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Get Phobo

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About Get Phobo

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    Green Marine

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  1. Get Phobo

    Doom: Annihilation update

    This one's actually good. Looks a lot more interesting.
  2. Get Phobo

    Doom: Annihilation update

    Is this by any chance supposed to be scary?
  3. Get Phobo

    GZDoom 4.x - minimum resolution 640x400 - reasons?

    Thank you, Graf, will do.
  4. Get Phobo

    GZDoom 4.x - minimum resolution 640x400 - reasons?

    I was running a few larger maps with Project Brutality, which altogether was quite demanding. But the actual reason was that I had to switch to OpenGL, which made this lower resolution necessary, as the Vulkan renderer kept crashing. It's still a bit unstable, at least in conjunction with mods like PB. (I know you've mentioned that in the 4.x description, so it came to no surprise to me, but still...)
  5. Get Phobo

    GZDoom 4.x - minimum resolution 640x400 - reasons?

    Okay; and you couldn't make something 16:9-compatible, like the aforementioned 640x360, work? I use it with the OpenGL and Vulkan renderers. Vulkan is still a bit unstable, though, so it's gonna be OpenGL for me some more time. But playing large maps with Project Brutality can really demand such a low resolution. It gives a nice retro touch in a way, anyway.
  6. I noticed that, starting with version 4.0.0, GZDoom has had a new 640x400 minimum resolution. Was that design choice made for specific technical reasons, or was it just a deliberate choice with no specific reasons behind? To me, it is a unnecessary limitation that not only makes it impossible to use a resolution of 640x360 pixels (exactly one third of my monitors' native resolution)--which is necessary with large, demanding maps sometimes--but it also creates ugly black bars on a 16:9 screen.
  7. Get Phobo

    DOOM Retro v2.9.3 (updated June 1, 2019)

    Sadly, I couldn't reproduce the blockmap bug. Perhaps I'll come across it some time later again, we'll see.
  8. Get Phobo

    DOOM Retro v2.9.3 (updated June 1, 2019)

    Yes, that's what I mean. I replayed the same maps with GZDoom, and nothing like that ever happened. In Retro, it happened all the time. I will look into it again later because I haven't ever noticed that bug before, only now when playing some maps by a guy from Hungary who's got talent but is still new to mapping, making many classic mistakes. He definitely didn't use a non-ZDoom compatible nodebuilder. So I will try out his maps using Crispy Doom later and see what it gets me and then report here.
  9. Get Phobo

    DOOM Retro v2.9.3 (updated June 1, 2019)

    Does Doom Retro have the fix for the blockmap bug implemented that causes vanilla Doom to let you 'shoot into emptiness' without hitting the target you're aiming at? All other ports seem to have that fixed, but it occurs to me that this one hasn't. Is my impression correct?
  10. Get Phobo

    PrBoom+/UMAPINFO v

    Thank you so much for taking care of this nice old port. I believe you might fix a few issues it has had. The most apparent is a bug in GLBoom+ where it won't adapt the picture to the screen on startup: https://imgur.com/PrREDxx It only works after setting the renderer to 32-bit and then reverting to OpenGL. However, this makes it crash with the following message most of the time (yet not always): https://imgur.com/ztWgkHM EDIT: Actually, the problem is of a larger scale, with PRBoom+ showing the same issues. It all also happens when just changing the resolution in-game. EDIT 2: Also, what the hell is that? https://imgur.com/m3S9lxQ
  11. Trolling was, of course, invented by trademark lawyers.
  12. Get Phobo

    Crispy Doom 5.6 (Update: Aug 1st, 2019)

    I could reduce lag with GZDoom by a) copying my Doom stuff onto a RAM disk and b) putting my Doom drive (that RAM disk) on the anti-virus whitelist. That way, all the demanding HD stuff works a lot smoother.
  13. Get Phobo

    SIGIL - New Romero megawad [released!]

    Always remember to save to a different drive when doing precious work, and to save often.
  14. Get Phobo

    DOOM Retro v2.9.3 (updated June 1, 2019)

    Actually, I've found out that I can run it, but seemingly only once, after a system restart. So, the game will run once, but then, after exiting, I won't be able to run it again. The 32-bit version runs without any such problems as often as I want it to. EDIT: It seems that a system restart is not necessary. Randomly playing the 32-bit version and then switching to the 64-bit version does work at times, too. It's so difficult to reproduce, but I will do my best.
  15. Get Phobo

    DOOM (2016) but with Brutal Doomguy's voice

    So freaking good.