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SP_FACE1

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About SP_FACE1

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  1. SP_FACE1

    [RELEASE] Eviternity RC1

    Finished. Didn't run into any issues after map20. Favorite maps 8, 10, 18, 20, 29, 31, 32. I will play this again in coop in the holiday season. Hopefully RC2 is ready by then :)
  2. SP_FACE1

    [RELEASE] Eviternity RC1

    MAP20: You can get stuck in sector 345 You can easily bypass the blue bars from the right side and exit the level:
  3. SP_FACE1

    [RELEASE] Eviternity RC1

    A couple of more issues in MAP19: Overall this was the hardest level so far. Not because fights were too tough or lack of resources but because I got lost and frustrated multiple times. There are so many switches it's easy to miss one and feel confused for a long time. Or you just can't figure out what the switch opened. Also the floor buttons were sometimes hard to spot. One example was this switch: It took me more than two hours to finish MAP19. Two hours is not bad per se, in fact it took me even longer to play MAP32. The difference is that I wanted to stay in MAP32. I wanted to figure out the secrets. MAP32 was complex but it was so well interconnected and you could often see to the other side of the map. I knew where things were, and reading the map made sense. In MAP19 I sometimes got stuck even with the map. I wanted to get out as soon as possible after the first hour. Visually MAP19 is stunning. If it weren't, I would have probably skipped it after an hour. I hope it can be tweaked to be a little less confusing. Or maybe I'm just tired and don't know how to play.
  4. SP_FACE1

    [RELEASE] Eviternity RC1

    MAP19: Near the beginning you can get trapped here, no way out.
  5. SP_FACE1

    OTEX texture set released!

    Is this the author's face?
  6. SP_FACE1

    [RELEASE] Eviternity RC1

    I like the silver Cacodemons. First time I heard the shrieking it went all the way down to my balls. Now I'm just scared in a milder way. If they kill me, they are just doing their job and I'm not doing mine. This experience is on HMP. I want to say I really like the secrets in this megawad. You can almost always see them and then you just have to figure out how to get them. Some can even be reached in more than one way. I don't like "I'm a secret wall, go hug all the walls in the level to find me!" ie. Wolf3D kind of secrets. Those are boring.
  7. SP_FACE1

    [RELEASE] Eviternity RC1

    I have finished the first three episodes on HMP (including secret levels). The massive fight on MAP05 was the worst so far. The last fight on MAP14 was hard but I accidentally ran to the exit, so it could have been harder than the fight on MAP05 had I stayed in the level. The yellow skull key fight was pretty tough on MAP15 but manageable if you took cover at edges of the area and relied on infighting.
  8. SP_FACE1

    [RELEASE] Eviternity RC1

    In MAP32, is this tiny strip of conveyor belt intended to be here? It moves the player quite fast.
  9. SP_FACE1

    [RELEASE] Eviternity RC1

    Another issue in MAP32:
  10. SP_FACE1

    [RELEASE] Eviternity RC1

    MAP32: Is it really intended that there's BFG here only for UV? Damn, this is a beautiful and complex map.
  11. SP_FACE1

    [RELEASE] Eviternity RC1

    MAP31: This torch is too close to the edge. It might fall over and set the whole level (or even the whole megawad) on fire. Please adhere to fire safety regulations while crafting maps.
  12. SP_FACE1

    [RELEASE] Eviternity RC1

    MAP13: linedefs 1138 and 1140 (grills) should be impassable
  13. SP_FACE1

    SIGIL - New Romero megawad for Feb 2019

    That's correct. Romero said on his Twitch stream that there's no limited amount, only the two week time limit.
  14. SP_FACE1

    [RELEASE] Eviternity RC1

    Played the first ten maps so far. MAP08 is my favorite for now... or maybe MAP10. Hard to decide. I just hope these maps would never end and I'm starting to fear the exits. On MAP10 at the very beginning you can run across this fence via a crate. Not sure if intentionally left for speed running.
  15. SP_FACE1

    [RELEASE] Eviternity RC1

    Oh boy, this was such a lovely detail! (Don't have to wonder what that switch did!)
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