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SP_FACE1

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About SP_FACE1

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  1. Issues I encountered in MAP20 This line blocks: Misaligned texture: This sector doesn't cause damage: MAP20 is quite magnificent, probably my favorite now. Though I should play the whole WAD again some day because I haven't played the old maps in a while.
  2. Quick comment after finishing three of the new maps (04, 09, 10): My expectations were quite high because the first episode/previous version was such a fantastic piece. These new levels do not disappoint. Gorgeous maps. I think I found a bug in MAP10 Edit: forgot this double secret area bug in MAP04:
  3. It looks a lot like the Das Schwarze Auge series.
  4. For some reason the destructible bricks don't get destroyed in the new version. Tried several maps. Edit: Nevermind. It seems to have been a bug in GZDooM 3.7, everything works in 3.7.1.
  5. SP_FACE1

    [FINAL RELEASE] Eviternity

    I hope during the weekend! :)
  6. SP_FACE1

    Looking for scary maps, help!

    Doom64 always reminded me of the Alien film which is quite Lovecraftian in the cosmic unknown horror sense. Thus I would recommend Dawn of Reality That is a realistic map though. Not sure if that qualifies.
  7. SP_FACE1

    [FINAL RELEASE] Eviternity

    Finished. Didn't run into any issues after map20. Favorite maps 8, 10, 18, 20, 29, 31, 32. I will play this again in coop in the holiday season. Hopefully RC2 is ready by then :)
  8. SP_FACE1

    [FINAL RELEASE] Eviternity

    MAP20: You can get stuck in sector 345 You can easily bypass the blue bars from the right side and exit the level:
  9. SP_FACE1

    [FINAL RELEASE] Eviternity

    A couple of more issues in MAP19: Overall this was the hardest level so far. Not because fights were too tough or lack of resources but because I got lost and frustrated multiple times. There are so many switches it's easy to miss one and feel confused for a long time. Or you just can't figure out what the switch opened. Also the floor buttons were sometimes hard to spot. One example was this switch: It took me more than two hours to finish MAP19. Two hours is not bad per se, in fact it took me even longer to play MAP32. The difference is that I wanted to stay in MAP32. I wanted to figure out the secrets. MAP32 was complex but it was so well interconnected and you could often see to the other side of the map. I knew where things were, and reading the map made sense. In MAP19 I sometimes got stuck even with the map. I wanted to get out as soon as possible after the first hour. Visually MAP19 is stunning. If it weren't, I would have probably skipped it after an hour. I hope it can be tweaked to be a little less confusing. Or maybe I'm just tired and don't know how to play.
  10. SP_FACE1

    [FINAL RELEASE] Eviternity

    MAP19: Near the beginning you can get trapped here, no way out.
  11. Is this the author's face?
  12. SP_FACE1

    [FINAL RELEASE] Eviternity

    I like the silver Cacodemons. First time I heard the shrieking it went all the way down to my balls. Now I'm just scared in a milder way. If they kill me, they are just doing their job and I'm not doing mine. This experience is on HMP. I want to say I really like the secrets in this megawad. You can almost always see them and then you just have to figure out how to get them. Some can even be reached in more than one way. I don't like "I'm a secret wall, go hug all the walls in the level to find me!" ie. Wolf3D kind of secrets. Those are boring.
  13. SP_FACE1

    [FINAL RELEASE] Eviternity

    I have finished the first three episodes on HMP (including secret levels). The massive fight on MAP05 was the worst so far. The last fight on MAP14 was hard but I accidentally ran to the exit, so it could have been harder than the fight on MAP05 had I stayed in the level. The yellow skull key fight was pretty tough on MAP15 but manageable if you took cover at edges of the area and relied on infighting.
  14. SP_FACE1

    [FINAL RELEASE] Eviternity

    In MAP32, is this tiny strip of conveyor belt intended to be here? It moves the player quite fast.
  15. SP_FACE1

    [FINAL RELEASE] Eviternity

    Another issue in MAP32:
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