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Everything posted by SP_FACE1
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Pleasant Vibes from the Party Garage - Full 33 map community megawad - Now on IDGAMES!!
SP_FACE1 replied to Clippy's topic in WAD Releases & Development
The way to the secret exit was such a delight in MAP31! -
[Doom2, limit-removing] BOOMER: Beyond Vanilla — Action/adventure/exploration-focused WAD (v0.08.02 2023-12-18)
SP_FACE1 replied to Fernito's topic in WAD Releases & Development
What a beautiful and imaginative style of mapping with basic resources! The maps ooze an atmosphere of a weird alien world with strange structures and constructions which somehow have a familiar but unknown logic to them and figuring it out gives a nice sense of accomplishment. Oh, and the fights are fantastic! I ran into this texture issue on MAP03 (using GZDoom): -
Emerald Ambush (one small map for Doom II)
SP_FACE1 replied to Rook's topic in WAD Releases & Development
Just played through Sucker Punch 1 & 2. I hope this is a trailer for the third part! -
Sorry for the bump but the download link is broken (404).
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Emerald Ambush (one small map for Doom II)
SP_FACE1 replied to Rook's topic in WAD Releases & Development
Such a pretty map... Great color choices and texture combinations. One small issue I encountered. You can pass through this part of the fence here: -
On MAP16 you can squeeze through the yellow bars without taking the yellow key.
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Fantastic maps. Enjoyed all the levels so far and after MAP09 I just had to take a short pause, log in to the forum and write Fantastic maps... and how MAP09 was so especially fantastic that I had to stop playing to log in to the forum and tell how especially fantastic that particular map is.
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[FINAL] Oripathy - A series of speedmaps by Origamyde [FINAL RELEASE !]
SP_FACE1 replied to Origamyde's topic in WAD Releases & Development
Played on GZDooM, HMP. Beautiful, short, action-packed maps. I loved it! In MAP05 there was some trouble with the bridges. If I ran onto them diagonally, they did not raise and I fell down. This can also be seen on @Biodegradable's playthrough video at timestamps 28:10, 38:11 and 39:25. -
The Only Thing that could stop you is Death [-cl9 | 1 map | WIP]
SP_FACE1 replied to StorkGreen's topic in WAD Releases & Development
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Had to check what you meant by the secret behind the bed and launched the map again. Yeah, I missed it. I didn't realize the button had two actions. :)
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Played with GZDooM, HMP. Even though the map was quite big and seemed complex at first it was well interconnected such that I was able to open all the final doors except one without any extra effort. The last one required scanning through the map and after a couple of minutes I remembered one place that I had deliberately skipped with the intention of coming back later. I found 13/15 secrets. A couple of bugs I encountered: Teleport destination (#72) is half inside a wall and player got stuck. I was unable to get out of sector #473 (the secret with the radiation suit).
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163 MB. 99% of that are the IWADs of the various DooM based games. 1% is a couple of multiplayer MODs which are not hosted on the /idgames Archive
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Return to Cinder (Plutonia single map for limit-removing ports)
SP_FACE1 replied to DoctorNuriel's topic in WAD Releases & Development
What a lovely little map! The hint for all the secrets was a nice touch and it encouraged me to find all of them! -
Heartland - final version available on idgames
SP_FACE1 replied to skillsaw's topic in WAD Releases & Development
I tested Heartland with two player coop. Promising start on MAP01. I could not find anything resembling friendly fire in Eternity but otherwise it worked surprisingly good. No issues until we ran into a door that closes and leaves the other player permanently on the other side. Tried to noclip but turns out it's not available in netgame. After a quick look at the source code I just disabled the netgame check for "cheats" and recompiled. Game works but as soon as I step into a wall with noclip on, the other player quits due to an inconsistency with the game state. I guess the netgame checks are in place for a reason :) We managed to come around this issue when we found out that it's possible to save in a multiplayer game. So we save ever so often and if we run into a deadlock, we just load from a saved state. This approach worked until MAP03 which only has a start for player 1. Eternity refuses to start the map for this reason. (In ZDoom based ports the other players start from the same position if there's only player 1 start.) -
Does this contain some maps from your previous releases? I could swear I've played MAP03 before...
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Lost Labs (3 Doom II format map)
SP_FACE1 replied to we're closed's topic in WAD Releases & Development
Thanks for releasing these. I first downloaded the WAD without looking closely at this thread. The styling of the hideouts for the chaingunners looked familiar, also the vine textures in the corners looked like something I've run across before, and the overall compact layout felt also familiar. So I took another look of the thread while playing... and yes I knew it was an elio.exe map. You might get bored at making Doom maps every now and then but I never get tired of playing them :) -
Tested this on GZDooM. What a lovely theme! One more texture bug in MAP02: flying grass
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Verdant Hollow - a single map wad
SP_FACE1 replied to Makedounia's topic in WAD Releases & Development
I encountered a small issue on my playthrough: sector #736 renders damage but it shouldn't: Very impressive for a first map. -
Rapidfire - 6 Level Vanilla Mapset - 1.0 Now on Idgames!
SP_FACE1 replied to jazzmaster9's topic in WAD Releases & Development
Played through all the levels on HMP using GZDooM. Good-looking, straightforward and fun maps. Perfect size for a quick ceremony of demon slaughtering. It took one can of beer (slowly sipping while my double-barreled was reloading) to finish the maps. -
Source Ports Doomworld Uses [adding up later this month]
SP_FACE1 replied to baja blast rd.'s topic in Doom General
GZDooM - 6 Zandronum - 2 Eternity - 1 -
(RELEASE) Doom: The Way We Remember It (V2)
SP_FACE1 replied to Engired's topic in WAD Releases & Development
Just played through the first episode. Wavy & Doomkid's E1M4 was quite impressive, it seemed more accurate than the original! -
I was unable to get out from here (door would not open)
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[Wolfenstein: Blade of Agony] Achievement Ideas? (p13)
SP_FACE1 replied to Tormentor667's topic in WAD Releases & Development
Nice to see a couple of people already streaming the new episode: https://www.twitch.tv/directory/game/Wolfenstein%203D -
[Wolfenstein: Blade of Agony] Achievement Ideas? (p13)
SP_FACE1 replied to Tormentor667's topic in WAD Releases & Development
Fantastic! Congratulations on the release! I played a beta version a few months ago and it was marvelous. Now I'll play it again because I could not find all the secrets on the first play through and I want to see if there's something new! -
[WIP] "Artifacts of Power" - A Limit-Removing Episode for Doom II (Update: Map03 Now Ready to Play)
SP_FACE1 replied to Fiendish's topic in WAD Releases & Development
Damn this was good. And by good I mean really good.