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BeeWen

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Everything posted by BeeWen

  1. BeeWen

    Relyctum.wad

    Hi! I represent to your attention a new episode that replaces the first standard Dooм2. The levels gradually introduce the player into a dangerous world of death by showing ways of survival and success in it. In construction were used only the basic resources, with the exception of textures of the sky and MIDI music. It provides standard actions only, no voodoo conveyors and transfers no. This is my sample mapping, utilizing just-water resources, in order to complicate the challenge to build a playable product under Dooм2. How I succeeded, you be the judge. In any case I wish you a boring game and a festive mood! For games recommended Probum+ complevel 9. Link: https://yadi.sk/d/_sLlP8U73QHsrS Screens:
  2. All these maps are passed to the finish line without irreversible situations. It's about the player's attentiveness and desire to explore the mysterious world of Triton II.
  3. For me, DOOM is a brilliant game and a creative platform that allows you to implement many different ideas and their embodiments. My task was not to leave a bright mark in the gaming community, the main thing is that the players were interested in adventures on these maps. Not Jabba correctly described the order of development of the storyline and most of the original solutions on these collections. Although I tried to create as few "switchhunting" situations as possible, but large maps have the same amount of research. I am grateful for the evaluation of my work and will try to continue to please the community with such creativity.
  4. iddqd is a permanent version, which is a constantly updated link. 40 - 32 full-time, 8 bonus. In some of the descending reservoirs in other bonus regions.
  5. The ancient WAD, which was the source for this conversion, once served for me the goals of learning new horizons in mapping. After a long time, having studied the standards of modern game construction, I had to take a fresh look at what once seemed so advanced, the creation of the master. Now, in order to pull it out of oblivion, the idea came to refine it, creating something completely new on its basis. At the same time applying the experience and skill accumulated over the entire time of working with editors. So, at the moment I present the first working version, which has 32 levels. Almost all of the original maps have been redesigned and supplemented to create a more convenient gameplay. Various sky boxes and many new textures are combined with sounding steps on surfaces and background noises. The color glow of some objects has also been changed, there are new sprites of both enemies and weapons. Music tracks have a suitable style of performance and represent a somewhat abstract side of expression for each maps. The Playlist is located in the archive's readme file. I hope this work will find a worthy place among the fans of the great game and bring them a lot of pleasant time. You need to run on a version of GZDoom not lower than 3.3.2 in which this project was tested. Yandex_Link Google_Link Google_Link_2
  6. Yes, he used some kind of weapon modification of his own, it seems from Doom 64. In addition, his mod has the wrong color dynamic lighting of objects in Greenian , but this does not bother him at all. I have a weapon supplied specifically for this project, I had to draw some sprites myself. Have a pleasant adventure in this world!
  7. BeeWen

    Relyctum.wad

    Many thanks for the help in getting a high-quality game. All problems are recorded and will be eliminated in the final version if possible.
  8. In map 16, the player gains experience by compensating for the damage from this fall with a "berserker" located there. This experience will come in handy in the 28th map, where falling into the canyon will already be deadly. And therefore it will be necessary to find relatively safe ways. Are the maps really that confusing? Nonlinear yes, but all paths have logic and there are no extra places. This is a distinctive feature of all my maps, a carefully verified design. I wish you not to be disappointed and go through this game to the end, I tried to make it interesting.
  9. It is more useful to upload a file to Yandex, it may be slightly updated.
  10. This was made mandatory for public access to the link. But something doesn't really help.
  11. Added another link to Google, from a different profile. Will it work, please unsubscribe. Otherwise, it is quite possible that network providers block access.
  12. A useful thing, in comparison, the result of the work will be visible. The original WAD itself is closer to the Heretic in the setting, which is indicated by its name. This one also has a little charm from the "Shadow Man".
  13. Strange, I've checked this link now, it works fine. Warns only that the file is large and preview is not allowed.
  14. Thank you for the good reviews, I tried to do as well as possible for a good game. Some textures had to be completed manually so that they were better tied to the outside. The same goes for the sounds of some monsters. The levels themselves now have a more player-friendly geometry and a more detailed design in accordance with today's mapping standards.
  15. BeeWen

    Opinions in the Megawad A.L.T.?

    The potential volume of the core of the game allows you to implement various concepts. From research mazes to slaughter extras. Therefore, there are groups of users who prefer different types of gameplay. This is a completely normal practice and your tastes deserve respect.
  16. BeeWen

    Opinions in the Megawad A.L.T.?

    In the final map, the player eventually moves into the artifact itself outside of time and space, so there is no autocard. Finishing the game, returning to the place of his start already dead. But the artifact allows you to start a loop of travel over and over again with the same result.
  17. BeeWen

    Relyctum.wad

    Corrections and testing are being done slowly. It takes a lot of time, you have to take it from other projects.
  18. This map absolutely goes out of the way of the whole project. Because it has a very special game line and requires a lot of costs from the player. Some solutions are exotic, for example, to click on the flashing (tree!) to open the door. A rare player will find the missing blue skull key, an evil mockery. The puzzle with the numbers of the yellow key-skull is generally a quest like in "Myst", but you can't find the inclusion scheme anywhere, like the color scheme of the pillars of the blue key-card. Sorting through 100,000 combinations at random is hardly interesting for most players.
  19. In the first window of map01, you need to put the player's block. In map02, in sector 617, a light corner is left on the floor of the raised tile. In map03, one door works once. Line 260-258 The overall detail is very limited, there are a lot of empty spaces. Lighting is also a lot of work, in narrow tunnels you need to do darkness.
  20. BeeWen

    Relyctum.wad

    galileo31dos01 Many thanks for the help in finalizing this project. The comments will be taken into account and added in the release version.
  21. BeeWen

    [April Fools]TNT: THREEVILUTION [32 Map Megawad]

    I understand that this is a fun project for fans of punk style. But why is the texture pack made so crookedly, with empty slots and a bunch of extra patches? There is no whole piece of the night sky - this is the norm for such projects.
  22. BeeWen

    Relyctum.wad

    Thanks. It will definitely be in the release version after the final testing.
  23. BeeWen

    Relyctum.wad

    Many thanks for participating in the testing. Valuable tips will be implemented in the final version. At the same time, the name of the topic will change slightly. I will wait for comments on the other levels. Have a nice game.
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