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Posts posted by Turbo Saber
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When it comes to fighting games, Raito, the composer for the Melty Blood and Under Night In-Birth games, has made some of the greatest tracks out there.
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There was one time I put myself through insane crunch time, in which I didn't sleep for 3 days to get a map to the high level of quality I was trying to achieve. Nobody forced me to do it obviously and I've always been happy with how the map turned out given the strict deadline, but honestly, the map would have been fine if I hadn't crunched at all. It was one of the stupidest decisions I've ever made with a hobby. My advise would be, if the project has a very strict deadline, just keep it simple and don't attempt to reach a level of quality you've never hit before. You can always make a better version of the map on your own time for your own projects later on.
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Awesome map! The visuals are very pretty and the layout is fun to navigate (the secrets were actually pretty fun to figure out too). Played on HMP but I'm gonna run through it again on UV.
Also, found a way to get out of bounds near the exit. The gap between the rock walls here is big enough to fit through.
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Awesome map, AD! I haven't played doom in a while but this was still a super fun map to play even as I was shaking off some rust. Love the black and blue texture theme.
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5 minutes ago, Kevansevans said:Starting to wonder if I should have pitched to veddge a BD checker. I keep putting too much faith into people.
Heh, you know it'd be pretty great if the map instantly teleported the player into the backrooms area if they have Brutal Doom loaded.
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Old map I made for Push. I'm proud of how it looks but the gameplay didn't turn out so great due to how gigantic it is. One day I'll make something that looks similar but at a scale much more suitable for Push's gameplay.
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The WSTE-M5 Combat Shotgun from Marathon 2 is easily better than the SSG. Dealing 200 to 240 damage in a single shot at a similar firing rate to Doom's single shotgun (made even faster by dual wielding) with tighter pellet spread, it completely outclasses the SSG. Also, it has probably the most awesome reload animation for a shotgun ever.
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Pretty neat! I loaded this up with Samsara and nothing seemed to be broken, though the weapon placement was a little off because of Samsara's slot system, but that's not a big deal. Looks like a good choice for Samsara duels.
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https://zandronum.com/forum/viewtopic.php?f=58&t=8133
This mod simulates Zandronum's invasion mode on any type of map. It's pretty recent too.
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5 hours ago, DoctorGenesis said:But DOOM is metal... I mean I like country music, but country music in DOOM wouldn't make sense...
I think Country music in Doom is fine considering the fact that Doom 2 has Samba music.
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When I saw this thread in my notifications I thought "Man this has to be a Memfis thread. The only thing he does is complain."
Memfis posts have become predictable and boring, just like Back to Saturn X.
Post your Doom textures!
in Mods & Resources
Posted · Edited by Turbo Saber
I went digging around in my old Dropbox folder and found this texture that Fuzzball made for me years ago that I unfortunately never got around to using in a map. It's too good to just let it sit in my Dropbox forever so I'm posting it here.
Use it for your inescapable pits and forced damaging sectors :p (just remember to give @Fuzzball credit)