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Manuel-K

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About Manuel-K

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  1. It has been Q2 2019 since October: https://steamcommunity.com/games/562860/announcements/detail/2924417816918698290 Let's hope that there will be no further delay. And that the GOG version will be updated to include the second level.
  2. Manuel-K

    [RELEASE] Eviternity RC1

    @seed: It's a bug.
  3. Manuel-K

    What Video Game Are You Currently Playing?

    I'm currently playing the recently updated HyperRogue, but I have not reached one of the three new lands. It's still a beautiful and disorientating game. The non-euclidean geometry makes it (almost) impossible to go back to a previous place unless you manage to exactly go back the same way.
  4. Manuel-K

    Hocusdoom BETA (new version 01-13-19)

    Congratulations.
  5. Manuel-K

    Is Freedoom DEAD? 😱

    It certainly feels dormant since the huge spike in activity caused by @raymoohawk 's sprite edits, @Catoptromancy's map fixing and @Voros' cheerleading has died down.
  6. Manuel-K

    Tinder: have you used it? Do you recommend it?

    No. Have I mentioned that I hate touchscreens? I think the swiping through profiles is demeaning.
  7. I'd second “Dying Light”. Although the story is ridiculously bad, most of the gameplay is very good (except the ending and the expansion). The other games that I've enjoyed the most are “Cook, Serve, Delicious!” and “Stardew Valley”.
  8. Manuel-K

    What Video Game Are You Currently Playing?

    Note: I didn't play FEAR on release. I was several years late to the party. IMO the lighting is still nice and I still like the gameplay (including bullet time and searching the levels for the boosters). It's biggest problem is that the environments are very repetitive. Concrete everywhere. Although the game isn't that long, I still feel that the game is too long when I replay it. I usually lose steam around the half way point. The horrible weapon carrying restriction further decreases variation in combat as well.
  9. There is platformer called “Snapshot”.
  10. Re: classic look for GZdoom.

    You might be interested in this topic:

    P.S.: I'm writing this on your profile, because I think the “Doom Neural Upscale 2X” topic has too many offtopic posts on the last pages.

    1. TR2N

      TR2N

      Thank you very much - and agreed!

  11. Manuel-K

    SIGIL - New Romero megawad for Feb 2019

    Correct. That's what they initially communicated.
  12. Manuel-K

    Bethesda.net issues

    I think Howard keeps saying what he expects that the customers want without any thought of the consequences or intentions of following through.
  13. Manuel-K

    Balance between Graphics and Gameplay

    To add to @kb1's concession: Modern graphics in FPS (and first person games in general) bring clutter in geometry and graphics. Geometry clutter makes navigation annoying and graphics clutter is the reason why almost all modern games need flashing highlights for pickups. Without it the grey items blend into the grey environment. Does anyone play “Witcher 3” without using the witcher sense to hightlight items? Or “Dying Lights”. Does anyone think that the items are visible enough without using the survival sense?
  14. Manuel-K

    Game Engine Black Book: Doom

    I sent an email last Wednesday. Still no reply.
  15. Manuel-K

    [v 0 .95] Doom Neural Upscale 2X

    But even then it wouldn't be as smooth. If you increase the resolution you need more frames for the same level of smoothness.
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