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whatup876

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About whatup876

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  1. whatup876

    Share Your Sprites!

    Is that fireball splash part of him, as if he's using it on himself for a certain ability? Or is it meant to be part of the player's POV?
  2. whatup876

    How will DOOM 6 work?

    I think it was some old Steam post. Some people will bring up that one 4chan leaker saying "they made Crash a Latin woman and whitewashed Phobos from Q3", unless i'm the only one that remembers that. (same leaker said Doomguy would ride a hacked Tyrant like a bull and Samuel Hayden would have a meeting with demons wearing suits) I was thinking about Wolfenstein Old Blood and then noticed something: TNO came out in May 20th and TOB came in like the 5th of that month a year later. And compared to Doom Eternal and its TAG series is a bit interesting because TOB is made like a smaller game/expansion sort of thing, whereas both TAG's act as additions to Eternal. But TOB feels like it succeeded in its goal of being a "small game" despite TNO/TOB supposedly having the same (maybe modified) engine as Rage. Because i always thought that in case a mainline Doom 6 would be another breathe of fresh air, then there could still be an expasion that could play with the formula and maybe have less restrictions than TAG had.
  3. whatup876

    How will DOOM 6 work?

    Always thought Crash and Phobos could have been used for expansions, with their own weapons/abilities and even enemies to fight or level design related stuff to go through. Whether they'd be UAC/ARC or Sentinel, i guess depends. Valen is the Betrayer. that guy whose son became the Icon of Sin and gave Doomguy the hammer. The funny thing about other playable characters is how Doomguy himself was once a blank slate and he went through different iterations, so the D3 marine or RoE engineer can still be seen as "another Doomguy" or something. But i guess Doomslayer as a concept is big as still is today.
  4. whatup876

    Share Your Sprites!

    The one by DietingHippo? i've been thinking of giving that a shot. (was wondering if there was any video tutorial)
  5. In case anyone ever asks for a Halo x Doom crossover, there's this mod.

  6. whatup876

    Share Your Sprites!

    I think it's a reference to Combine Kegan, whose persona was a Combine with cat ears.
  7. whatup876

    How will DOOM 6 work?

    I assume any playable character other than Doomguy would result in an expansion or something. Not just to keep Doomguy in the main campaigns but in case they have enough ideas for new stuff but still aren't enough to warrant a whole game. And also "what version of Doomguy" etc etc.
  8. whatup876

    How will DOOM 6 work?

    I had an idea for an Arch-vile attack: like a mix of 2016 Cyberdemon "trapping" the player on walls and Eternal Archie summoning burning floors. Imagine him summoning a large ring of fire around the player. Like you can double jump to get out of it (and the Arch-vile either telegraphs it or is busy during it), but some flames are higher than others and spin around, so it can be tricky. (specially if other enemies are throwing fireballs at you but unless the Arch-vile is hiding, you have to stun/make the Arch flinch a bit to turn off the fire ring) In general, i like how the Doom demons get new attacks/abilities in later games, so i had an idea that correlates with that and in case id wants to make buff states more interesting than higher damage/speed/etc or if they struggle with making actual new enemies. Like an "evolution" system tied to a new version of buffed demons or even time. Where enemies can get new attacks, abilities or even forms in some scenarios. Could be a way to explore different iterations of a demon, even with new designs or unused ones like the D64 "HR Giger lady" Arch-vile or that D3 concept Arachnotron. Like even attacks taken from Battlemode/2016 MP could be used. Some enemies could end up having basic ideas for attacks and similar/shared ones, but some ideas are rather "exclusive". (and if a demon gains a certain attack or 2, it cannot get some that it could have gotten in a different scenario)(something that could be explained with a "roadmap/infographic" with paths that an enemy can take or something) This could mean that enemies like Prowlers or Cyber-mancs wouldn't return if they end up as "phases" for Imps and Mancs. Like an Imp turning purple and shooting 3 fireballs or teleporting (could also gain something from the Cursed Prowler, Gargoyle or Nightmare Imp) or Mancs magically getting new armor parts and shooting green pools of acid. Pinkies getting robotic legs to charge faster, Spectres being more ghostly, Revenants turning into that Plasma Revenant skin, Arachnotrons being more spidery with webs or climbing, Cyberdemons/Tyrants picking between Harbingers of Doom or the cut D64 double cybie. Maybe either the Spider Mastermind or Doom Hunter get to reference the Sabaoth mechanically and visually. Maybe the Arch-vile could have a choice between being more "classic", like a Summoner/Eternal Archie or even something else like a "healer" demon. Possessed Soldiers could turn into Hell-razers (which i think even reflects on 2016 lore) and basic Zombies can become Mecha-Zombies or D3 Sawyers. But you could also see former humans gain new guns and expanding on that classic concept to the point one can be an "evil Doomguy" or a Marauder with that gun stealing hook idea i once wrote. In general, a way to expand enemy attacks and movesets but not the enemy types. (even if this means actual forms or design changes would be gone, so you get a regular Imp behaving like a Prowler with no visual changes; unless we do recolored models like Doom RPG) I can see problems like balance, how this stuff works in some difficulty settings, how they can happen in the wrong situations and so on. And if an enemy gets X attacks, then Y attacks could be disabled. I mostly see this working on a horde mode based spin-off or something like that. It's one of those situations where you try to jam in as many things as possibles but with a "system" to justify it. Like trying to add more weapons in a game but making non-essential weapons tied to a "Castlevania subweapon" system, so you have to pick between a Grenade Launcher or Lighting Gun. Save for inventory/equip launcher items: you have to choose between a Tesla rocket or something out-of-field like a personal teleporter.
  9. whatup876

    Share Your Sprites!

    You made me realize something: Doom 3 had the Vulgar who was inspired by the Xenomorph as well and the Realm667 sprite is kind of a different design, since it doesn't have a tail and isn't crouching. I wonder if someone ever use Duke's Drone as a base for a Vulgar sprite.
  10. Near end of August features: A Cyber Lost Soul and Cyber Pink: https://new.reddit.com/r/Doom/comments/wvkmgg/cyber_lost_soul_by_me/ https://new.reddit.com/r/Doom/comments/wsopj4/yall_thank_you_for_300_likes_idk_his_a_polished/ I do think redesigns like these affect the overall roles of the demons but, you know, they look cool.
  11. whatup876

    The dark lord of the 4th age?

    Maybe adding "ages" could be seen as another issue: adding time to Hell when the concept of Hell could have predated even time which is a concept part of the universe. Since Doom is that series where "story isn't the main point, there's contradictions and different versions of it", i feel like that could have taken to a certain "meta" aspect: Hell is so surreal that information about it becomes misleading, so you get ancient stone tablets magically changing texts or illustrations. So nobody really knows how things work in Hell, that even specific locations can change visually or where they're supposed to be. Who rules Hell? Icon of Sin? Davoth? The Archdemons? Hell being a creature itself? nobody knows, so it's a mix of Hell being too complex for humans to understand or Hell just messing with humans. With the one limit being basic things like how an Imp can die from a shotgun blast. And with that in mind, you could still focus on crazy art direction and weird gameplay ideas because of how weird Hell is. Anyway, it does seem like the Slayer could have been a seperate character from Doomguy but (like a crazy lunatic beating a dead horse over a conspiracy theory) like i keep saying: the Slayer is a product of fanservice. He exists because of how people perceived Doomguy, even if he's a very different of him. So in a way, the Doomslayer is at least a portion of what some people wanted Doomguy to be or at least joked about him being. I also remember stories of 2016 where before the Night Sentinels, Doomslayer would still be another UAC marine. Some old marketing ads show this, like that one where the helmet has a peace sign.
  12. whatup876

    The dark lord of the 4th age?

    I feel like there's 2 ways to even look at Doom: There's the "soft" way: The idea that Doom can be reinterpretated in different ways, which applies to fan interpretation like fanart or discussion and even later official games. like when Romero said that Doomguy lacked a name for the sake of being a blank slate, Doom's very simple and "lacking" presentation, along with some abstraction lead to the setting itself be seen in different ways. this even applies to the series' staying power and creative fanbase. Then there's the "hard" way: A way that goes a bit too literal over "investing" in Doom: looking up influences behind the games' developments and how some assets were made, looking up obscure media for the sake of lore, looking up what was in strategy guides, instruction manuals and intermission screen texts, trying to figure out what certain wall textures would look like in HD, Realm667 and mods that tried to "expand" the original setting and so on: To me, 2016/Eternal are their own version of Doom that do a lot of creative takes but label their setting as "The Doom Universe" and connect themselves to the previous games, whereas 3 was always its own continuity. And these modern games do have some fanservice and roots from the fanbase ("rip and tear" as an example) but also formed a new audience on their own, regardless if they cross with the older fans or not. Whenever i think of "fixing the lore", i feel like it'd be easier if Doom was seen as this sort of "blank" that could be a lot of things, even if people dislike some comic books having too many versions of a superhero setting. Like i wouldn't stop Hugo Martin from writing his stuff, i'd just have it so someone else is writing their version of Doom so the series isn't "locked" to just one universe/set of rules. Because they never really existed in the first place and its original creators barely set up rules besides maybe the green space marine killing demons part. (which was rather broken in novels and a movie starring The Rock and Karl Urban) It would also be "fair" because both things would happen at once: more of "the Doom universe" but also an alternate universe that did things differently, as long as both games or so have interesting stuff in them and feel justified. In general, the Dark Lord either has a lot to learn for or at least opens up for some fun creativity.
  13. whatup876

    What do you want id to do next after Eternal?

    Also reminds me of what i previously said about Hell in Doom and its potential, where it could borrow elements from Quake's eldritch monsters and Strogg, along with more elements for the sake of surrealism/abstraction even if it has to drop some "rules" settled by modern lore. For the sake of over the top "cool factor". Along with why Bosch's paintings are amazing or even the appeal of some horror movies being the creative designs of the monsters and sets. Whatever fanservice-y or crossover idea id would ever tackle, that's partially why i keep bringing up mods or stuff fans did. Just saying but if id Software ever wants to make "Doom more epic than it is now", that reminds me of how people assumed they took inspiration from Brutal Doom or how the Slayer himself has interesting inspirations from the fanbase. People like to talk about how "Sonic fans get the series better than SEGA" but Doom always felt like it was co-owned by its fanbase. Quake Champions is like the first time Doomguy, BJ and Ranger where in a game together but they didn't even hype that aspect specifically and Doomguy was announced by a tweet. May sound like i'm going either "nintendo hire this man", "steal their ideas lmao" or "the fans did it better" territories. Anyway, if Doom will absord Quake, what about other games like Heretic or Turok? I want to see more new elements to the platforming and one enemy copying the Iron Lich tornado.
  14. whatup876

    Share Your Sprites!

    I don't think i've ever seen anyone used the Iron Lich as an head for something.
  15. Near August, but saw this: https://new.reddit.com/r/Doom/comments/wcsmgh/did_this_demon_guy_for_fun_i_called_him_mister/ Someone's design of a demon. Seems to have a driller for a hand and an eye on the stomach but is overall humanoid and even looks like it's wearing a Praetor/Sentinel-ish armor.
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