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About JohnnyTheWolf

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  1. JohnnyTheWolf

    [v1.4a] Doom 64: Retribution

    Neither does Doom 64: Retribution, though. I dunno, I just thought of "Ultimate Doom 64" because of the additional episodes and improvements reminded me of what Id Software did for the original Doom. But as Nevander said, it might be too late to rename the TC anyway.
  2. JohnnyTheWolf

    [v1.4a] Doom 64: Retribution

    Ah, damn you! So soon already? Now, I have to start all over again! XD Joking aside, I have been thinking about this: since your project seems well on its way to become the go-to Doom 64 port, would it not make sense to rename it to "The Ultimate Doom 64"? Just a thought.
  3. JohnnyTheWolf

    [v1.4a] Doom 64: Retribution

    Having never played the original Doom 64 TC, I find it quite interesting that Kaiser decided to make additional levels. I played only the first Absolution level so far, but they already seem much harder than official Doom 64 maps, which is good, although as mentioned above, they were meant to be part of the main campaign. Still cool, nonetheless! In any case, thank you, Nevander, for porting them to Retribution! Wait, are you and Dr.Psypy the same person?
  4. JohnnyTheWolf

    [v1.4a] Doom 64: Retribution

    There you go.
  5. JohnnyTheWolf

    [v1.4a] Doom 64: Retribution

    I assume you have seen Dr.Psypy's excellent reimagining of the Revenant for Doom 64. Are you two collaborating to bring the full Doom 2 bestiary to Retribution?
  6. JohnnyTheWolf

    Operation Body Count - Version 1.0 Release!

    Well then, maybe you should just not use the OBC assets that are both ugly and overtly racist? Seriously, your previous projects usually managed to avoid that kind of crap. Why the sudden change of standards? And before you draw another false equivalence about Wolfenstein 3D, no, Arabs (whether they are terrorists or not) are not the same as Nazis. I know you want to believe they are, but unlike Arabs, the Nazis are not an openly persecuted ethnic group that gets overwhelmingly portrayed in fiction as terrorists... And yes, the movies you claim to want to pay homage to (Team America, 80s action movies) were racist - overtly and actively so. No amount of whinging about Tumblr (a website that I do not even use) and parroting of race realist bullshit on your part will change that.
  7. JohnnyTheWolf

    Bloody Rust 3

    Wait, Bloody Rust 3? Did Bloody Rust 2 get released while I was not looking? I remember it being announced, but the last time I checked, it was still work in progress.
  8. JohnnyTheWolf

    [WIP] Umbra of Fate

    So this is not going to be a continuation of Shadows of the Nightmare Realm storywise?
  9. JohnnyTheWolf

    Doom II Dark World

    I understand, but the thing is, I always play on Ultra-Violence. I do not quite see unskilled players going for the hardest setting right off the bat, unless they have a death wish - figuratively speaking. And yes, I called Ultra-Violence the hardest setting, because I consider Nightmare! to be more of a gimmick mode than a genuinely higher difficulty level. That is just me, though.
  10. JohnnyTheWolf

    Doom II Dark World

    Okay, I played the first few levels. So far, I am really enjoying. However, if I have one criticism to make, it is that for a mapset designed to be harder than its inspiration, it is ultimately just as easy; sure, you encounter tougher monsters and in higher quantity, but the maps I played are about as generous in terms of health, weapons and ammunition as their vanilla counterparts.
  11. JohnnyTheWolf

    Doom II Dark World

    Excellent initiative! I am all for projects that seek to improve upon vanilla maps. Also, I am much better at Doom than at Super Meat Boy. :P
  12. JohnnyTheWolf

    Doom 64 for Doom II - Released!

    I would like to see the Nightmare Cacodemon in action. What is its actor name? Anyway, I have to say, I really like what you did with The Absolution. I was frankly underwhelmed by its D64 counterpart, so I am glad someone used this project as an opportunity to revise the level and improve it. I would even go as far as to say this is easily the best boss fight I have experienced in a Doom mapset as of yet; it is neither as ridiculously easy as a straightforward duel with a Cyberdemon or a Spider Mastermind nor as annoying as fighting the Icon of Sin. You took the best elements of both encounters and use them to make something actually enjoyable. Congrats! My only real gripe is that I just could not figure out how to get the secret Soulsphere in the Blue Skull Key area. Any hint?
  13. JohnnyTheWolf

    Doom 64 for Doom II - Released!

    It has been a while since I checked this thread. I am looking forward the final release! I am also curious to see your take on the Mother Demon.
  14. JohnnyTheWolf

    Doom Zero (Demo)

    Another solution: only reveal the monsters after you exit the key room and the door closes behind you.
  15. JohnnyTheWolf

    Doom Zero (Demo)

    I am having trouble figuring out two secrets in MAP05, specifically the Rocket Launcher and the Blue Armor on the perpendicular ledges in the lava-filled courtyard. I am tempted to either use GZDoom's Jump ability or do a rocket jump to get to them, but I understand this is very much cheating given the project's aims. The same goes for MAP03 and the Blue Armor secret. EDIT: Spotted a small issue in MAP06. I picked a Skull Key but did not use it to open its respective door, as I killed the monsters while camping from the safety of the first Skullkey room. As a result, the Skull Key I had was still available in the room that you can access after killing the Spider Mastermind. In other words, I ended up picking it up twice. Anyway, I have beaten the demo and my opinion has not changed since my previous comment. Those six levels are incredibly well made and they feel like they would not have been out of place in an official mapset. Heck, I would even go as far as to say they are much better than the first six levels of Doom II!