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StormCatcher.77

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About StormCatcher.77

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  1. StormCatcher.77

    React To The Profile Pic Above You

    Girl is looking at something that is really wrong
  2. StormCatcher.77

    Infraworld - Coma Moonlight

    @INfront95 Sorry for the long silence. I am very rarely here. And thanks c: All of my latest shots posted this year are from projects in development. I assume you mean screens of "Rite Of The Damned", the Invasion map for Zandronum. It's really in a similar style, but it's a separate map for a collaborative project.
  3. StormCatcher.77

    Infraworld - Coma Moonlight

    @pedrox I'm sorry, but I was not able to get this behavior of the game. I tried the map on pure GZDoom 4.8.2 and it is run ok. No any glitches or crashes. What version of GZDoom are you using to run? If it's newer than 4.5.0, then there shouldn't be a problem. !!! I found what the problem is. This happens if "Doom Software Renderer" is specified in the render settings. You need to change it to "Hardware Accelerated".
  4. StormCatcher.77

    Doom Pictures Thread 2022

    Red Node Failure - my submission for Hordamex CP:
  5. StormCatcher.77

    Doom Pictures Thread 2022

    Last progress in project "Hell Unleashed":
  6. StormCatcher.77

    Doom Pictures Thread 2022

    Some practice with Community Chest 4 textures:
  7. StormCatcher.77

    Doom Pictures Thread 2022

    This already looks super atmospheric! Looking forward for it.
  8. StormCatcher.77

    Doom Pictures Thread 2022

  9. StormCatcher.77

    Doom Pictures Thread 2021

    It is badass :0
  10. StormCatcher.77

    Doom Pictures Thread 2021

    I think yes. I will need to test a few ideas, but I will have to postpone it indefinitely. And thanks! :)
  11. StormCatcher.77

    Rusty Enterprise - Doom 2 Large Map

    Looks quite solid! That shots really invite to play. Hope I have time this year. For now I just take a note about this.
  12. StormCatcher.77

    Doom Pictures Thread 2021

    I've never tried using voxels at all. And I don't even know how they work, but it seems worth paying attention to them ... Same with the Bridge thing. Sound like an idea. Someday I'll try.
  13. StormCatcher.77

    Doom Pictures Thread 2021

    Yes. In this case I use polyobject + 3D floor, providing a collision. Rotating platform itself is made by the 3D model synchronized with polyobject movement by a script. Alas, the platform "slips" under the player and I don't know how to fix it yet.
  14. StormCatcher.77

    Doom Pictures Thread 2021

    Talking about 3D polyobjects... and their imitation. I have long forgotten to publish one thing that I did back in April for the Tarsman's mapping contest. Map could not be completed, alas, so this idea will most likely go to Elementalism. Just wondering, has anyone done something like this on GZDoom before?
  15. StormCatcher.77

    Doom Pictures Thread 2021

    This is indescribable cool, as always, @Aurelius :0 Love that brown\green contrast. Very Quake-ish architecture at all! I wonder where these textures taken from? Or maybe they were created from scratch? I just don't know much about open resources ...
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