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Does r/Doom make you cringe as much as it makes me?
Michael92 replied to Tony_Danza_the_boss's topic in Doom General
On the side note while we're talking about it: Reddit and especially PR on Facebook depict Doom Slayer as a Mary Sue character, promoting the series as a Power Fantasy thing, which gets boring very fast. For the contrast, the manual from the original 1993 Doom even denotes that the Doomguy is you; a featureless character to some extent. I prefer the latter option - along with IWADs and some PWADs, this helps the immersion very much. -
PrBoom Deluxe (PrBoom DX)?
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When Techland began to develop games on their own, in 2003 they created Chrome, which is some kind of prototype of FarCry-like gameplay. It has OST of epic quality.
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I'd love to do that - moreover, I did it in prior versions. But now I can't choose it (MIDI set normally in Windows) besides the built-in Timidity at the midi selection. And I don't know probably whether (and how) the external exe, additionally installed for ZDoom, can be still used now.
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GUS Pro Patches Lite 1.61 + MIDI mapper which handles each instrument as a separate .pat file. (I'm using Timidity++) Here's the comparison. By the way, I'm glad this topic has been started recently as I'm looking for a replacement soundfount for GZDoom. Due to recent updates, built-in Timidity mapper handles whole .sf2 files only. (Correct me if I'm wrong)
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Wait, I thought this thing is happening because most games of nowadays have... worse gameplay and are less replayable thereafter? Not to mention trends which people follow, sometimes without a second thought?
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If Doomworld had to change its name to something without the word "Doom" in the title, what would it be?
Michael92 replied to Linguica's topic in Doom General
Provided IT IS the corporate greed, I'd say it would be pretty cruel and paradoxical of them, considering Marty Stratton gave once a positive shoutout to Doomworld community. Maybe... KneeDeepOnTheNet(.com)? -
Yes, this. Sorry for the misunderstanding.
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Is there any possibility for non-smooth (aka nearest) scaling and no sound interpolation in the future? ... unless it is technically possible in the current version, but I don't know how :P
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No matter which Sector Light Mode I set during the play, it will set to "Dark" every time a map is loaded (including after player's death). Is this a bug or a feature? (I know it was mentioned in the ReadMe that "Dark" is the default value; not sure if this is true about that situation).
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Crispy Doom's all for the vanilla gameplay! (as I mostly play IWADs and vanilla megawads) It could be PrBoom+ but for the sound delay (even if it is only a few ms, it is still noticeable when switching between many ports.)
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Now this update made Crispy Doom the definite source port for vanilla gameplay for me, thank you!
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does the super shotgun break the weapon balance?
Michael92 replied to playboi carti's topic in Doom General
And this is beautiful about Doom and its weapons - each of them has its uses, with the pistol being overshadowed by the chaingun once it is found. -
Classic Doom is simplistic by itself, but this IWAD does this up to eleven by being very arcadey, focusing purely on gameplay. While I consider Plutonia as the most satisfying IWAD upon beating it, it has some trial-and-error sections which are unimaginably frustrating when played w/o saves (like the last part of MAP09:Abattoire).
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Am I the only one who just fucking HATES puzzles?
Michael92 replied to hardcore_gamer's topic in Doom General
Puzzles are nothing* compared to the search of every secret sector in maps if we talk about wasting much time of figuring what to do. Unfortunatelly, Painkiller also contains puzzles. *Don't get me wrong, I like puzzles nevertheless!