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Turbo Saber

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Posts posted by Turbo Saber


  1. I went digging around in my old Dropbox folder and found this texture that Fuzzball made for me years ago that I unfortunately never got around to using in a map. It's too good to just let it sit in my Dropbox forever so I'm posting it here.

     

    50shadesofdealwithit.png.7744b6acd246ab5ecb6804a716ddfe02.png

     

    Use it for your inescapable pits and forced damaging sectors :p (just remember to give @Fuzzball credit)


  2. There was one time I put myself through insane crunch time, in which I didn't sleep for 3 days to get a map to the high level of quality I was trying to achieve. Nobody forced me to do it obviously and I've always been happy with how the map turned out given the strict deadline, but honestly, the map would have been fine if I hadn't crunched at all. It was one of the stupidest decisions I've ever made with a hobby. My advise would be, if the project has a very strict deadline, just keep it simple and don't attempt to reach a level of quality you've never hit before. You can always make a better version of the map on your own time for your own projects later on.


  3. Awesome map! The visuals are very pretty and the layout is fun to navigate (the secrets were actually pretty fun to figure out too). Played on HMP but I'm gonna run through it again on UV.

     

    Also, found a way to get out of bounds near the exit. The gap between the rock walls here is big enough to fit through.

    Screenshot_Doom_20230624_104136.png.07a8c870f9f56620333b77f8c324ba06.png


  4. 5 minutes ago, Kevansevans said:

     

    Starting to wonder if I should have pitched to veddge a BD checker. I keep putting too much faith into people.

    Heh, you know it'd be pretty great if the map instantly teleported the player into the backrooms area if they have Brutal Doom loaded.

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