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whatup876

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About whatup876

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  1. whatup876

    I played the Mars Core demo ... a lot

    That and maybe reveal some more new stuff besides just concept art, since we're on a longer wait until the game is out. Spoiling too much is possible but i'm sure they can still keep some surprises.
  2. whatup876

    When Doom looks more cartoony than Serious Sam...

    I'd say Doom always had horror but it was more on its theme/visuals/story rather than the gameplay itself, which is why 3 looks like the odd one more often. D3 is also one of those games people think suffers just from being different rather than the execution, specially when i keep thinking about cut content and how we were robbed of the "YOUR KIND ARE OVER" blue commando lines. Even if Eternal goes a bit too much with the arcade video gamey side of things, i feel like old FPS sort of had the same ideas as any other genre, even with Doom and ROTT being opposite ways on arcade elements, which sets them apart from 7th gen military FPS trying to be realistic and look like they appeal to non gamers. (and i guess nowadays, that's what cinematic, over the shoulder, sad dad games are for) Something i don't think 3 or 2016 really carry from classic Doom (at least sometimes) is how levels work, when you consider Romero's level design rules, some of the other devs like Sandy or American and the overall history of megawads. It's why i like that part in E3 where Eternal is said to have different things thrown at you in most levels. (the clip where they first reveal tentacles and radsuit's return) Because they're making sure there's more variety of level situations and scenarios, which is something modern FPS either forgot to do or did it badly because when the core gameplay is really basic and lacking in mechanics, your attempt at variety is just sections that play radically different and just happen once. It's not just about the variety in levels, but also when it fits the game, similar to old Doom getting maps to this day because the games are like a tool box with many things to play with. (also explains when official levels get "gimmicky" or creative like plutonia's map 11 or how tnt handles its icon of sin map, specially the death teleporters part) This is also what makes you realize SnapMap had potential but wasn't handled in the best way.
  3. whatup876

    I played the Mars Core demo ... a lot

    Here's some footage of it from PAX Aus. https://www.youtube.com/watch?v=6XxiV9oFL7s https://www.youtube.com/watch?v=c_TKSeAZbvc He explains the same things we know as usual, but sometimes i watch these because i believe there's going to be a lot of details in the game that even wikis can miss at times. Like a glory kill similar to feeding an Arachnotron his grenade, but instead, Doomguy puts it inside the brain body.
  4. whatup876

    I played the Mars Core demo ... a lot

    It seems the demo was also on PAX Aus and Kinsie played it.
  5. whatup876

    Doom: Annihilation update

    Speaking of the idea of an animated Doom movie, i just remembered this exists. Original source being: https://www.newgrounds.com/portal/view/252756 And looking at Wolfenstein: I think this one came from an animator's personal site, if i recall.
  6. whatup876

    Eternal release date...i bet u...

    Oh and i almost forgot, at least the chainsaw in the DoomHunter is a little D64 reference. But i do think D3 sometimes feels less restricted in terms of designs, considering the Bruiser in RoE had a screen for a mouth. But on the other hand, new Doom games seem like they had a bit more to offer in terms of enemy mechanics, even though i fear Eternal doesn't focus on creating monsters' abilities as much as they do with weapon alt fires. I wonder what this official D64 rerelease can even offer to feel fresh since Doom 2 in some modern ports had No Rest For The Living.
  7. whatup876

    Doom Eternal Delayed(March 2020)

    Most people seem to forget what actually happened to DNF. If i'm not too wrong, Broussard couldn't stop looking at a recent game engine and tell the team to throw everything and start from scratch to switch engines and make the game fancier and kept doing it until Gearbox came in to "finish" the game (i remember hearing they wanted to split stuff from the game and make it seperate DLC) and the references/easter eggs/jokes feeling outdated or out of place have to do with the different time periods the game was in, during development time. Doom Eternal on the other hand, will keep its engine, has a stronger direction to the point even the "lore" and art direction seem to be part of the marketing and id software already have been in dev hell in probably more than once, specially if you look at the cancelled Doom 4 before Doom 2016. And with some people mentioning the Arachnotron's glory kills lacking his death scream, i remember when people criticized E3's first reveal of Doom 16 for looking too brown and yellow until id made the final release look a bit better. Also, looking at Eternal: * The game continues 2016's art direction of everything being detailed and id even mentioned the amount of graphical detail in like QC 18. * The possible amount of content. * Invasion. * Switch port in the same original release date as other ports, along with Stadia. * The gore system of enemies being disfigured and destroyed while alive. I can see the main reason for a delay being a technical one.
  8. whatup876

    When Doom looks more cartoony than Serious Sam...

    I think he meant more the textures and proportions? i still don't really mind how the game looks but the solution could always come in the form of a few tweaks instead of a big change. We've had fanart of classic Doom monsters that made them look scarier, without changing their designs too much.
  9. whatup876

    Eternal release date...i bet u...

    I don't mind the general enemy designs but i do agree on the whacky mood and the idea of the Doomguy being super OP, which then makes me worry about how enemies play, since Doom 2016 had an alright enemy roster, even when considering some potential improvements. I do think the art style has the issue of "too much fucking detail" visual noise which might explain any technical problems in the engine. Also, the Archvile didn't come with the mouth tubes. Also, speaking of the Pewter figurines (which did gave Archvile the mouth tubes), i wonder if they ever thought of basing collectibles in the game based off real Doom merchandise. Like this snowboard with an unique Doom artwork.
  10. whatup876

    Doom Eternal Delayed(March 2020)

    FF7R and DE are completely different games for different audiences, so i don't really see that much of a correlation. DE seems to also be on more platforms, including the Stadia.
  11. whatup876

    Eternal release date...i bet u...

    So far, a lot of things look good and only some stuff like how the Pain Elemental plays is what i think is lame but if they're going to polish the game further, then that's good. I just realised March 20 may also be the date for the DE artbook. Also, i wonder if someone's going to make a DE mod for classic Doom just because. (IF they look at the available info about the game and make it somewhat polished, since Doom Eternal XP seems to carry a whole different concept)
  12. If I recall correctly, you said Doom Eternal could probably be delayed... and you won!!!

    1. whatup876
    2. Gerardo194

      Gerardo194

      You said it in a thread...

    3. whatup876

      whatup876

      Well, if i did, i can't recall which thread and other people probably assumed something similar.

      Oh well...

  13. whatup876

    Doom: Annihilation update

    If anything, Doomguy is two things at once. He's meant to be you the player, since he doesn't have some details, so you get to be the Doom marine and go through Hell. But he's also his own individual at times that beats his corrupt boss and had a cute pet rabbit, while 64 stated him having nightmates, laughing when discovering one of the secret levels and him choosing to stay in Hell and 2016 had him care little about certain UAC stuff/people but still backed up an AI he assumed wasn't evil, liked cute dolls and didn't harm the people at Phobos. I mean, if id really wanted him to be an empty vessel, he wouldn't have his faced in the HUD. Most of this "the story/protagonist doesn't matter" feels less like an intentional choice and more of a case of the gameplay being too important, the story and protagonist were just there. And it's usually seen through John Carmack and Romero but what about the other people at id, like Sandy Peterson saying the Archvile just wants to help his partners? I guess another reason to see Doomguy as its own person is to see a character associated with the most important FPS, as if it was the genre's Mario, in case BJ Blazkowicz, Gordon Freeman or Master Chief aren't the ones to fill his throne.
  14. whatup876

    Doom Eternal is the Biblical Apocalypse

    Something i noticed in recent Doom games is we may have never seen an upside down cross. In fact, some of the religious/biblical references feel more subtle and less obvious compared to the original games. It seems like they want to expand Hell in Doom as their own thing (even if that's already been the case since the first game) which may or may not deviate from the idea of what Hell in Doom is. (Most people expect it to be an obvious/traditional Hell that is half that and half "it's own portrayal from the series") It kind of reminds me of how Wolfenstein has its own version of Nazis and the Wolfenstein W symbol, along with the censored SNES Wolf3D port and the censored secret levels in Doom 2 for the GBA: One just made the characters speak english, remove swastikas and shave Hitler's mustache but the other used the W's and Deathshead paintings, because it was aware of Wolfenstein's own unique bits for its version of Nazis. It'd be weird if Doom becomes more subtle about whatever idea or version of Hell it references while Wolfenstein is obvious about the things they're based off. Specially in the first game where, outside of some MP maps in 2016 (maybe), we get to be in Heaven. Edit: i like when they get creative and add new stuff and all, i just personally find it weird how that symbol looks like a slightly changed cross.
  15. whatup876

    The New BFG

    I was kinda wishing they'd bring back the handle things from the classic designs, considering Eternal's art direction and how even the BFG in Rage 2 had it. (even if it wasn't done in a way that made sense because it only had one handle instead of two for some reason) But you can't always have everything. Maybe there's a part where you find the BFG with them and the Doomguy takes them off because he doesn't need them or something.
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