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BeeWen

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About BeeWen

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  1. All these maps are passed to the finish line without irreversible situations. It's about the player's attentiveness and desire to explore the mysterious world of Triton II.
  2. For me, DOOM is a brilliant game and a creative platform that allows you to implement many different ideas and their embodiments. My task was not to leave a bright mark in the gaming community, the main thing is that the players were interested in adventures on these maps. Not Jabba correctly described the order of development of the storyline and most of the original solutions on these collections. Although I tried to create as few "switchhunting" situations as possible, but large maps have the same amount of research. I am grateful for the evaluation of my work and will try to continue to please the community with such creativity.
  3. iddqd is a permanent version, which is a constantly updated link. 40 - 32 full-time, 8 bonus. In some of the descending reservoirs in other bonus regions.
  4. Yes, he used some kind of weapon modification of his own, it seems from Doom 64. In addition, his mod has the wrong color dynamic lighting of objects in Greenian , but this does not bother him at all. I have a weapon supplied specifically for this project, I had to draw some sprites myself. Have a pleasant adventure in this world!
  5. BeeWen

    Relyctum.wad

    Many thanks for the help in getting a high-quality game. All problems are recorded and will be eliminated in the final version if possible.
  6. In map 16, the player gains experience by compensating for the damage from this fall with a "berserker" located there. This experience will come in handy in the 28th map, where falling into the canyon will already be deadly. And therefore it will be necessary to find relatively safe ways. Are the maps really that confusing? Nonlinear yes, but all paths have logic and there are no extra places. This is a distinctive feature of all my maps, a carefully verified design. I wish you not to be disappointed and go through this game to the end, I tried to make it interesting.
  7. It is more useful to upload a file to Yandex, it may be slightly updated.
  8. This was made mandatory for public access to the link. But something doesn't really help.
  9. Added another link to Google, from a different profile. Will it work, please unsubscribe. Otherwise, it is quite possible that network providers block access.
  10. A useful thing, in comparison, the result of the work will be visible. The original WAD itself is closer to the Heretic in the setting, which is indicated by its name. This one also has a little charm from the "Shadow Man".
  11. Strange, I've checked this link now, it works fine. Warns only that the file is large and preview is not allowed.
  12. Thank you for the good reviews, I tried to do as well as possible for a good game. Some textures had to be completed manually so that they were better tied to the outside. The same goes for the sounds of some monsters. The levels themselves now have a more player-friendly geometry and a more detailed design in accordance with today's mapping standards.
  13. The ancient WAD, which was the source for this conversion, once served for me the goals of learning new horizons in mapping. After a long time, having studied the standards of modern game construction, I had to take a fresh look at what once seemed so advanced, the creation of the master. Now, in order to pull it out of oblivion, the idea came to refine it, creating something completely new on its basis. At the same time applying the experience and skill accumulated over the entire time of working with editors. So, at the moment I present the first working version, which has 32 levels. Almost all of the original maps have been redesigned and supplemented to create a more convenient gameplay. Various sky boxes and many new textures are combined with sounding steps on surfaces and background noises. The color glow of some objects has also been changed, there are new sprites of both enemies and weapons. Music tracks have a suitable style of performance and represent a somewhat abstract side of expression for each maps. The Playlist is located in the archive's readme file. I hope this work will find a worthy place among the fans of the great game and bring them a lot of pleasant time. You need to run on a version of GZDoom not lower than 3.3.2 in which this project was tested. Yandex_Link Google_Link Google_Link_2
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