Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

UberGewei

Members
  • Content count

    29
  • Joined

  • Last visited

Everything posted by UberGewei

  1. UberGewei

    SIGIL II - Episode 6

    Thank you, I'll get this to John. I am not quite sure how we ended up missing this. I think the only REAL way how to fix this, is to crop the SKY6 image to 256x240 in the potential 1.1 version of SIGIL II (or, indeed.. hope ports address this issue). There's already a _ZD version in 1.0 that addresses this issue for ports based on older ZDoom releases. But since the concerning MAPINFO is shared between GZDoom & Boom-based ports, Boom ports load the non power-of-two version also (whereas for GZDoom this is not an issue).
  2. UberGewei

    Doom Christmas: Enhanced (Resource Pack) v1.3

    @Doomkid Check this out, this is awesome. @Arsinikk I did some of those textures years ago, that's embarrassing haha. Great job making them seamless! *downloads pack*
  3. Small bug we found in MAP19 that renders the yellow skull useless.
  4. This wad is just brilliant!! I was so excited to read that there's a new update out <3. Me and a couple of others have been working on getting it compatible with ZDaemon. We're playing it tonight, so if you're interested in seeing the wad in a multiplayer setting; come join!
  5. UberGewei

    Vignettes of Deathmatch Released

    Hey Emzee, long time no see! These look great! Will see if they are compatible with ZD so we can run them for ZDS.
  6. Found something in MAP10, player starts 2, 3, 4 seem to be outside of the map?
  7. So proud of y'all and the end result! You did a great job at managing this project DK!
  8. UberGewei

    RAY MOHAWK 2 - Development Thread

    Yes correct, a few minor ones that are left; could perhaps fine tune it a bit more but I can't be bothered really, was quite the task already to make that area vanilla compatible haha (and there's not that much left of it either). Thanks for checking! @Peccatum Mihzamiz Thank you for the playthrough, noted down the feedback and applied it to the new revision! https://www.dropbox.com/s/qi8zuajxkb1tugf/mohawk2_map07a5.zip?dl=1
  9. UberGewei

    RAY MOHAWK 2 - Development Thread

    I've vanillified and tweaked my map today. Have given it a quick run through in Chocolate Doom and nothing amiss has jumped out. Also added a few items & monsters here and there but nothing final. I'm a bit disappointed with how some areas turned out, but it is what it is. Let me know how you find this latest revision. https://www.dropbox.com/s/ke4t90d0jkvdl05/mohawk2_map07a4.zip?dl=1
  10. UberGewei

    RAY MOHAWK 2 - Development Thread

    @Moustachio Thank you for taking your time to write up this detailed report, greatly appreciated. I definitely agree with you about the difficulty level. I found it too easy myself, but it's always a question of what other people think. I'll make improvements based upon your feedback (and DK's), it would be great if you could play it again afterwards. @Doomkid To be honest, I had completely missed that bit about the vanilla requirement. Don't ask me how haha.. but I did. All the pretty pictures in this thread must have caused too much distraction *hicc* (: But jokes aside - If I had known that I would have made the map with vanilla in mind, sorry. This is quite ironic as it was one of the things I tried safeguarding during the development of SIGIL. D'oh. Might take a couple of days but I'll get it Vanilla compatible! & @Moustachio thank you again!
  11. UberGewei

    RAY MOHAWK 2 - Development Thread

    https://www.dropbox.com/s/j2zgy5hnx7bbofj/mohawk2_map07a2.zip?dl=1 Here's a first version of my entry. I personally feel like it's too easy and there's a bit too much ammo/items around. But please let me know your thoughts :P Edit: second version, few minor improvements & more monsters added.
  12. UberGewei

    RAY MOHAWK 2 - Development Thread

    All your results look stunning! Not on Doomworld that often, almost missed the chance to make a level for this!
  13. Another very quick release... ZDaemon 1.10.19 is now available; ZDaemon Launcher users will be able to update by going to Help -> Check for Updates. The Linux and BSD ZServ binaries are available via the Downloads page. This version contains a critical fix; for the full run-down you'll want to check out the changelog. Please note: 1.10.19 servers will require all players to update to the latest version. The fixes: Transfer Sky Texture To Tagged Sector (272) now properly draws the sky. An erroneous SpawnID has now been removed for PlasmaBall1 and PlasmaBall2.
  14. UberGewei

    Odamex 10.5.0

    I double that! *whips out his switch*
  15. After a relatively short period ZDaemon 1.10.17 is now available; ZDaemon Launcher users will be able to update by going to Help -> Check for Updates. The Linux and BSD ZServ binaries are available via the Downloads page. This version contains several nice additions, improvements and fixes; there's also one particular reversion from 1.10.16; For the full run-down you'll want to check out the changelog. Please note: Similar to the last release, 1.10.17 servers will require all players to update to the latest version **; more information below. Some highlights: Extended node support; ZDBSP Compressed and Uncompressed ** Markers for demo playback added. (See changelog entry 3 under the 1.10.17 release for more information) "Demo Settings" area under "Customize Controls" has been added for all demo related key bindings. The WIP_NOAUTOFIRE fix from the previous release has been reversed. ** (See changelog entry 5 under the 1.10.17 release for more information) Characters of classic fonts increased, so e.g. all Cyrillic letters can be used now. Stalagmite thing (5050) has been formally added. *** Starting from this release, our DeHackEd Extensions page has been updated to include our own specific DeHackEd Supplement text documents. Some screenshots of Extended Nodes-type maps running on ZDaemon:
  16. Hello People! On the 20th of February 2001 ZDaemon 0.8 was released. This Saturday marks the 20th anniversary. Throughout this period great improvements and many additions have been made, but most of all... we're still here to provide the ultimate first person shooter experience, based on the original classic Doom (Heretic and Hexen) from id Software! A big thank you goes out to everyone who helped make ZDaemon what it is today. This applies to the current and former team members but also to the great player base. You guys are awesome. ZDaemon's past has not always been blue skies and clear sailing, but it is certainly a platform that has brought many people together and created many beautiful memories. We'll be celebrating in the unreleased version of ZDaemon City 2. Just like ZDS 666, there'll be a music bot playing through in-game Voice Chat and you'll be able to do song requests through Discord. Settings: Game Mode: Cooperactive IWAD: doom2.wad (or freedoom) PWADs: zdcity2_a5 zdsskinsv11 Wad url: http://82.165.69.26/wads/ Maps: 01 DMFLAGS: 17056772 / 1179722 / 0 Players: 64 + 12 spectator slots Skill: 3 Date: February 20th, 2021 Euro: 19:30 GMT / 1:30 pm CT US: 01:00 GMT / 7:00 pm CT
  17. ZDaemon 1.10.14 is now available (and will be automatically installed for you by the ZLauncher). You will find several nice fixes, additions and improvements; just check the changelog. The Linux and BSD zserv binaries are now available via the Downloads page. Some highlights: Implementation of DeHackEd weapon property 'Weaponslot ZD' and 'Weaponpriority ZD' New ACS function 'ZD_SetActorCameraHeight' Demo playback speed added, set speed with CVAR 'demo_speed' and commands 'demo_speedup', 'demo_speeddown', 'demo_speedreset'. Fix to avoid the ability to press "use" after death in online mode. Duel: Spectator view keeps spectating the same player when it switches from warm-up to game. A "spectate" command has now been added. and other various fixes and improvements And if you dont have ZDaemon installed yet, get the 2020-09-02 release: ZDaemon 1.10.14 here!
  18. UberGewei

    Welcome to ZDaemon 2020

    We're excited to announce our new trailer and a new era for ZDaemon! How to join the fun? Download and install ZDaemon https://www.zdaemon.org/ run the included launcher, and you'll find hundreds of servers from all over the world waiting for you to join in. Just double-click on one and let the fragging begin! It's free and easy, and you only need a copy of Doom or Doom II to play the original maps. Media Website: https://www.zdaemon.org/ Discord: https://discord.gg/aXnf2XM Twitter: https://twitter.com/zdaemon_org
  19. UberGewei

    A open world Doom wad - Is it possible?

    Something I'm working on every now and then just for the kick and giggles:
  20. Does a download from the https://www.romerogames.ie website affect your SendOwl count? Like @chungy said, the music WADs are (so far) untouched.
  21. Correct, that slipped under our radar. Will be fixed.
  22. Had a blast playing/testing SIGIL deathmatch yesterday @ ZDaemon with Flambeau, Krawa & Manolo. So cool that Romero hasn't forgotten his roots and is providing us with new content. Lots of respect for Flambeau, KD & Dew who sacrificed their free time to help Romero fix bugs voluntarily. *nerdgasm*
  23. UberGewei

    ZDS #552 - Easter Special!

    Hello Folks! This weekend is Easter and that is why it is time for something applicable. We have created 3 new levels and modified 7 other existing maps to fit our gamemode. You are supposed to collect a certain number of eggs before you die by the overwhelming army of monsters that spawns as time goes by. Will you survive to taste those delicious eggs? Settings: Game Mode: Survival IWAD: doom2.wad (or freedoom) PWADs: zds_easter2018, zdsskinsv3b1.wad Wad url: http://85.214.149.120/wads Maps: 01-10 DMFLAGS: 134496428 / 34734080 / 0 Lives: 1 Players: 32 + 32 spectator slot Skill: 3 // Ultra Violence Date: Saturday 31th March 2018 Time: 19:30 BST
  24. UberGewei

    FYBO #334 - Brit10

    Attention, attention! This is for all you experienced Brit10 players out there! The carnage will start this Sunday, do you have what it takes? Sunday, April 1st The session starts at 19:00 BST / 14:00 EDT
  25. UberGewei

    Post Your Doom Picture (Part 2)

    ZDaemon City 2, a long time project of mine (in co-operation with Sr69Mm-jC and Alteus) which is finally nearing its first public Alpha version.
×