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BondoJames

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About BondoJames

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    Warming Up

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  1. BondoJames

    Doom: The Dark Ages has been announced (DOOM 6)

    So, noticing a much slower pace compared to Eternal. The projectiles are slower and the new Imp slowly walks to you instead of leaping around like a monkey, like classic Imps. More enemies on screen, more grounded movement, and sounds like glory kills are gone. Maybe with a good physics engine you can just smash demons wherever you want and have unique kills every time. Glory gibs! And the new id Tech engine, why the Hell on Earth do they not open this engine up like Unreal (Bethesda probably)? Imagine what modders and indie developers could do.
  2. BondoJames

    what are you working on? I wanna see your wads.

    More Doom 3 monster, weapon, and item models. Figured out how to make muzzle flashes work!
  3. BondoJames

    ANIMDEF work for model textures?

    Absolutely ANIMDEFs will work for model textures. Just use your full path name for the textures and set it up how you like. texture "Models/ExampleWeapon/Texturename1.png" pic "Models/ExampleWeapon/Texturename1.png" tics 4 pic "Models/ExampleWeapon/Texturename2.png" tics 4 pic "Models/ExampleWeapon/Texturename3.png" tics 4 pic "Models/ExampleWeapon/Texturename4.png" tics 4
  4. BondoJames

    what are you working on? I wanna see your wads.

    Working on converting Doom 3's models and animations into IQMs for GZdoom, along with their normal and specular maps.
  5. BondoJames

    what are you working on? I wanna see your wads.

    Been improving my work on my own PBR materials for vanilla textures, breathing new life into dynamic lit areas.
  6. BondoJames

    React To The Profile Pic Above You

    ai generated influencer
  7. BondoJames

    The Above Avatar is Fighting You. How Screwed Are You?

    Already dying AND I get to play Game Boy after. 1/10
  8. BondoJames

    Post your Doom textures!

    https://dreamstudio.com/about/ is what I'm using. I upload the marble texture and type in the prompt describing the texture, something like "texture of a demonic face sculpted in marble" or whatever. Play around with settings until you find something that works, or different prompts. 50% image strength is usually good. Then I downscale the image in GIMP to 128x128, and convert the palette with SLADE. Fun way to play with Doom textures, hope that helps!
  9. BondoJames

    Random Image Thread

  10. BondoJames

    Post your Doom textures!

    just for fun heres a couple rejects
  11. BondoJames

    React To The Profile Pic Above You

    Machine Gun Ninja
  12. BondoJames

    Post your Doom textures!

    More Stable Diffusion variants of MARBFAC3, STARTAN2, STARTAN3, BIGDOOR2, and BIGDOOR7
  13. BondoJames

    React To The Profile Pic Above You

    backup vocalist for Alestorm
  14. BondoJames

    React To The Profile Pic Above You

    when you see a big pirate booty
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