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About TheLastOttoman
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
TheLastOttoman replied to intacowetrust's topic in Source Ports
I see. Well, my hope was to play PSX Doom with analogue controls but other than PSX Final Doom, there is nothing else. Thank you again for your efforts. I am still playing PsyDoom and enjoy it a lot. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
TheLastOttoman replied to intacowetrust's topic in Source Ports
I admit, haven't played Doom on the PSX at the time due to the controls (FPS controls on consoles were terrible then) but I would like to experience the limitations it had. Taking emulation and the video from Digital Foundry as a reference, it seems that the frame rates are really good for a 90s console with this game. I just wanted the game to be authentic as possible with the convenience of this port to PC (which i really do appreciate and hope it works out between the developer and his/her employer). Below is the video from DF, starting at the moment they talk about the frame rates. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
TheLastOttoman replied to intacowetrust's topic in Source Ports
Hi, Not sure if this has been asked before but: Is it possible to emulate the frame drops which the original PSX had with this game? I tried lowering the amount of MBits available in the ini files, but it doesn't seem to help. Thank you in advance. -
Doom 3: Depths of Evil [Community Project]
TheLastOttoman replied to Rifle Infantry's topic in WAD Releases & Development
To bad, need to downgrade the resolution and cap the framerate in GZDoom then. -
Doom 3: Depths of Evil [Community Project]
TheLastOttoman replied to Rifle Infantry's topic in WAD Releases & Development
Hi there, i have just one question: Will it be possible to use chocolate Doom to run the whole project? -
Yep, that's the one.
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A promotional picture with B.J. standing in front of a huge robot was leaked a couple of months ago. According to rumors the setting will be occupied United States. http://www.gamespot.com/articles/new-wolfenstein-game-possibly-teased-at-bethesda-e/1100-6440737/
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Demon Rune for Team-based Game modes is just OP.
TheLastOttoman replied to snapshot's topic in Doom 2016
Should both of them get it at the same time? -
The only thing that bothers me about the new DOOM is...
TheLastOttoman replied to Buckshot's topic in Doom 2016
I hate the Character progression. You need to kill some deamons in a way to unlock something and for me that takes away a huge chunk of your freedom within the game. -
04 15 15 13 is not DOOM, it's ISIS!!! https://www.youtube.com/watch?v=PsSADKCmqSA
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Point of interest?
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I'm online almos every Evening.
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Personally i don't use lockdowns provided by SnapMap because it takes away immersion. I use a logic chain where the doors close and lock when monsters spawn. I then create another logic chain where the doors get unlocked after the room is cleared.
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Actually i wanted to contact you for obvious reasons. But one of the benefits of working with you would be the fact that i also live in the Netherlands and would like to invite you to our teamspeak channel ts.bug-community.com. There are at least 3 Doom players and i'm the only one that is trying to make some SnapMaps. I have created one map which is too basic and started making a second one that will be closer to the classic maps (key hunting, ambushes and traps). I don't plan to overload you with questions and stuff, I just want someone which i share interests with. Hope to see you there.
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That's it, i had it with this Demon friggin Doom on this Demon friggin Doom. I'm Dooming out of here! Doom all you guys!!!