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BeeWen

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Everything posted by BeeWen

  1. BeeWen

    Relyctum.wad

    This project has received a full 32 set of maps. There are little things left like text and some level names. The link has been updated, testing is required)
  2. BeeWen

    Partisan - Boom Compatible Megawad

    Thoughtful tactics cannot be in crowds of monsters and objects scattered everywhere. This is the choice of the player himself, who is limited on the linearity of these maps. The mechanics of the level are poorly expressed, the external design is generally zero (as well as texture offsets). The author especially failed to achieve sector heights on the borders of adjacent sectors in open places. It would be incredibly difficult to divide such places and make additional sectors on the sides, giving volume to the landscape environment.
  3. BeeWen

    Partisan - Boom Compatible Megawad

    If you add the qualities of the visual geometry of the maps, including the correct texturing, then there may be chances. In its current form, this set of several levels remains a common fake of a novice mapper. Based on the name "partisan", there is a semantic connection between the face in the hat on the status bar and the abundance of Nazis.
  4. Players play in different ways. Limit yourself the space for movement is not a very smart solution and chicken here too much. Especially when the rooms are filled with enemies suddenly and everywhere. Therefore, you need to try to provide for different solutions without breaking the game, which is certainly difficult.
  5. The problem is not in the port version. The doll should go after the first sector, which goes down after the take of shotgun. If the ball does not take, the doll does not go further.
  6. Map 12 closes the player if you go right away from the start in the room with a rocket. Switch works Tag 40, but voodoo remains locked. Map 14 has a problem with the entrance back to the hall with Mastermind, because the switches on the keys work once.
  7. BeeWen

    THT: Threnody - released!

    And at the same time make it better to work a height transfer in the 4th map. Found the lower sector, which is underwater.
  8. In the remake, the music tracks are sure to match the style of the levels. The design and external design were specially adapted for them. If only the format of the tracks will be of better quality, then I am not against this addition. But they themselves must be in their places. By the way, after some time it became necessary to fix some game errors, along the way to improve the game process. On loss of running ability at 50%, a compromise is made to 25%. https://yadi.sk/d/5Gv_NXhZTGztRQ
  9. BeeWen

    Over 32-map megawads?

  10. BeeWen

    Relyctum.wad

    The work reached the 30th map, it remained the last one until the final assembly in the classic format. After that, it remains to put in order the names of the levels and other documentation. For now, tests are needed, thanks to which many minor faults have already been fixed at other levels.
  11. BeeWen

    Doom Pictures Thread 2020

    The sky perfectly conveys the tropical atmosphere.
  12. BeeWen

    Doom Pictures Thread 2020

    What prevents the texture lines from fitting to the sector boundaries? Or vice versa.
  13. BeeWen

    Relyctum.wad

    The final version with a full set of levels will have an info file with project resources. and MIDI including. But some of the tracks are taken from anonymous collections and are simply numbered. Completed construction of map number 25. The volume is relatively large, the attempt to combine organic with techno style is clearly not new, but I hope my version deserves attention. @haruko haruhara Will the video continue to the next levels?
  14. This ability to change the speed of movement depending on the state of health is used in thematic WADs, as it has the ability to be recorded in a script. The same applies to various active surfaces. For example, in the "Voyager" project, I used viscous and slippery floors. This trick is aimed at a greater survival in the role of a traveler in different worlds....
  15. For the "regime of realism" you need a more detailed gradation of damage 100, 75, 50, 25, 10, 5 The result is already a simulator.
  16. The idea of slowing down when losing health should provide another plane in the game range. Closer to realism, but it was supposed that there would be a problem with speedrunners. But there is a way out to play better.
  17. To remove running loss you need to open the "decorate" file and delete the line Player.runhealth 50 in the player’s properties.
  18. 4everDoomed Very grateful for the great answer. Small flaws will be removed in the final version of the project. Most cards have more than one way to play, I tried to make them more than once. I myself was interested in building it and looking at the result.
  19. BeeWen

    PSX DOOM: Fall Of Triton (OUT NOW)

    Yes, this modification with loss of run is an individual property of the addon. The included sounds of monsters are on the levels.
  20. In the latest fresh version, this problem in the exit from the pit was solved. The link in the old topic is in my last post .. I hope the topic author fixes this.
  21. Friends, I am pleased to bring fresh food to people playing the Doom in the form of new projects. I hope this debut step in the UDMF will not be the last.
  22. BeeWen

    PSX DOOM: Fall Of Triton (OUT NOW)

    Ready modification of this project promised by me. A lot of work has been done, the geometry and game mechanics of the maps have been completely improved. Re-texturing and new locations, a new monster and new heaven. Echoes and crushed corpses. Musical tracks are delivered according to the style of levels, new ones are added. I wish you interesting adventures in the world of Triton. Downloads here: https://yadi.sk/d/5Gv_NXhZTGztRQ
  23. BeeWen

    Relyctum.wad

    Thanks for the advice. In the further development of the levels the game will be tougher. Initial maps should not frighten the player with complexity, gradually involving in the process.
  24. BeeWen

    Relyctum.wad

    Thanks for the feedback friends. This project was planned to a standard number of levels -32. Even 31 are ready). It all depends on the time available to work on the maps. The remastering release on "Triton" - PSX conversion from RockHardGamer 45 will take place soon, then it will be possible to get to grips with this project.
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