something later in the level that causes it to mess up or if I was just unlucky the first time. I'm on GZDoom 4.1.2 with a few mods like Nashgore and Smooth Weapons that shouldn't really interfere with this kind of thing.
  6. Just finished Collateral Damage, and of course it wouldn't be (partly) a Bridgeburner map without a monster count of 1600+ to greet you upon arrival. Great architecture and solid, difficult slaughter gameplay. The final arena almost gave me a heart attack, as I (kind of spoilerish if you haven't played the map yet) Good stuff!
  7. Well, this is a nice surprise. I didn't have this project on my radar at all, but Map02 (Technical Difficulties) alone is worth the download already. Gorgeous infested techbase map with superb lighting and a great sense of progression throughout. If the rest of the maps is anywhere close to this in quality, I'd say we have a serious Cacoward contender here.
  8. AwakeOnPhobos

    [WIP] Elementalism - a 32-map UDMF megawad

    I was watching your stream when you started on this map and it was quite fascinating to see something like this being made from scratch. Not to mention that your command of GZDB comes awfully close to wizardry to someone who knows virtually nothing about mapping. Very impressive stuff!
  9. AwakeOnPhobos

    [WIP] Supplice

    Love the color scheme and the textures in all of these shots, definitely going to keep an eye on this project.
  10. AwakeOnPhobos

    [WIP] Elementalism - a 32-map UDMF megawad

    This is looking better and better with every update you post. Incredible scenery and architecture and now an original soundtrack as well? I can say without hesitation that I'm looking forward to this more than most AA or AAA games that are being released these days. Keep up the amazing work!
  11. AwakeOnPhobos

    REFRACTED REALITY (formerly Infinite Void)

    Super excited to play this! Is it still coming out tomorrow?
  12. AwakeOnPhobos

    [WIP] Elementalism - a 32-map UDMF megawad

    I just came across this project randomly on ModDB and, after picking my jaw back up off the floor, ended up here in an attempt to find out more about it. Judging from the screenshots, this might be the single most impressive thing I've seen in 25 years of playing Doom. Some of these environments look absolutely stunning and I can't even begin to imagine the amount of work that one map of this caliber would require, let alone an entire megawad's worth.