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Everything posted by StormCatcher.77
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Holy God... My map crashed GZDoom with "Cannot realloc 900000000000000 bytes" or something. I don't know that is generates this...
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For now my map on 75% is untextured and i have only 21 hours to complete all... Well, everything is solved today.
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Several screenshots of the work done: At the moment, only geometry is ready (95%). I only have a couple of days to make the gameplay and texturing ... It will be difficult. It is very likely that the map will remain out of contest. Well, or I'll submit it in this form, with temporary textures ...
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Very long time did not play Doom 3. It's nice to realize that mappers are still releasing a content for it. I'm really looking forward to.
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If everything is really bad, on the last day I'll do something in "startan-archvile-madness" style ... :P To relax ... Have you already submitted your map? We Is it worth waiting for something as amazing as Nightlife?
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I recently complete developind a map for the "Manhunt" contest. Yesterday I sketched out a map plan for this event. Only today I will begin to do the first trys in GZDB. Unfortunately, I can not promise anything. All this is very wrong for me... Maybe it will be something small, maybe simply nothing...
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Many thanks for the tip-off! This version sounds good. So, author of this track is another person or Sorrir Boy it's your avatar on YouTube? If this is not you, I would be interested to listen your version too. In case I use it in my work, I need to know for sure.
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Brilliant stuff! I would take a lot for my future work. Do you have any plans to make midi versions of any other tracks from Serious Sam? It would be cool to hear the midi version of Dunes (peace) someday ...
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Quite a long time ago, I made a map for Texture Extravaganza. Everything was done in a hurry, without a preliminary plan, so the map turned out to be confusing, with an abundance of switchhunting. On Doom Power, the map received different reviews, again, due to confusion and because of the "instant death marks" on the floor. I would be grateful if you pay attention to it. Original post, Screenshots
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Doomworld Mega Project 2017 (Final)
StormCatcher.77 replied to StormCatcher.77's topic in WAD Releases & Development
@Zahid Only by "-warp" line command. And other maps to 36th too. @Spectre01 I mean only ZDoom and GZDoom maps. Vanilla maps tested in Chocolate Doom 3.0 and limit-removing and boom maps in PrBoom+ 2.5.1.3. -
Doomworld Mega Project 2017 (Final)
StormCatcher.77 replied to StormCatcher.77's topic in WAD Releases & Development
I'll check it out later... All maps (including the hub) have been tested on GZDoom 3.2.0. I think, in newer versions should not be any problems. -
Chainworm Kommando 2 [Demo released / canceled]
StormCatcher.77 replied to P1NKAC1D's topic in WAD Releases & Development
The first part of Chainworm Commando was an excellent project. Description of the new sounds promising. I'll wait for more news... -
Doomworld Mega Project 2017 (Final)
StormCatcher.77 replied to StormCatcher.77's topic in WAD Releases & Development
This is my mistake ... There it is also recommended to make an info file by template, and I forgot, and did as I was comfortable ... Maybe this can be fixed manually ... So. Final version on /idgames (or here): 1. Updated maps 02, 06, 30, 36 and 45. 2. Replaced music on map 15. 3. Added author's comments to maps in the info-file. 4. Fixed technical bugs on the hub-map. 5. When you return to the hub, the player's health is restored to 100. 6. Something else, but i forgot what it was... -
Doomworld Mega Project 2017 (Final)
StormCatcher.77 replied to StormCatcher.77's topic in WAD Releases & Development
@Pegleg Sorry, only in the next version, in a couple of months. I uploaded the project to /idgames yesterday (from the third attempt). At the moment the archive is available at /newstuff. (dmp2017.*) -
Good looking/unique custom texture packs?
StormCatcher.77 replied to Catpho's topic in Mods & Resources
@Decay GothMash - a very good pack of textures. I'm interested in who compiled this collection, and who is the author of the original resources. I need this to mention the authors, when using this pack. As I understand it, GothMash is an abbreviation. What is the full name of the pack? I ask because Google has not given me answers to these questions. -
Struggle : Antaresian Legacy (now available in /idgames)
StormCatcher.77 replied to antares031's topic in WAD Releases & Development
Wow, I didn't know anything about this project... Screenshots recalls your maps from JOM5 and DMP2017... and NOVA III i guess. Sorry, can I see somewhere full listing of your works? I'll take note about all in my "ready-to-playthought" list. -
Doomworld Mega Project 2017 (Final)
StormCatcher.77 replied to StormCatcher.77's topic in WAD Releases & Development
@MarlamirThank you, but, unfortunately, now I really do not have time. I'm busy with a map for the Serious Sam's "Manhunt" contest until February 15th (and I'm very late). Then I'll try to do something for Vinesause Mapping Contest 2. It's not counting other things ... The final version will be released on the 10th. Until that moment, I expect to adding \ edits of author's comments. I remind everyone that even after the final release, you can send updates for maps. -
[released] Doomworld Mega Project 2018 (beat your own map)
StormCatcher.77 replied to TimeOfDeath666's topic in WAD Releases & Development
@Catpho As far as i remember this is DMPs of 2012 and 2016 years. In all other DMPs custom resources was allowed. -
[released] Doomworld Mega Project 2018 (beat your own map)
StormCatcher.77 replied to TimeOfDeath666's topic in WAD Releases & Development
@Benjogami For some reason, PrBoom says, about finding a secret, right after the start. So it's planned? In any case, in terms of gameplay, the map is excellent. Very invigorating "stress jogging". From the first time I did not get through to the end, I was killed by cyberdemons. All the time I felt that I survived only by a miracle. Alas, I'm not too lucky today. First Demo Attempt - PrBoom 2.5.1.3 -
Well, why is it like that ... why is it very not on time? .. Right now i'm making a map for the contest on Serious Sam till the 15th february, and then I will have only two weeks to do something ... For month most masters will create real masterpieces ... Well, I will participate for the sake of participation ... I am glad that this event still began and wish everyone good luck! And ... where to send the maps this time?
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Doomworld Mega Project 2017 (Final)
StormCatcher.77 replied to StormCatcher.77's topic in WAD Releases & Development
I edited the info file by adding comments to the maps. I ask someone to see if everything is right there. Maybe someone wants to replace / edit their comments. Some maps do not have them at all. Maybe it's time to add? The final release may be delayed for a couple of days ... dmp2017info.zip -
Doomworld Mega Project 2017 (Final)
StormCatcher.77 replied to StormCatcher.77's topic in WAD Releases & Development
@TheOrganGrinderAs expected ... I just forgot about this (i even made myself a special note ... but it seems special notes not working :3) It's good that you reminded. I will fix this in the final version. I think, you mean original D_THE_DA from Doom 2? -
Projects for DOOM's 25th birthday
StormCatcher.77 replied to ukiro's topic in WAD Releases & Development
Wow! It's cool to be in travalling all time. For my life I traveled only few times outside the siberian taiga... It seems that we are all very busy. I have not forgotten about the project, and I still hope to find time this year to join. I originally thought that the textures would be divided thematically, for example: a technobase, ancient ruins, a city, the middle ages ... and so on. You can invent many of them. I would like to do a technobase for the project. They at me are better leave. And I prefer Boom and big, detail maps. Of course, I will not give up on any of your conditions. By the way, does the rule "one author - one map" work for the project or can two or more be done? -
[update 5/16] Boxes All The Way Down -- A bo(nnie)om map
StormCatcher.77 replied to bonnie's topic in WAD Releases & Development
Excuse me ... how did @bzzrak abandoned the Texture Extravaganza? That is, we can not wait for the final assembly? There's also a whole bunch of great maps, especially since the project is almost ready... It's looks strange. Yes, I remember that I passed one of the early versions of the map. I remember first of all the non-standard use of crate textures. This is a long map with not boring gameplay. And arhitecture stuff is good. -
Looks worthy of attention. It's great that you continue to developing this project.