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About StormCatcher.77

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  1. StormCatcher.77

    Doom Pictures Thread 2021

    I think yes. I will need to test a few ideas, but I will have to postpone it indefinitely. And thanks! :)
  2. StormCatcher.77

    Rusty Enterprise - Doom 2 Large Map

    Looks quite solid! That shots really invite to play. Hope I have time this year. For now I just take a note about this.
  3. StormCatcher.77

    Doom Pictures Thread 2021

    I've never tried using voxels at all. And I don't even know how they work, but it seems worth paying attention to them ... Same with the Bridge thing. Sound like an idea. Someday I'll try.
  4. StormCatcher.77

    Doom Pictures Thread 2021

    Yes. In this case I use polyobject + 3D floor, providing a collision. Rotating platform itself is made by the 3D model synchronized with polyobject movement by a script. Alas, the platform "slips" under the player and I don't know how to fix it yet.
  5. StormCatcher.77

    Doom Pictures Thread 2021

    Talking about 3D polyobjects... and their imitation. I have long forgotten to publish one thing that I did back in April for the Tarsman's mapping contest. Map could not be completed, alas, so this idea will most likely go to Elementalism. Just wondering, has anyone done something like this on GZDoom before?
  6. StormCatcher.77

    Doom Pictures Thread 2021

    This is indescribable cool, as always, @Aurelius :0 Love that brown\green contrast. Very Quake-ish architecture at all! I wonder where these textures taken from? Or maybe they were created from scratch? I just don't know much about open resources ...
  7. StormCatcher.77

    Doom Pictures Thread 2021

    @Remilia Scarlet I always loved your techbases and I am glad to know that soon my collection will be replenished with another one. Wow, I see this for the first time :0
  8. StormCatcher.77

    Judgment - 33 Map MBF21 Megawad (Update: 11/21/2021)

    8 years of development, it's a very impressive journey. What I see in the screenshots is mesmerizing. Congratulations on release! Alas, this is +1 cool project, which I have to postpone for an endless "later"...
  9. StormCatcher.77

    Doom Pictures Thread 2021

    Yes, these are models, moreover, not a monolithic model, but a construction of segments. It is enough dreary to adjust the tilt angles, keep in mind the vertical distortion and the heights difference in sectors under the models ... Difficult, but the result looks good. So far I have not observed any performance drawdowns from using models, this is good news.
  10. StormCatcher.77

    Doom Pictures Thread 2021

    Last month's progress for the Hell Unleashed project:
  11. StormCatcher.77

    Post a picture of yourself!

    Just me...
  12. Just finished Eviternity Map 19 Dehydration, I thought it was a great epic adventure, thank you for making it!

    1. StormCatcher.77


      Wow! I'm sorry I noticed this only now. I've collecting positive feedback on Dehydration, bit by bit, and I'm glad to know that the map has been a good experience for you.

  13. StormCatcher.77

    Doom Pictures Thread 2021

    Holy names, so spectacular views! Each screenshot instantly attracts attention. I need to practice more in implementing open spaces...
  14. StormCatcher.77

    RAMP - Rabbit's All-Comers Mapping project [DONE!!]

    Congratulations on the release! I did not mention myself here in any way, but I also planned to participate. Alas, this is another cool project that I missed out on this year. In any case, I watched its progressing with interest and had a lot of pleasure playing these maps. Plus, I've discovered a lot of new talented names. Really hope to see continuation of RAMP someday, and maybe I'll lucky to be part of the project next time.
  15. StormCatcher.77

    Your most beautiful construction, or of which you are most proud

    Initially, there are very few 3D floors on the map, and the general shape was created using several tiers of sector portals (Action 57: Sector Set Portal). This screenshot shows an early map version, with an unfinished rebuild (I changed it a lot to improve optimization). 5 fps, yes this is already a legend, but keep in mind that I made this map on my old PC with a very weak CPU (on modern machines fps is much better). I haven’t figured out what to answer... But that sounds great xD