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Diabolución

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  1. Diabolución

    Any old Mac Doomers? Still have Doominator?

    http://www.arcades3d.net/descargas/doom2/doominator200.hqx https://www.doomworld.com/3ddownloads/files/doominator200.hqx
  2. Diabolución

    Less annoying E3M7

    According to the licence of Doom Collector’s Edition (point 2), you are allowed to share it. Uploading it to /idgames is another entirely different story... https://pastebin.com/TUefk2FD Mandatory disclaimer: I’m not a lawyer.
  3. Well, it seems you haven’t to create that zip file, actually. Just open the par2 file, add the four unmodified official IWADs as additional files and let it recreate the ZIP file which contains the IWADs with the original timestamps. You’re welcome. I posted this extracted from my discs because I am aware that not having access to the entire / unmodified thing when purchased electronically via Steam / GOG could be annoying for certain people.
  4. I know this is not a perfect solution / alternative, but I could offer you the original contents of the DOS installers extracted from my The Depths of Doom Trilogy + Final Doom (original version) discs, preserving the original capitalization, timestamps and whatnot. As for the IWADs’ timestamps, simply use 7-Zip to compress your personal matching copies into a ZIP with no compression (store method) and run either QuickPar or MultiPar to “repair” that ZIP and extract them from it (I am [ab]using par2 recovery blocks as some improvised form of binary diffing to recreate my ZIP with the original timestamps). https://www.dropbox.com/s/k9bwfly41rym107/dos_installers.png?raw=1 https://www.dropbox.com/s/euyw113w1eds9l8/Engines.zip?dl=1 https://www.dropbox.com/s/4zktzgwg1n93m6l/IWADs.vol0%2B5.par2?dl=1
  5. Diabolución

    SIGIL - New Romero megawad for Feb 2019

    https://www.romerogames.ie/sigil/ I understand this PWAD is designed only for ZDoom-based source ports, the ones with the proper MAPINFO support in order to define a custom level progression. Also, it seems there are no 18 maps, but actually 9 maps with support for both single player / cooperative and deathmatch (in a separate area in the style of Plutonia MAP30, if I am understanding Romero right) game modes.
  6. Diabolución

    Sandy Petersen Interview (w/ Mahmut Saral)

    I read this article a time ago. It’s in the same line, sort of. https://feldherr.org/2017/11/28/evil-high-priest-interview/ https://archive.is/Y9nfy “I have nightmares quite often. During these nightmares, I don’t like them, but when I wake up, I remember them and often use them in my game ideas. A lot of Doom levels are based on nightmares I’ve had, for instance. Believe it or not, I have never had a nightmare in which Cthulhu figured. However, Lovecraftian elements are common”.
  7. Diabolución

    Chocolate DooM HOM effect even with a texture on??

    You could use this fork of Chocolate Doom 1.5.0 to test your vanilla maps: http://web.archive.org/web/20160320095227/http://remood.org/downloads/chocorenderlimits.zip Also: http://sourceforge.net/projects/vis-explorer/files/1.0/visexp-1.0-win32.zip/download
  8. Diabolución

    Tweaking Freedoom guy's face

    I have created this PWAD with just these 32 graphics. It is assumed that their offsets haven’t changed, by the way. https://www.dropbox.com/s/wz5doo5do2hff2z/facetweaks.zip?dl=1
  9. Diabolución

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    I have liked it, it does feature a very proper usage of Aquatex textures, without spamming them in the style of a certain map, where they are used just for the sake of using them. Bugs / suggestions: There are two glued serpentipedes (things 333 and 334). Thing 97 should be tagged as multiplayer-only. The very first pistol zombie seems totally unnecessary and useless, I would remove him (it?). Hidding every linedef of deathmatch-only zones makes no sense to me. There are multiple instances of miniguns and shotguns for each skill level of single-player mode. That seems somewhat redundant and unnecessary, in my opinion. Edit: Glaice aka Mr. Chris was willing to donate an incomplete map of him in the style of corrupted tech base, just in case you are interested in filling it with things to replace some map of your episode. https://www.doomworld.com/forum/post/1123111 http://www.mediafire.com/?y8bdbjz6l7l94wd
  10. Diabolución

    What version of opengl does glboom/prboom+ require?

    https://github.com/coelckers/prboom-plus/blob/217f4bc9f7b7d9fb97d907f73dda75d519d617de/prboom2/src/gl_opengl.c#L433 So it seems it offers a compatibility mode for really ancient GPUs.
  11. Diabolución

    Sacrificial Grounds level of Brutal Doom Question.

    Is that map actually Freedoom: Phase 2’s MAP28: Grim Redoubt? If so, you have to discover a really hidden switch and the secret with a berserk pack (unlocked by said switch), basically. Then, backtrack and pick up the goodies. https://i.imgur.com/Mh1UEZl.png https://i.imgur.com/1nr7zup.png https://i.imgur.com/0KVEDS5.png https://i.imgur.com/zVRFt2y.png https://i.imgur.com/IZxpSKU.png https://i.imgur.com/irRzVRi.png https://i.imgur.com/V8W1XEK.png
  12. Diabolución

    My WAD is empty?

    It’s totally zeroed except for the PWAD header itself. https://i.imgur.com/hYG2DUl.png
  13. Diabolución

    Inmost Dens theme maps

    Also: https://doomwiki.org/wiki/MAP24:_The_Inmost_Dens_III_(Hell_Revealed_II)
  14. Diabolución

    Inmost Dens theme maps

    This is the one you are searching for. http://www.mustaine.com/downloads/levels/TWM01.zip https://doomwiki.org/wiki/Doom2_Map14_Homage
  15. Diabolución

    Zdoom Friendly mods, Something that is dead?

    You could upgrade that ZDoom to ZDoom32: www.doomworld.com/forum/post/1766330
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