

VentedPennies
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Think "differentely" than whom? Name one person who just absolutely loves the loading times and has bought Snapmap to enjoy them. My opinion isn't different, it's the norm that sunk Snpmap. As someone who made maps and wanted it to succeed, it's a disappointment that this great asset failed because of something as ridiculously 90's as loading times and menus.
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CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA
VentedPennies replied to HALFRATS PS4's topic in Doom 2016
Keep it up buddy. You have the patience of a Saint. -
It's not quick nor easy. I think the low #'s of players are plenty of proof of that. Great, you designed a mapping tool that can create maps, but there are so many headaches involved no one wants to play said maps. Good job.
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Yeah, I doubt we'll ever discover the reasons for the obnoxious loading screens. Snapmap had such high expectations and ultimately failed its customers.
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Making triggers not work until activated?
VentedPennies replied to hardcore_gamer's topic in Doom 2016
Make sure your volume settings aren't set to "on use"-> disable Go tot he volume properties and make sure it doesn't disappear as soon as the player touches it. Or ever, really. -
Making triggers not work until activated?
VentedPennies replied to hardcore_gamer's topic in Doom 2016
Yeah. Use the "On Map Start". If you have 1 volume, just directly connect it so "On Map Start" -> Disable. If you have a lot, you can use a boolean filter to remotely change them. -
I only found this out two months later after some random guy messaged me on Xbox. Pretty cool, I had no idea. Just pluggin myself and sharing the news. Video: https://youtu.be/k97Wyd0hmXE?t=4m27s
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The OP asked if a person can define by width, height, and length of a new room just by typing in 256x256x256 (256 being some measurement). And then the system creates a blank module with those specs. That is not possible. But sure, if you want to open a module and then create player blocking volumes to cut down the size of the module, that's possible.
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I wish. Probably won't happen ever in Snapmap's current incarnation.
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No.
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Yeah, this update makes it tempting. But then I think, how many maps did this update just break?
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SnapMap New DOOM Classic Campaign Added Feature Pack Campaign mission, including new classic DOOM levels Classic DOOM Content New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music. Community Support Community Curation system enables newly published maps to be reviewed and recommended by the community Community HUB overhauled, which makes finding your favorite content easier SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content Custom Environment Creation Detailed hotspot and tiling textured blocking volumes can be used to create custom environments Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps Massive update of new Hell and UAC environment props Added new container object models Additional Logic Tools Copy content and logic from one map to Paste into another Created multi-level campaign using Next Map Logic Added Hazard and FX as a category of Spawners Set color input added for all volumes and hazards Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space POI can now be set on spawner items Authors can get precise camera position by previewing the camera view within the editor Added set environment and fade to camera properties Authors can set their editor view to ignore current module environment settings Cylinder volumes can be used as shootable triggers Added support for silent (no VO announcements) lockdowns No longer need to set a DOOM ID to post to map leaderboards
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You could always post your messages here for edits before throwing them into the map. I'm sure someone would help.
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Candyland - Feedback / Testing appreciated
VentedPennies replied to VentedPennies's topic in Doom 2016
Thanks buddy. Here's the full patch notes if anyone is interested. https://community.bethesda.net/thread/81627 Also, I assume "Clients" are demons. "Clients are now stopped by Player Blocking Volumes" -
ATMOSPHERE - Why its important and simple ways to give your level more character.
VentedPennies replied to HALFRATS PS4's topic in Doom 2016
Yeah, you can get some real sounding thunder by just using one of the "machine" types in 3d audio and putting the pitch lower. I accidentally ran across some sounds like that, but this was before we could pretend to make outdoor maps.