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JohnnyTheWolf

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About JohnnyTheWolf

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  1. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    Is E4M5 actually possible on Ultra Violence? I have been playing that level for hours, yet the furthest I have managed to get is the barrel pit trap. :S
  2. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    I have now beaten Episode 3. Pretty good! That Spider Mastermind fight was surprisingly stressful; I died a lot more than I expected to, thought mostly to running out of radiation suits and being unable to get to a medkit in time. Spotted a small typo in the epilogue screen: "existance"
  3. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    In E3M6, the Yellow Skull Key is a bit difficult to get, as it seems located slightly behind the stone pedestal it is supposedly standing on, and as such I have to really hug the wall in order to pick it up. In E3M9, there is a Cacodemon that will not activate and come out of its hiding place:
  4. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    Playing through Episode 3 right now. Still great! Noticed a bad texture alignment in E3M4, near the Computer Area Map secret, though: There is another corner to the left of where I am looking that also has a badly-aligned texture. Finally, I am having trouble finding the last secret in E3M4.
  5. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    In E2M5, there is a slime pit with two Spectres (at least, in UV) in it. I fell in it, but I am not taking any damage and I seem to be unable to escape.
  6. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    How do I get 100% kills in E2M4? That issue aside, great map! On Ultra-Violence, it is neither too hard nor so easy that I am swimming in ammunition.
  7. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    I guess it is no big problem though, seeing how the level and the episode are pretty much over at this point.
  8. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    Okay, I have beaten the first episode. Pretty good! I did not expect E1M8 to be much more of a challenge than its vanilla counterpart! However, I seem unable to get 100% items. I got all the Health Bonuses in the secret area, the Computer Area Map as well as the Soulsphere. What am I missing? Finally, on the nitpicking side, why is E1M8 called "Deimos Gate"? Given the title, I thought the first episode was set on the Moon, not Phobos. Not that it really matters, since the mapset still uses vanilla skyscapes, but I am just curious.
  9. JohnnyTheWolf

    DHMP - Doom High-res Model Project

    It reminds me a lot of the Duke Nukem 3D High-Resolution Pack. I have to agree with Doomenator that the enemies' animation leave much to be desired, although my issue is not so much the stiffness than the fact they now look and even move like parade balloons; even the Cacodemon looks like he is made of air. I also think the Pinky could be made to look a bit meatier. That said, I do think the Cacodemon and the Spider Mastermind models are great and I would be interested to see them used to create higher-definition sprites. The objects and weapons are cool too, although I wish the latters could look a bit grittier; they come across as pristine in their current state.
  10. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    Oh shit, you are right! My bad. In any case, great megawad so far!
  11. JohnnyTheWolf

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    In E1M2*, I was not able to get 100% kills, so I noclipped and I found a lone Shotgunner hiding out of sight in a corner of the soutmost courtyard. *I meant E1M3, of course.
  12. JohnnyTheWolf

    DHMP - Doom High-res Model Project

    Wow! Where can I get this Quake 2 Doom TC?
  13. JohnnyTheWolf

    How would you rework the Arch-Vile?

    I like how Contra Doom handled the Archvile, basically replacing the hitscan attack with a flame trail projectile that can be dodged. I also think there should have been a "lesser" variant of the Archvile ("Vile"?) that focuses mostly on resurrecting dead monsters. If I knew how to make such monster myself, I would probably use Eriance's excellent Hellion sprites.
  14. JohnnyTheWolf

    SIGIL - New Romero megawad for Feb 2019

    Well, I figured that since a lot of Doom tracks are MIDI renditions of popular metal songs, John Romero would have wanted to do that again, only this time with music composed specifically for the occasion.
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