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Foebane72

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Everything posted by Foebane72

  1. I am wondering how well this runs on an Intel i3 8100 with the integrated UHD 630 graphics? I have been playing around with this new PC of mine with no graphics card (the old one I was gonna use died) and I'm quite surprised by the quality of the UHD 630, as it runs older games brilliantly. So how is it? I've tried to find demo videos on YouTube but most of them are fuzzy, or have a faster CPU. I don't even know if I can run the full game on just 8Gb of RAM, which I have. Any advice, please?
  2. Foebane72

    How well does this run on Intel i3 8100 with UHD 630?

    Yes, apparently. Intel Graphics Control Panel says my Vulkan version is 1.1.89, so it's obviously supported, else it wouldn't be mentioned. From my own experience, UHD 630 works brilliantly with older games at 1080p at full settings on older games all the way up to 2010, and it works fine with newer games at lower resolutions and settings. The irony is, I didn't even think of the onboard graphics when I went for this APU, but the old graphics card I planned to use was DOA, and I had considered the Ryzen 5 (I will seriously do so for my next build) but I was pleasantly surprised by the i3 8100.
  3. Foebane72

    How well does this run on Intel i3 8100 with UHD 630?

    I've just implemented Vulkan on the game, I'm surprised the option was there but when I reset to defaults, OpenGL came first. Maybe the game was playing it safe. I also rediscovered the joys of custom resolutions, as I had been itching to try 960x540, which is basically a quarter of 1080p, and it turns out that with the default graphics settings (all of 'em) and setting this resolution that I just added in the Intel Graphics Control Panel, I get a very good framerate with everything averaging out to Medium! Cool! My concern, however, is how much memory does a shared CPU/GPU need with this game? My system is 8Gb with no graphics card, but the game itself requires 8Gb and a 2Gb graphics card, but I also just now had my first "out of memory" error, so I'm wondering if any more errors will occur because there simply isn't enough memory to go around?
  4. Foebane72

    How well does this run on Intel i3 8100 with UHD 630?

    I've managed to find a compromise between detailed and fast, and playability is OK, if the visuals look out-of-focus at a distance but fine close-up: I simply restored the Video settings to default and reduced the 1080p resolution to 720p and turned off motion blur (never liked it), then I went into the Advanced settings, restored those to default and set the Resolution Scale to 80% (100% was nice and detailed at 720p but too slow). I didn't change any other Advanced options, but used the Custom ones suggested by the game, and it works quite well. As I said, the distance is fuzzy, but look at things close-up and they come into clear focus - it's like playing the game and not wearing spectacles. But it's the best I can get. I don't have a graphics card yet and can't really afford one for weeks, I can't believe the cheapest decent ones are going for £150+!
  5. Foebane72

    How well does this run on Intel i3 8100 with UHD 630?

    Thanks, Edward, that was exactly what I needed! I didn't think Doom had a demo, but well, I guess I was wrong! :) I got it running fairly smoothly at 1280x720 with Medium settings, although I think the AA will be an issue, as it looks fuzzy. I'm also using a stock cooler on the CPU, but I can't hear it running up as the game runs, so I don't know if I'm taxing it at all. I also don't know if 8Gb is enough memory for the later stages; I had a 1Gb graphics card when I ran this years ago, but had to upgrade to 2Gb as the later Hell levels just wouldn't run. The game DID say it needed 2Gb graphics card in the first place, so I'm surprised I was able to run it at all.
  6. Foebane72

    I don't get DOOM II

    I fail to understand why people are complaining about Doom 2's difficulty. DOOM 2 IS MEANT TO BE MORE DIFFICULT! Id software assumed that people would play the first game first, and master it, before moving on to the next level of difficulty. Simples, really.
  7. Foebane72

    I don't get DOOM II

    I love Refueling Base for its sheer population, yet I also love Monster Condo for the endless monster traps in the darkness, too! :D
  8. Foebane72

    I don't get DOOM II

    Perhaps the early level design is trippier for you, like those steps at the beginning of Entryway? They sure look very unusual in the perspective angles you see them at.
  9. Foebane72

    I don't get DOOM II

    Check your settings, you're getting motion sickness. Nothing wrong with Doom 2, just YOU.
  10. Foebane72

    I don't get DOOM II

    Here ya go: https://drive.google.com/open?id=0B5CK-_D7y_M_clNBSFFHME9BU1k Let me know what you all think.
  11. Foebane72

    I don't get DOOM II

    Why don't Doom players like to even the odds by forcing the monsters to fight one another? I've got a Doom II map I made back in 1996 called "The Cyber Fort" which is a huge single room with a Cyberdemon on a pillar in the middle, guarding the keycard for escape. All around him in the walls are Barons of Hell and Imps, and I made the map so that you have to defeat the Cyberdemon by going up a lift and running on the raised platform all around his pillar, causing a crossfire between him and the walled monsters. Then you simply wait for them to battle it out until he dies, then collect the key and get out, with an option of collecting rockets to use against any remaining monsters. I showed someone the map, and they came back with "Doom is not a spectator sport". But I don't care, I'm willing to allow monster in-fighting in my maps, so why don't others? I can share the map, if you're interested.
  12. Foebane72

    I don't get DOOM II

    Yes, Refueling Base, I know it well! At the start of the map, just before the steps, there is a secret room on the right that might help you. But yes, this map is possibly my most favourite of Doom 2, as it is a good test map for Brutal Doom and other mods. As for setting off traps, yes, there's those walls in that large open space on the right once you go down the steps, and yes, walking over each of the exits in that area opens each of the walls. Then there's the corridor next to it with a whole BARRACKS of zombie soldiers on one side, and a large empty dark room with Revenants and Arachnotrons. Then two other rooms off the main area, with pinkies and lost souls on one side and revenants and imps on the other. Then there's the other large room filled with Arachnotrons and imps. Then the pitch-black room with imps held in forcefields, and finally, yes, there IS a Cyberdemon. It's no big deal, however: if you've played Doom, you'll know all about the monster in-fighting that can help you beat them if you're low on ammo, and frankly, the sheer scale of some of these battles can be insane! Except, do NOT try to play Refueling Base (including typo there!) on Brutal Doom, as you will get pwned quickly! It is very entertaining though, that map and that mod put together.
  13. Foebane72

    I don't get DOOM II

    ShotgunDemolition, you forgot the Revenants, the BEST new enemies in Doom 2 by a massive margin. Who could forget that horrible scream of theirs when they spot you? Especially a GROUP of them!
  14. Who on Earth decided that the standard FPS control keys with M+K should be WASD?? I've just been playing a game using those particular keys, with Left-Alt as Fire(!), and I could not change them without making the game unplayable (long story). But after about half an hour, my hand was hurting a lot and I had to quit the game! This seems to be a major issue with gamers, with Carpal Tunnel Syndrome and other such injuries that sometimes DO require surgery, so I'm wondering who was the smart-alec who came up with those particular keys in the first place! I've been playing FPS games with keyboard+mouse for a LOOOONG time now, but I developed my own comfortable keyboard controls long before I even heard of WASD. The configuration goes like this: A = Forwards Z = Backwards LeftCtrl = Strafe Left LeftAlt = Strafe Right S = Jump X = Crouch I find this configuration much more comfortable for longer play as my wrist is resting on the desk or table, and my fingers are not so hunched over the keys as they would be for WASD, and luckily most PC keyboards in the bottom-left are the same. I wouldn't want to try it on a laptop, however. Thank GOD that all FPS games are configurable!
  15. Foebane72

    Trying to play with WASD is AGONY! (DEBUNKED)

    Those were great times for innovation, although looking back on Virtuality's 3D visuals compared to what we can do now with Oculus and FPS games now is, frankly, laughable. I also remember FMV and the resulting PC game stuff, not to mention the pre-DVD format, Video CD - I saw Star Trek VI running on an Amiga CD32 with the FMV cartridge, and it looked OK, from what I saw. As for looking for my first PC, the word "Multimedia" was EVERYWHERE in the buyers' magazines, it was NUTS.
  16. Foebane72

    Trying to play with WASD is AGONY! (DEBUNKED)

    You want hardcore? Try THIS! http://itrunsdoom.tumblr.com/post/99736267053/the-sandisk-sansa-clip-zip-yeah-it-runs-doom I had one of these devices running Rockbox, so I speak from experience! It even had sound! Well, it should've, it was an MP3 player after all!
  17. Foebane72

    I don't get DOOM II

    Doom 2 not as great as Doom? I SOLD MY AMIGA A500 TO GET DOOM 2! True story, sold it to a man as an Xmas pressie to his daughter after I'd gotten my first PC in 1995, got £50 for it, which was exactly what the CD version of Doom 2 cost. Most expensive PC game I ever got, and technically my first. I much prefer Doom 2 to Doom (including Ultimate) because of the "full" bestiary, the SSG and what I consider to be id pushing the id Tech 1 engine. And of course the textures and skies were darker, they were going for, well, a darker, evil, look. Of course, I still go back to Doom's first episode every now and again, although I barely remember what the later levels of the other episodes looked like, now.
  18. Foebane72

    Trying to play with WASD is AGONY! (DEBUNKED)

    Those combos aren't so good for keyboard AND mouse, but it might be interesting to try them on Amiga emulation in place of a joystick.
  19. Foebane72

    Trying to play with WASD is AGONY! (DEBUNKED)

    Oh, MAN, can I attest to that! I played quite a few BBC Micro games back in the day, a lot of them in school, in fact, and we had to avoid Repton because the loud music from the speaker on the title screen (before we could shut it off) was a dead giveaway to the teacher! :D And yes, the control methods there seemed easier at the time.
  20. Foebane72

    Trying to play with WASD is AGONY! (DEBUNKED)

    None of your business.
  21. Foebane72

    Doom 64 is NOT Doom (DEBUNKED)

    Why was it so hard for the N64 version of Doom to actually LOOK like Doom? All they've done instead is change practically EVERYTHING about what we love about Classic Doom and make it an entirely different FPS with Doom's name attached! I look at Doom 64 and it doesn't have the detailed textures or layouts of Doom, but entirely redesigned levels that are much poorer and SIMPLER by comparison and are frankly dull. Where is the wonderful music of Doom? All we get is this horrible dirge which isn't memorable at all. The monsters look vaguely recognisable but I saw nothing wrong with the original graphics, so I fail to see why the changes were necessary. They're not even more highly detailed, neither! The sound FX are almost entirely changed too, only a few sounds remain from Doom, although I don't see why any had to be changed. I can only guess that the N64 wasn't up to rendering Doom as it SHOULD be at all, and that sacrifices had to be made. If it was a case of making it a different experience, then it was unnecessary as the Classic Doom experience is CLASSIC enough.
  22. Foebane72

    Trying to play with WASD is AGONY! (DEBUNKED)

    Do you think so? Is the K120 a small keyboard? Maybe it is a bit on the petite side. However, I figure that a larger keyboard with WASD would hurt me more?
  23. Foebane72

    Trying to play with WASD is AGONY! (DEBUNKED)

    Here are the fingers on my left hand, they certainly look skinnier than yours, Bauul:
  24. Foebane72

    Trying to play with WASD is AGONY! (DEBUNKED)

    The keyboard is a Logitech K120, and my fingers have always seemed skinny to me. Maybe a clearer photo?
  25. Foebane72

    Trying to play with WASD is AGONY! (DEBUNKED)

    Fair enough, here ya go: WASD Ctrl-Alt-A-Z Because I'm not used to WASD, notice how my fingers are more splayed out, compared to my preference, no doubt adding to the discomfort I felt. Compared to that, my fingers are closer together with my preference, but still comfortable, and because it's in the corner of the keyboard, more of my wrist rests on the desk compared to WASD. Of course, I'm at a disadvantage with laptops and other keyboards with slightly different layouts, especially fancy ergonomic keyboards.
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