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plynthus

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About plynthus

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    Green Marine

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  1. plynthus

    Quake Remastered

    This video shows very well in detail what's the problem with the analog dead zones and turn acceleration. These added as options would be so helpful. I also tried changing the dead zone settings through console on PC. (in_joystick_laxisdeadzone from 0.24 to 0.1 in_joystick_raxisdeadzone from 0.265 to 0.13) Already felt so much better! Still very playable and so much fun even with the default settings. I've played through almost everything already.
  2. plynthus

    Quake Remastered

    On controller the weapon wheel and D-PAD have the opposite order for left and right weapons. (weapon wheel left = nail gun, d-pad right = nail gun) Would be nice if they were the same or we could rebind the D-PAD weapons. I’ve been using both actively and works really well overall. But it’s easy to get confused every now and then. Other than that and the analog dead zone thing(X-Box one version). It’s easily been my favorite way to play this game.
  3. plynthus

    Quake Remastered

    I tested for little bit on Xbox Series X(which currently is the x-box one version) and on PC. Both with a controller. On the Xbox version it feels like the dead zone for the analog is too big. Making aiming harder. On PC it felt noticeably better with the same controller. I hope there will be an option for dead zone in the future or something Other than that this feels amazing. So happy to have Quake like this! edit: tested the switch version on pro controller. doesn't seem to have that issue. felt great.
  4. Does anyone have an idea why my "GAMEMAPS.WL6" file does not work when I load it in Wolfenstein 3D with ECWolf? It has an unfinished level in episode 1 map 1 slot. And for some reason it does work with Spear of Destiny with ECWolf. And through dosbox it works with the original Wolf3D.exe. These errors happen when starting the game, and it crashes before main menu: I had used ChaosEdit to make it. And it was the original GAMEMAPS.WL6 file from Wolfenstein 3D, not from Spear of Destiny. With a new unedited GAMEMAPS.WL6 file I can make changes to it and it still works. Just asking if this is a common issue. And there's a simple fix. Not planning to do anything bigger than a map or two for fun. And maybe it works if I just start over. But would be nice to know in case it happens again. UPDATE: I got it working by exporting the map into .MAP file. Then I copied an unedited GAMEMAPS.WL6, opened it with chaosedit, and then imported the map into that one.
  5. plynthus

    VDP-MonsterRandomizer - UPDATED June 27 2021

    I haven't created these monsters myself. Most of the monsters are from Realm667. I only edit them a little bit(mainly stats and behaviour). Some more than others. But stuff like creating sprites, sounds and such isn't something I could do well at all. I do like the idea of having Quake monsters in Doom form. But haven't seen them available anywhere. Thanks for the suggestion.
  6. plynthus

    VDP-MonsterRandomizer - UPDATED June 27 2021

    Sorry for late reply. Is the .pk3 file inside the .zip file if you unzip it? If not then maybe you just need to change the filename extension from .zip to .pk3 I have no idea why it would happen though. The download should be .pk3 And yes, it's possible for you to add monsters to it. But if you've never done stuff like that before. It can be hard to figure out what's wrong, if something doesn't work right. There are already so many monsters, so there's often conflicts with file names, actor names and such. For example two different monsters have a same name for a sprite. In which case the game would only load one of those sprites for both. But you'll learn if you really want to do it.
  7. plynthus

    VDP-MonsterRandomizer - UPDATED June 27 2021

    A new update with the added monsters and some fixing/tweaking/balancing is now available. The main download link is now updated. VIDEO UPDATE Also I didn't add the "spawn any monster" menus on this update. I just randomly got inspired to add more monsters, and editing them ended up taking so much time. But hopefully next time.
  8. Not a big issue at all, probably not even an issue for most but... Could the position of “level stats” be adjusted a little lower or the upper right corner in a future update? If you’re moving at all while checking the stats. It’s easy to accidentally pick up something, and the notification will block the kill count for few seconds.
  9. plynthus

    VDP-MonsterRandomizer - UPDATED June 27 2021

    I forgot the Miscellaneous Replacers from the list of monsters. Here they are: Swarm EyeEx EyePoison EyeSpider EyeBat SpiderImpHead Trite Tentacle1 Tentacle2 SentientGlowingMushroom StoneImpHidden1 StoneImpHidden2 StoneImpHidden3 StoneImpHidden4 TeslaCoil GemTurret SentientMushroom Hornet I'll also update the earlier post. I hope that's everything now. I'm pretty sure EyeSpider, EyeBat and Tentacle2 are unused normally. But they came with the other ones so they can still be spawned.
  10. plynthus

    VDP-MonsterRandomizer - UPDATED June 27 2021

    saibog Thank you for your example. I'm actually new at this kind of stuff. I've been learning as I go. So what you just wrote, is all new to me as well. And I really can't tell if would it work that way. But I don't think my way is going to be that bad after all. It's just a lot of text. But mostly copying and pasting. I did this another test today, and it didn't take long at all. monsterspawnmenu.wad(better to use this without the monster randomizer) It adds a menu in which you can spawn any of the original monsters("summon" and "summonfriend"). This could work in the randomizer as well. For example: 1. choose a submenu for "spawn a monster" or "spawn a friendly monster" 2. choose a submenu for "regular monsters", "zombieman replacers", "shotgunguy replacers" etc. 3. choose the monster you want to spawn. I'd also add an optional shortcut to open the menu directly by press of a button. The same way I already have for "Replacer Settings". So it'd be little more convenient.
  11. plynthus

    VDP-MonsterRandomizer - UPDATED June 27 2021

    I'm doing fine thanks. Luckily here in Finland it isn't very bad at the moment. Hope you and everyone here are doing well too. The summonfriend command is not broken. It's just that every regular monster has been replaced in this mod. Even normal ones are a copy of the original monsters. Here's a list of names so you can summon any regular monsters when using this mod: And here's a list with all the current replacer names(I hope I didn't miss any): Also I've thought about adding options to summon any monster from the menu. It's just going to take a lot of work to add everything. Especially if I also add summonfriend. If I'll do it, it won't happen right now. I'm currently not really working on this. This requires too much time. But I will jump back in to this at some point for sure!
  12. From: https://bethesda.net/community/topic/388434/doom-doom-ii-patch-notes ”Quick Load and Save can now be bound from Customize Controls and will work without pausing the game.” How do you access Customize Controls? I couldn’t find it on Xbox One or Switch versions. I did update and all the other changes were there and are really great to have!
  13. plynthus

    Doom 64 coming to PC and modern consoles?

    Or by using this password: W83M 7H20 BDY0 N9VB and easily beat just the last level. Easiest difficulty, all demon keys and weapons. For anyone not that familiar with the last map:
  14. plynthus

    Doom 64 coming to PC and modern consoles?

    Switch version has a very annoying disadvantage in comparison to Xbox One and pc versions(probably PS4 as well). You can't bind weapons at all on Switch. You only have Next/Previous weapon buttons. You could easily bind 4 weapons to d-pad alone on switch. I've been playing the xbox one version and it's been almost as good as when I play on GZDOOM(only things missing for me are 180 quick turn and being able see the level stats). A fantastic console port of a classic Doom game. I played couple levels on Switch today and noticed this problem. I personally would not want to play the whole game(unless it was the only option) always having to slowly scroll through the weapons. I hope it will be added at some point.
  15. plynthus

    Doom 64 coming to PC and modern consoles?

    Apparently you can unlock the new chapter using a password to map28 and beating it. I just tried it on Xbox One version. I also unlocked achievements for Unmaker and BFG9000 in the first room of MAP28. I didn't think to try this so thank you! (I've been able to play this game and Doom Eternal today, because I changed the location setting on my Xbox to New Zealand. Don't know if it works this way on other consoles... but it's out very soon either way.)
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