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About Champskiez103
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I like the idea, and when I played the original Doom, I would give myself a challenge like, "if Idie on E3M3, I will try to beat the level with no weapons" (since you don't start with all your weapons). I wish they made it so you just go back to the start of the level with no upgrades and just the shotgun. The other thing that really detures me from beating it that way is that there's no achievement no prize, nothing. So why put myself through the torture and hours? I already got the secrets in my original play through
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Shareware DOOM (What got me into FPS) Ultimate DOOM DOOM 2 Final DOOM DOOM 2016 DOOM 3 DOOM 64 I hope a lot of people don't get mad about 64 being at the bottom; but it was an awful game when it came out. I specifically remember my friend bringing over his 64 for my birthday party and we all got pumped about Golden Eye cause it had just come out. At one point someone said "Let's play Doom 64!" which he rented and we all sat there; disappointed. I think my childhood experience soured me on that game. LOL. I might go back and play it again now that there's a cool port for the PC.
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I wouldn't call him useless. I've played against people who dominate with him. He's just harder to master than the Revenant. Honestly I think for the open beta, they should have used non ranged demons, to make them feel more balanced, because the Rev is the easiest demon to use IMO.
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They're not fucking around the Ultra Violence
Champskiez103 replied to Koko Ricky's topic in Doom 2016
I'm not upgrading any weapons or suit or anything on UV. Now that's fun. Really makes me sweat it out and make my shots count. Anyone else try that yet? Really makes the game fun for me! -
They Messed Up the "Classic Doom" Levels
Champskiez103 replied to TheGamePhilosophe's topic in Doom 2016
That's strange. I've played the classic levels alot and haven't seen any glitches like that. Do you see it more on a specific level? I think they give you all those weapons by default to make the levels easier to beat. Some levels on the classic list are far along in the episode so you might have had those weapons by then. -
They Messed Up the "Classic Doom" Levels
Champskiez103 replied to TheGamePhilosophe's topic in Doom 2016
So excited they put in "Halls of the Damned" the pinkys in that level on UV are so goddamn difficult. The hallways are so narrow there's no escaping them. Really fun to be challenged on levels I've beat a million times before. -
BioShock, Doom 3. New Vegas. That is all. Lol. I kid I kid..but still those games rule!
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Yup I'm noticing that as well. There's s barely any. I try alot to get fights to happen and fire no shots and nothing. Like the soldiers with the pink laser pistols against imps. Sometimes they damage the imp enough to get him into the stagger state, and then he comes out of it and doesn't attack back. Just keeps going for me. I'm playing it on UV so I wonder if there aggression is set towards player more sonthan demons. In my 5 hours of play I've seen itaybe twice. And I tried making a snap map room for that purpose and still can't make it happen with the same consistency in the original games.
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They Messed Up the "Classic Doom" Levels
Champskiez103 replied to TheGamePhilosophe's topic in Doom 2016
I love those easter eggs, but I agree with some people in here saying they should have added lighting. I also wished they added in the classic enemy sprites and sounds. Just for a good bit of fun. Or to give new players incentive to play the classic maps from the main menu; they should have hidden one of the doomguy toy's in one of the classic maps secret areas. -
Why is the doom guy smiling if he's dead? Why wouldn't they give you the bloody death face? My mind is beyond boggled. Nice little nod to the classic there; but I'm still lost. Or is he not dead there?
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Sigh; that's what I was worried about. The original Doom certainly wasn't impossible on UV; but playing Final Doom in UV usually gave you a run for your money. I assumed since games have evolved and most old school Doom players have gone through Final Doom; they'd want something challenging!
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But you're complaining about the complainers. Also, I've seen a lot of "I don't like X, I hope it's fixed" "I hate the footage of Y, wish it was like this" etc.. who cares if someone says that? That's what they'd like to see change. That's the point of fourms. It would be boring if we all said, "Doom is perfect! Have a good day!" there'd be no point.
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Impressions from NeoGaf (possible minor spoilers)
Champskiez103 replied to DooM_RO's topic in Doom 2016
I think what they should have made is a charge meter for glory kills. Over time with more kills it fills up, and once fully charged you can do a rad glory kill! And they should have given you the chainsaw with the same use as the original, as a last resort weapon to conserve ammo. I don't really mind glory kills; I just didn't want to get health from using them. But someone already responded and pointed out you don't really need them. -
Impressions from NeoGaf (possible minor spoilers)
Champskiez103 replied to DooM_RO's topic in Doom 2016
Well to be fair, you don't know if what you're saying is true either. But every SP video shows glory kills. I haven't seen one without it; so I'd say my logic that it's necessary makes the most sense. And if they were truly just there for fluffery, then there'd be an option to turn them off completely. -
Impressions from NeoGaf (possible minor spoilers)
Champskiez103 replied to DooM_RO's topic in Doom 2016
It looks like the enemies drop bits of health upon death. And I was saying there is no rooms with health packs, and vials just everywhere like in the original. Probably some, in-between battles; but isn't the norm in this game. So if you DO want to survive in he harder difficulties you are forced to rely on the finishers for the most health.