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About Michael92

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  1. Puzzles are nothing* compared to the search of every secret sector in maps if we talk about wasting much time of figuring what to do. Unfortunatelly, Painkiller also contains puzzles. *Don't get me wrong, I like puzzles nevertheless!
  2. I'm really confused, but were Overloaded, Tainted Brood and Breaking Point added to the bandcamp page long time ago or just recently?
  3. Maybe it's only me, but that first message on the screenshot submitted by FantasmeDel'Esprit54... ... feels intriguing and disturbing at the same time. Sure, he claimed long time ago that his money goes to everyday expenses, but I wasn't aware he also restrains himself from looking for a real job because of this. Also, I thought for the first second it is a fake that Bethesda made him change only the description in Patreon. Is it possible for Sgt. Mark IV to get away with that situation easily? Maybe Bethesda isn't aware of ways how assets are modified in Brutal Doom? BTW, even if he had got a C&D letter or similar action, I don't think they would have gone to the next level and "attacked" Doomworld. Bethesda is not Nintendo that ruins fan creations because of absurd reasons.
  4. I beaten recently VESPERAS.WAD from Master Levels. Man, such a hard map to comprehend. Propotionally too much traps here and there and that yellow key thing made me stuck for a long time until I checked the solution and lowered skill to HNTR due to desperation. EDIT: OK... I've gave it a second try on HMP. With the knowledge what to do and where to go, it was more enjoyable and still beatable (if I was more determined, I would still beat it on UV without much difficulty) for me, though I needed more luck at the nukage pool. Oh, and the Cybie battle was cool (previously, I had just more lesser monsters in HNTR). Nonetheless, still a hard map to comprehend on blind run.
  5. If you still want to stay at 8-bit mode, turn off Windows Explorer at the time you play (via .bat file, for example). This works basically for every game with 8-bit color depth.
  6. Well, I wrote about my visions of the next Doom game earlier. Let me share my post here.
  7. @grouchbag Well... provided you know that the sprite of Icon of Sin's "core", Romero's Head, is a mere joke among developers and want to expand its story beyond this fact, go ahead :)
  8. @MTrop For me, a huge plus of this renderer is the ability to play WADs based on GZDoom in 320x200. Additionaly, one of the features of QZDoom is that dynamic lights can work in 8-bit software.
  9. I didn't like D3D after I've tried the shareware version. I may check Shadow Warrior soon, as I see that this game is free on Steam (correct me if I'm wrong).
  10. Not only when I die, but even when I go to the next level. One thing is sure - it should be fair and, at the same time, enjoyable through the whole level.
  11. I had so much fun beating Ultimate, 2 and 64 (EX) on UV. I consider pistol start as the true standard of playing Doom - if a custom megawad is too hard, I'll try on HMP (sometimes even HNTR) but still with pistol start. I save only in the middle when I have to stop playing suddenly, otherwise I'm trying to finish maps without saving - usually warping with idclevXX. I play continuously only when it's really recommended (like Unloved). While we're at it, let me go a little bit off-topic: Are there any games, besides Doom, Heretic and Blood, with the "pistol start" phenomenon? I know that Painkiller have this partially - besides having collected weapons kept, everything else is reset.
  12. I'd like to try it, but do these synthesizers handle separate patches (.pat), aside from .sf2 format? I can't remember which particularly, but I know there are some synthesizers which don't have this feature. I've got GUS Pro Patches Lite v1.61 in this shape only.
  13. I'm a little confused what I have to start with. In .txt file of the latest version, I'm not sure if the statement of this WAD being vanilla-compatible (while E4 is limit-removing) contradicts with this one: I'd like to play this in most vanilla-accurate way as possible while I don't want to miss anything. What actually are these Boom-compat. effects? Can the one of the extra maps, E1M0, be accessed using Chocolate Doom?
  14. All of these ZDoom derivatives I'm regularly using are 32-bit. I've tested 32-bit and 64-bit versions of GZDoom's 3.0 dev build. While there's no problem in 32-bit, 64-bit can't indeed detect Timidity ++ Driver as the select Midi device. Workaround for this is external executable (I got it from Zdoom wikipedia as timidity4zdoom2.zip) which luckily runs fine. Actually... this applies same for QZDoom - while it crashes when Timidity is enabled as selected Midi device in Windows, it runs fine with external program. I wonder if this crash is caused not by the Timidity ++ itself, but by the particular soundfont I'm only using - GUS Pro Patches Lite v1.61 (ULTRASNDPPL161).
  15. This problem only applies to QZDoom, which is The version of GZDoom I am using is 2.4.0 and it didn't occur in prior versions as well. I might try dev build 3.0 soon to see if this happen there as well.