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igg

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Posts posted by igg


  1. 50 minutes ago, SilverMiner said:

    Playing 2016:

    When I heard the words "Be worse than they [demons]" on the loading screen, I left the game and deleted it.

    Being worse than the evilest evil doesn't make you hero.

    I think I understand your concern. But it basically means: You will be more brutal to them than they are to their victims.

     

    Isn't punishing the "evilest evil" justice?


  2. 7 hours ago, TheRedTide said:

    In fact, I heard that RAGE 2's sales were not all that hot and that was what cost Tim Willit's job at Id Software.

    I don't remember reading anywhere about that, but this was also one of my theories. Rage 2 failed while Doom 2016 was a success. Do you know who was the design lead of the initial Doom 4?


  3. 53 minutes ago, jazzmaster9 said:

    Just like the "good old days" with no modern shit right?

    I think our memories blind us regarding the quality of old games. I was totally excited when I heard about the original C&C remaster but I was disappointed after seeing the first videos. Gameplay and animations have evolved for a good reason. 

     

    And the original Doom wasn't really simple compared to other FPS: your character constantly bounced up and down at each step, enemies attacked you from different height levels and sometimes monsters were hard to spot due to light and dark areas. Sometimes the player had to move across very thin walls or deal with traps.


  4. 1 hour ago, Dubbagdarrel said:

    not just the story but the weapons, enemy designs, settings  everything. i feel like ive seen almost the whole game I never even played it.

    I'm also worried about that. If I remember correctly id Software regretted showing too much of Quake 2 before it's launch. That's why I don't understand why they give us so much information in advance. 

     

    On the other side Doom Eternal seems to be huge. I hope it's huge enough for surprises and exploration. 


  5. 13 minutes ago, NoXion said:

    I'd rather save my money for a better machine that I own and can directly control, with as much of my game data locally stored as possible. Internet speeds are good around my area, but I just don't trust a subscription-based model.

    If something goes wrong with my desktop machine I can usually fix it using replacement parts (had a PSU die on me once) and carry on. If a subscription service like this is terminated, as far as I can see you're shit outta luck. 

    Sounds like Geforce Now might be interesting for you. The games are yours.


  6. 10 minutes ago, Taurus Daggerknight said:

    On top of that, the slow pace is something I honestly thought Quake 1 really needed to make it feel more... I don't know, coherent? I know a lot of people will jump on me for saying this, but I personally dislike how Quake 1 is all about blazing speed, because it really, really destroys the efforts of the ambiance and soundtrack. 

     

    Which brings up the odd issue with a Quake 1 reboot really... what the heck would that even look like? Would it be a "slower-than-NuDoom" pace that's all about atmospheric dread and survival, or would it be  a game about a superhero punching Cthullu's friends in a plotless game ala the original Quake?

    I don't think you really understand/understood the original Quake. It was raw. It was hilariously violent. It was serious. It celebrated strong weaponry. The weapons felt like construction machinery hammering on the mysterious force of evil.

     

    Although Doom had the more interesting setting, Quake was much more immersive and the weapons were much more fun. A medieval looking rocket launcher causing enemies to explode, a nail gun which hammered both the player and it's opponent.


  7. 4 hours ago, Caffeine Freak said:

    I also like how the game sets you up to expect the Fortress teleporter to take you directly to a recognizable Earth environment straight away, 

    The Hell Priest is inside the building,  why should you get teleported outside? But I agree, it's also design wise a good decision. 


  8. It's interesting you're again called by the mysterious voice. Maybe Hayden was just a chess figure too? He found you but it was someone else who ordered you to rip and tear, who brought you back to life.

     

    And if that's the start of Doom Eternal, I'm pretty sure the timespan between 2016 and Eternal will be one of the DLC.


  9. 4 hours ago, The Civ said:

    Also, while Doom is Mick Gordon's domain, I would love if they could get Trent back for another Quake soundtrack, should they return to the series.

    I don't think id Software is ever going to work again with NIN, especially after their experience with Trent during Doom 3s development. 

     

    NIN has a very bad reputation for reliability. At a festival in Interlaken they ran off the stage at the first drop of rain, left their equipment on stage and then complained that 1 hour later the staff of a follow-up band had allegedly damaged things on their guitars that were still lying around. Pussies.


  10. Lets not forget the person who started this thread didn't want to bash Doom Eternal at all. He took a closer look at the art direction and brought up some valid points. Lets not forget the original Doom was, according to id Software, heavily inspired by Alien.

     

    On the other side, we had Doom 3 and I loved it. But Doom 2016 was the first id Software game for a very long time I replayed 5+ times. It borrowed visual and gameplay concepts from Quake 3 Arena and threw you in an epic battle of evil vs. evil.


  11. Btw, I still wonder why Eternal is not considered being serious. The demons have a gritty, grotesque and sometimes disturbing look. Of course there's some stylistic exaggeration in visual effects, but this has always been a visual element in id Softwares games.

     

    One of id Softwares darkest games, Quake, had blood and body explosions. Some of Eternals monsters even have a very Quake-ish look.


  12. 7 minutes ago, Super Mighty G said:

    Doom has been serious?

    I just replayed Doom 1 + 2 and they looked totally serious to me. Maybe the Cacodemons looked like strawberries but that's it. You should keep in mind: Dooms predecessors have been bright (e.g. Wolfenstein or Blake Stone) an, but Doom threw the player in a dark environment with fleshy demons.


  13. In the Doom Eternal trailer released on Tuesday the Marauder calls Doom Slayer a usurper, a false idol.

    Quote

    You are nothing but a usurper

     

    What did Doom Slayer take? What makes him a usurper? Well, according to Doom 2016 he got the crown of the Night Sentinels.

    Quote

    He wore the crown of the Night Sentinels,

     

    In Doom 2016s codex entries we were also told:

    Quote

    The bargain was struck thus: for the return of the Betrayer's only son, lost on the battlefield, Deag Grav must be taken to the source of their power, the Elemental Wraiths. 

    [...]

    For his payment, the Betrayer's son was returned to him in our form, and the Icon of Sin was brought upon the heathens. 

     

    My guess: The Marauder is the Betrayer's son:

    • The Betrayer's only son died on the battlefield (-> he was a warrior)
    • He looks like a composite of dead flesh (-> returned in their form) powered by argent energy (-> red light on his chest)
    • He doesn't accept that Doom Slayer wears the crown of the Night Sentinels because either
      • he knows that the Slayer is not of the same origin thus not a legit king
      • or the Marauder considers himself as the true king, since his father was the king of the Night Sentinels
    • The Betrayer himself must have been old (his son was a warrior) and powerful (access to Wraiths)
    • Edit: Almost forgot... the Marauder seems to live/rule in Sentinel Prime which is infested with demons

     

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