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JohnnyTheWolf

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About JohnnyTheWolf

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  1. JohnnyTheWolf

    [MOD] Doom Delta v2.0 RELEASED!

    I noticed a couple minor issues that I remember reporting back then, which have yet to be addressed: 1- I no longer get a Secret Found notification upon finding a secret, only a sound. 2- One of the Supershotgun reload animation frames - specifically, the one where the left hand loads two shells - is cut off on the lower left side.
  2. JohnnyTheWolf

    [MOD] Doom Delta v2.0 RELEASED!

    Cool!!! I had kind of given up on there being any more updates for this amazing mod. Thank you for proving me wrong there! Out of curiosity, is the box in the mock commercial actually real?
  3. JohnnyTheWolf

    DOOM: Anomality

    Always good to see Doom 3 getting some love!
  4. JohnnyTheWolf

    QC: Doom Edition

    I use GZDoom 3.5.0. As for the Ranger using Caleb's quotes, I went back to check, this time with the taunt chance slider to maximum, and I realise I was mistaken, though in my defense the Ranger does sound a lot like Caleb. Anyway, I noticed the Revenants, Hell Knights and Barons of Hell do not have Quake II replacements. Was that done on purpose or do you plan to address this issue in the future? Finally, GZDoom's scaling options seem to have been disabled by this mod.
  5. JohnnyTheWolf

    QC: Doom Edition

    Playing 1.4 right now. I have zero interest in Quake Champions, it being a competitive multiplayer shooter and all, but this mod is surprisingly fun! However, maybe it has already been reported and it is going to get fixed in a later version, but I seem to have trouble getting 100% Items on single-player maps. It seems to be caused by Health and Armour Bonuses getting randomly replaced by the cooldown reduction item, i.e. the Hourglass pickup. Also, I hear Caleb's taunts whileplaying as the Quake Ranger. Is that intentional?
  6. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    I just made it to Unholy Temple and honestly, I do not think it can even hold a candle to D64D2's Terror Core. What about it? I found it to be incredibly easy, actually, far more than the Blue Skull area. All you have to do is to step on the next platform that briefly flashes. * * * Anyway, I just beat Doom 64 for Doom 2. I have mixed feelings about Cage's custom Mother Demon sprite, which is well made in itself but looks a bit out of place, and I am a bit disappointed that the Nightmare Cacodemon was not used more, but those issues aside, I am happy with the mapset. It was absolutely worth waiting five years!
  7. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    What do you mean? Sure, it feels more like a third-party mission pack for Doom 2 now, but the level design is still pretty solid.
  8. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    EDIT: Ah, never mind. I was looking in the wrong area. Thanks again! Also, good job adding the Fun Levels to the normal rotation, by the way. They do not feel shoehorned in like in Brutal Doom 64.
  9. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    Thanks! I made it to MAP19: Blood Keep, but for some reason, the map is actually called MAP19B. Is there a difference between it and MAP19?
  10. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    In MAP31: Hectic, how do you get all the secrets?
  11. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    Okay, I made it to MAP13: Terror Core and the thunderstorm sky with the occasional lightnings is seriously badass! I know the original Doom 64 level had them too, but somehow, they feel much more impressive there. I guess it does not hurt to have Bobby Prince's 'Sinister' as the level's music either. If I did not know any better, I would think this is the penultimate level before the climactic showdown.
  12. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    Will do.
  13. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    Really? Then, how do you explain pagb666 triggering a secret notification in their playthrough? I am not suggesting you are lying or anything, I am just confused.
  14. JohnnyTheWolf

    Doom 64 for Doom II - /idgames link is up

    In MAP10: Final Outpost, riding up the elevator to the platform puzzle for the Plasma Rifle does not register as a secret. I know it is supposed to, as I watched pagb666's playthrough. I am playing with the final version of the mapset under GZDoom 3.5.0.
  15. JohnnyTheWolf

    Annie: Episode 1 released! (8/15/2018)

    Played the first level. Pretty cool so far! However, I cannot find two of the three secrets. I got the Mega Armour, but I have no idea how to get the Megasphere nor what the the third secret is.
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