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Doom64hunter

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  1. Doom64hunter

    New details on the Duke Nukem Forever 2001 build

    Postal 2 came out in 2003, and the E3 presentation of that game was in 2002, so I highly doubt it. The most significant influence in this build is most likely Deus Ex.
  2. Doom64hunter

    New details on the Duke Nukem Forever 2001 build

    The June release was a joke. The game was uploaded to archive.org, check the RAR file: https://archive.org/details/1652058670472
  3. Doom64hunter

    Duke Nukem Forever 2001 Leaked

    This video is already outdated, the leak was already uploaded and people are playing it.
  4. Doom64hunter

    New details on the Duke Nukem Forever 2001 build

    Well today's your lucky day because the files were uploaded a few hours ago.
  5. SLADE works with numerous Build Engine data files as well. Even if GZDoom supports most of the features that eduke32 has on a technical level, it still takes significant work to replicate the same feeling that Build Engine games evoke. You can usually tell pretty easily what was created using the Doom engine, and what was created using the Duke3D fork of the Build Engine. I think it absolutely would be possible to bring that same ease-of-use to mapster32, for example using the imgui library which was recently integrated into eduke32. The big issue is a lack of manpower. There simply aren't enough people with the time, interest and knowledge to implement or extend these tools.
  6. Doom64hunter

    Maps exclusive to a single source port?

    What a needlessly hostile, self-contradicting post. Nowhere did the OP imply that GZDoom can run anything -- this thread is literally about listing wads that can't run on GZDoom.
  7. Doom64hunter

    Idea : FreeNuke, Duke Nukem 3D Replacment Assets

    On a completely different note, I wonder what the legal situation of the GAME.CON, USER.CON and DEFS.CON files is? These scripts are contained within DUKE3D.GRP, and they contain the names of possibly trademarked characters, including Duke Nukem himself. Hence this could be considered copyrighted game data that would need to be replaced by a hypothetical FreeDuke. These scripts are however essential to preserve the behaviour of the game's actors, so unlike in Doom and Freedoom's case, replacing these scripts would be very difficult, as many of its functions are tied to hardcoded details and technicalities (for example, palette 1 being the frozen state for enemies). Doing so would almost certainly lead to altered gameplay, which was easily avoided in Doom's case as all actor behaviour is hardcoded within the Doom engine. Fortunately though, it seems that the Duke 3D CON scripts were also packaged with the source release under the subfolder `testdata` complete with a GNU license text file. This seemingly indicates that these files are licensed under the GPLv2, and could be reused. The situation is unclear however, as the README does not indicate whether this is merely test data, or whether it is a proper re-release of the game's CON scripts. See: https://github.com/videogamepreservation/dukenukem3d/tree/ef609159bd352985a0c63734a11241d86c873fe5/testdata Does anyone with more legal knowledge than myself know whether using these files would hence be legit in a hypothetical FreeDuke? Or whether mods are permitted to reuse the CON files, as long as they are released under the GPL?
  8. Doom64hunter

    Idea : FreeNuke, Duke Nukem 3D Replacment Assets

    Please take note that the post in question was made 14 years ago, and that present day 3D Realms is a completely different company. Also take note that Duke Nukem is now owned by Gearbox, who has been rather lax in regards to fan content.
  9. Doom64hunter

    Known lost WADs of our history?

    The lost mega-project that stuck in my mind is ZD3K: The Conspiracy. The project was started in 2003/2004, and even back then purported to have over 50 levels, with all kinds of custom features and even a custom engine based on ZDoom. It promised the moon, and in mid-2004 was supposedly 95% complete. Yet the author (who confusingly had the username X-Doom) never delivered, but continuously reappeared throughout the 2000s and the 2010s. He seems to have restarted the project multiple times, with his last post being made in 2018 where he announced that he became a father. The project used to have a website as well, which existed as far back as 2004, but the domain was recently hogged by some Chinese shipping company and no archive was ever made. As a result, all screenshots in the respective ZDoom threads were lost, save a few that were uploaded to the ZDoom wiki: I don't think the project was ever released in any form, despite supposedly being close to completion for so long.
  10. Doom64hunter

    What were the first three PWADs you downloaded?

    Not exactly downloaded. When I played with Doom95 back in the very early 2000s, it must have been some shovelware CD wads that were just on the system. Same with Duke3D maps. After that, some of the earliest wads I actually downloaded were Xaser's dehacked weapon mods from the idgames archive.
  11. Doom64hunter

    Yandere dev of doom mappers

    I would categorise YandereDev as a "lolcow" i.e. a person that has gained notoriety by how much they are being laughed at and bullied by strangers. I'm not aware of any such people around the Doom community.
  12. The act of becoming a force ghost shouldn't be seen as a heavenly redemption, in the sense of "god judging you on your sins". Rather, the prequels state that in order to become a force ghost, your final moments and actions need to be guided by compassion, not hatred. Anakin certainly fulfilled that requirement, despite what he did as Darth Vader.
  13. Doom64hunter

    The Shadow Warrior Controversy

    Lo Wang is a Master Roshi type character, a master in martial arts but also a total pervert who gets rejected by all girls he tries to hit on -- violently so. This connection is made even more clear by all the girls being anime-styled ingame, in complete contrast to everything else.
  14. Doom64hunter

    New Duke Nukem Game possible

    Fan mods/games that rely on the sleaze factor (that I can think of): Alien Armageddon Penthouse Paradise DNF 2013 (borderline, as it remakes DNF trailer scenes) Fan mods that don't (in no particular order): WG Realms 2 Electric Highways Duke Hard Red Series Shaky Grounds AMC Squad Duke Forces Oblivion TC Trequonia Imperium Nuclear Showdown Project A.W.O.L. Ion Fury (yes I'm counting it) Imagination World TC Brave New World SilverballZ Zombie Crisis A.Dream Trilogy Age of Evil Starship Troopers TC Fusion TC I think you might be blowing things out of proportion a little. Most vanilla usermaps don't go any further than Duke3D content either.
  15. Doom64hunter

    Why I left this community.

    Not gonna lie, I actually find this one hilarious.
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