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JohnnyTheWolf

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About JohnnyTheWolf

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  1. JohnnyTheWolf

    Annie: Episode 1 version 1.1 released (11/8/2018)

    Spotted a typo in the ending screen: "they desperately trying" Also, thank you, AL-97, for the video walkthrough!
  2. JohnnyTheWolf

    Community Chest 64

    "Go 64 It"... I see what you did there! :D But I am surprised to see Nevander being involved. Is the Retribution episode on hold?
  3. JohnnyTheWolf

    [WIP] Supplice

    Ah, I see. So it is more or less like the Laptop Gun's secondary mode in Perfect Dark?
  4. JohnnyTheWolf

    [WIP] Supplice

    Does that mean Supplice is going to feature a Heretic/Quake II-style inventory?
  5. JohnnyTheWolf

    Do you think there should be another Doom horror game?

    I would have suggested Visceral Games of Dead Space fame, but they have been shut down by Electronic Arts. :(
  6. JohnnyTheWolf

    Do you think there should be another Doom horror game?

    Why not? Whereas I am already sick of Doom 2016 and its obnoxious "edgy" presentation, I do still have a soft spot for Doom 3 - the original one, not the subpar Resurrection of Evil expansion. Its slower-paced gameplay, unnerving atmosphere, excellent sound design and still-impressive use of lightings and shadows as well as its believable world and engaging story definitely grew on me over the years, to the point where I do not even mind its contrived implementation of the flashlight. That said, I have to admit the weapons are really oddly balanced, the enemy AI is quite poor, the game drags a bit in places (e.g. the Alpha Labs) and it has a bit too many enemy types for its own good; for example, the Maggot and the Cherub are kind of redundant, the Trite is really not used well and what is even the purpose of the Tick? And the least said about Resurrection of Evil's additions, the better... Ultimately, I would be interested in another survival-horror entry in the Doom franchise; ideally, one that combines Doom 2016's strengths - specifically, the deadly AI and the tighter weapon balance - with basically everything that made Doom 3 great and unique.
  7. JohnnyTheWolf

    [MOD] Doom Delta v2.0 RELEASED!

    I noticed a couple minor issues that I remember reporting back then, which have yet to be addressed: 1- I no longer get a Secret Found notification upon finding a secret, only a sound. 2- One of the Supershotgun reload animation frames - specifically, the one where the left hand loads two shells - is cut off on the lower left side.
  8. JohnnyTheWolf

    [MOD] Doom Delta v2.0 RELEASED!

    Cool!!! I had kind of given up on there being any more updates for this amazing mod. Thank you for proving me wrong there! Out of curiosity, is the box in the mock commercial actually real?
  9. JohnnyTheWolf

    DOOM: Anomality

    Always good to see Doom 3 getting some love!
  10. JohnnyTheWolf

    QC: Doom Edition

    I use GZDoom 3.5.0. As for the Ranger using Caleb's quotes, I went back to check, this time with the taunt chance slider to maximum, and I realise I was mistaken, though in my defense the Ranger does sound a lot like Caleb. Anyway, I noticed the Revenants, Hell Knights and Barons of Hell do not have Quake II replacements. Was that done on purpose or do you plan to address this issue in the future? Finally, GZDoom's scaling options seem to have been disabled by this mod.
  11. JohnnyTheWolf

    QC: Doom Edition

    Playing 1.4 right now. I have zero interest in Quake Champions, it being a competitive multiplayer shooter and all, but this mod is surprisingly fun! However, maybe it has already been reported and it is going to get fixed in a later version, but I seem to have trouble getting 100% Items on single-player maps. It seems to be caused by Health and Armour Bonuses getting randomly replaced by the cooldown reduction item, i.e. the Hourglass pickup. Also, I hear Caleb's taunts whileplaying as the Quake Ranger. Is that intentional?
  12. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    I just made it to Unholy Temple and honestly, I do not think it can even hold a candle to D64D2's Terror Core. What about it? I found it to be incredibly easy, actually, far more than the Blue Skull area. All you have to do is to step on the next platform that briefly flashes. * * * Anyway, I just beat Doom 64 for Doom 2. I have mixed feelings about Cage's custom Mother Demon sprite, which is well made in itself but looks a bit out of place, and I am a bit disappointed that the Nightmare Cacodemon was not used more, but those issues aside, I am happy with the mapset. It was absolutely worth waiting five years!
  13. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    What do you mean? Sure, it feels more like a third-party mission pack for Doom 2 now, but the level design is still pretty solid.
  14. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    EDIT: Ah, never mind. I was looking in the wrong area. Thanks again! Also, good job adding the Fun Levels to the normal rotation, by the way. They do not feel shoehorned in like in Brutal Doom 64.
  15. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    Thanks! I made it to MAP19: Blood Keep, but for some reason, the map is actually called MAP19B. Is there a difference between it and MAP19?
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