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Doom: The Dark Ages has been announced (DOOM 6)
BondoJames replied to Terrcraft's topic in Doom: The Dark Ages
So, noticing a much slower pace compared to Eternal. The projectiles are slower and the new Imp slowly walks to you instead of leaping around like a monkey, like classic Imps. More enemies on screen, more grounded movement, and sounds like glory kills are gone. Maybe with a good physics engine you can just smash demons wherever you want and have unique kills every time. Glory gibs! And the new id Tech engine, why the Hell on Earth do they not open this engine up like Unreal (Bethesda probably)? Imagine what modders and indie developers could do. -
what are you working on? I wanna see your wads.
BondoJames replied to everennui's topic in WAD Discussion
More Doom 3 monster, weapon, and item models. Figured out how to make muzzle flashes work! -
ANIMDEF work for model textures?
BondoJames replied to Doom-X-Machina's question in Editing Questions
Absolutely ANIMDEFs will work for model textures. Just use your full path name for the textures and set it up how you like. texture "Models/ExampleWeapon/Texturename1.png" pic "Models/ExampleWeapon/Texturename1.png" tics 4 pic "Models/ExampleWeapon/Texturename2.png" tics 4 pic "Models/ExampleWeapon/Texturename3.png" tics 4 pic "Models/ExampleWeapon/Texturename4.png" tics 4 -
what are you working on? I wanna see your wads.
BondoJames replied to everennui's topic in WAD Discussion
Working on converting Doom 3's models and animations into IQMs for GZdoom, along with their normal and specular maps. -
what are you working on? I wanna see your wads.
BondoJames replied to everennui's topic in WAD Discussion
Been improving my work on my own PBR materials for vanilla textures, breathing new life into dynamic lit areas. -
seizure helmet
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ai generated influencer
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The Above Avatar is Fighting You. How Screwed Are You?
BondoJames replied to thecringefactor's topic in Everything Else
Already dying AND I get to play Game Boy after. 1/10 -
https://dreamstudio.com/about/ is what I'm using. I upload the marble texture and type in the prompt describing the texture, something like "texture of a demonic face sculpted in marble" or whatever. Play around with settings until you find something that works, or different prompts. 50% image strength is usually good. Then I downscale the image in GIMP to 128x128, and convert the palette with SLADE. Fun way to play with Doom textures, hope that helps!
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just for fun heres a couple rejects
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Machine Gun Ninja
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More Stable Diffusion variants of MARBFAC3, STARTAN2, STARTAN3, BIGDOOR2, and BIGDOOR7
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backup vocalist for Alestorm
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when you see a big pirate booty