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Diabolución

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  1. Diabolución

    The Official 'Trying to Find a Specific WAD' Thread

    https://www.doomworld.com/idgames/themes/TeamTNT/return/dsv + https://www.doomworld.com/idgames/themes/TeamTNT/return/retres Yes, you have to load this resource pack. https://www.doomworld.com/idgames/themes/TeamTNT/return/blkns Description: A parody of Hexen but basically the second story of DSV. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/war_3 Description: This is the third and final installment of the Dsv series with better detail from my previous two wads.
  2. Diabolución

    The Official 'Trying to Find a Specific WAD' Thread

    https://www.wad-archive.com/wad/2f288bbd3fb49320ba162ef439e982e3 No original ZIP, though. Edit: This seems to be the original ZIP. Also, you don’t need an account to download it. http://drkugelschreiber.narod.ru/skymaybe/SUR.zip https://web.archive.org/web/20191108022321/http://drkugelschreiber.narod.ru/skymaybe/SUR.zip
  3. Diabolución

    SINERGY - A Vanilla Ultimate Doom Megawad - Now on idgames!

    Perhaps Whacked4 does require a valid header like this: Patch File for DeHackEd v3.0 Doom version = 19 Patch format = 6
  4. Diabolución

    SINERGY - A Vanilla Ultimate Doom Megawad - Now on idgames!

    Delete the M_DOOM lump, the true culprit, and enjoy, but do expect tutti-frutti artifacts and so on. If you want that Chocolate Doom parses the embedded BEX patch, you need to use a text editor to add in the start the magic comment posted below, and use the -dehlump parameter to load the WAD. # *allow-extended-strings*
  5. Because the codification of the /idgames page is CP-1252, yet the embedded .txt file is using UTF-16LE with BOM. The file sargassotxt.txt has to be coded as UTF-8 with / without BOM (notepad.exe always saves with if you choose UTF-8), UTF-16LE with BOM or similar, yes or yes due to the use of the block symbols. As for sargasso.txt, CP-1252 should be used, and will match the very same file in UTF-8 without BOM because no special characters are used. Do not use UTF-8 with BOM because then the /idgames page will show in the first line these characters:  Summary: use notepad.exe and save sargasso.txt as another file using ANSI codification.
  6. Diabolución

    John Romero AMA

    Interesting quotes: https://www.reddit.com/r/pcgaming/comments/drkf24/john_romero_ama/f6jchiv/ https://archive.md/u9aLd https://www.reddit.com/r/pcgaming/comments/drkf24/john_romero_ama/f6j0k3c/ https://archive.md/kpPzV https://www.reddit.com/r/pcgaming/comments/drkf24/john_romero_ama/f6jd23u/ https://archive.md/IxwDv
  7. Diabolución

    What is stuff that you hated but now love?

    Pistol starting maps. In the past I really disliked the idea of losing all inventory, including that precious blue armour and boost health I had reserved for the next map at all costs, but now I cannot conceive another way of playing.
  8. Diabolución

    What if Ultimate Doom added everything from Doom 2?

    If you are targeting at the very least Crispy Doom, I guess you could take advantage of the native support for No Rest for the Living and create an episode for Doom II which follows the same level progression, overriding the maps, level names, par times, musics and ending text of nerve.wad. I haven’t seen such project yet, but it should be pretty doable and provide the best of both worlds: proper episode format and expanded resources of Doom II.
  9. Diabolución

    PrBoom-Plus, ver. 2.5.1.4

    Just in case anyone is interested in the full prboom-plus.wad file, which features all menu graphics using the original big Doom font. It should work OK with 2.5.1.4 and newer. https://www.wad-archive.com/wad/8b18994e2be150b242aa6f2e2c4f753d
  10. Diabolución

    epic2.wad issues with Chocolate Doom

    It (levels/doom2/megawads/epic2.zip) works fine for me. You need to use yes or yes the -merge parameter instead of -file. Command line I am using: chocolate-doom -gameversion 1.9 -iwad doom2.wad -deh epic2.deh -merge epic2.wad
  11. Diabolución

    SIGIL E5M4 is broken

    Reportedly, this is the final version of Sigil. Of course, in order to know that you need to dive into the Doom Speed Demos subforum and read the posts linked below, because in the official thread if you bother to report something without knowing this important detail, you will get as answer the same thought-terminating cliché. https://www.doomworld.com/forum/post/2030880/ https://www.doomworld.com/forum/post/2030928/
  12. Diabolución

    SIGIL E5M4 is broken

    The final area of that map was expanded for the v1.2 release. You need to fall in the lava and search for this new switch. https://i.imgur.com/qIQWFN7.png
  13. Diabolución

    How did ID settle on 20 (21) master levels?

    Good news: That file I was speaking about was actually a thing. Bad news: It was only kept by Dr. Sleep (RIP).
  14. Diabolución

    DOOMGATE.de WILL DIE

    Fair enough.
  15. Diabolución

    DOOMGATE.de WILL DIE

    Additionally, hosting this major Doom related site would be cool. In my opinion, at any rate: https://chungy.keybase.pub/teamtnt.com.tar.xz?dl=1
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