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About whatup876

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  1. whatup876

    25 Years of Doom and the all-new Slayers Club

    I was hoping for more gameplay footage and info about the game. Anyway, happy birthday, Doom. Maybe this skin could work as a reference to Repercussions of Evil.
  2. whatup876

    Doom Eternal Pred-shoulder Cannon

    I'd like to see the Tesla rocket from the multiplayer being used for the shoulder cannon.
  3. Just wanted to say thanks for liking my post.

    1. Gerardo194


      You're welcome my friend! 

  4. whatup876

    Videos made for the Doomwiki

    Not sure if this is the right place to make this thread, but i wonder if something that could work for the Doomwiki would be having its own dedicated videos. The official Team Fortress 2 wiki has videos for a lot of articles, coming from their YT channel except they're official and not for a fanmade wiki. (at least from what i recall) And the channel Classic Doom https://www.youtube.com/user/ClassicDOOM/videos is kinda like that except it is mostly about one category or two, which is the levels demos and sometimes bugs. So, i guess Doomwiki videos could have been about level secrets and walkthroughs too, but also showcases of gameplay stuff (enemies, weapons, items, functions, bugs, mechanics), maybe some obscure trivia, analysis of console ports or versions, cut/alpha/beta content, documentation of other stuff etc. Another case could be the games, because one thing is Doom 1, 2, Final, 64 and most of the classic section, another is documenting 3, its expansions, BFG edition, the obscure mobile games and the reboot part of the series. (specially if it's not just gameplay stuff but even story, characters or plot elements since at least story info for older games is just text intermission screens and maybe photos of the manuals) And with YT removing video annotations, i'd imagine there being text in the videos using the font that is normally used in classic Doom. (text could be used to describe stuff and add more info) Another possibly difficult task is documenting non video game stuff, like merchandise or the movie. This is just some idea, it may not work, but i thought it was interesting. Edit: something i also thought was videos using someone's voice, but i guess that could be harder, specially without a good microphone.
  5. My friend!! Finally we've release the Id software/mobile games assets! Hope you're doing great!!!

  6. It's been a while, but are you still working on that mobile id games project?

    Because i wonder if it was possible to release some of the assets, like sprites and sounds, whether or not the ports of the games themselves would have also been released.

    I hope i'm not bothering you or sounding annoying.

    Anyway, congrats for those Doom 64 monsters.

    1. Gerardo194


      Hello, friend. Yes, I'm still working on the mobile Id games projects with my brother, it's true we haven't posted anything about it but we still keep them alive. 

      About the RPGs resources, I cannot release any of them because it was my brother who extract them all. But everything will be release at its due time. This is a hard work.


      You aren't being annoying or so, in fact I'm glad you are still aware of this my friend. 

      And thank you very much about the D64 monsters. :)

      Any doubts or questions, don't hesitate to ask me. 

      Best regards.

    2. whatup876


      Glad to hear.

      Hope your brother is doing fine with these projects.

      I admire the effort that was put into making these projects a reality.

    3. Gerardo194


      Thank you very much, we won't let you down!! Now mapping on PSX Doom format is a reality as well. :)

  7. whatup876

    WIP: The Id's RPG series coming soon

    I just wonder if they could release some of the games' content, like sprites and sounds.
  8. You know how the first Doom game had each episode (except Thy Flesh Consumed) showcasing a different area, indicating where the levels took place and which ones were completed or you're about to play? Has there even been plans for something similar to FreeDoom? I heard (If i'm getting it right) the trick for Doom: The Way id Did's intermission was just replacing the map, with a new one, but the areas are still in the same spots, since you can't mess around with the blood spots, apparently. Maybe i might be wrong about this, but i believe it can be difficult.
  9. whatup876

    WIP: The Id's RPG series coming soon

    Are you guys still working on this project? How long until it's finished? Have you thought of releasing some stuff along the way, such as screenshots, assets from the games or playable demos?