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About Kroc
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It's a DOOM community inside joke, in that everybody's first map in the 90s was a recreation of their house. "myhouse.wad" is neologism for a dull, low-quality, first-time mapper map typically ignored by the community. This wad plays into that by naming the map in a way that purposefully undersells its depth. :)
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Yes, new people joining this thread, please share with us your personal experiences, this is what we want to hear -- there is nothing new to discover in the WAD that hasn't been already plumbed since the beginning of the thread. If you want to know how deep the rabbit hole goes, please read from the start of the thread, refer to the [Wiki page](https://doomwiki.org/wiki/My_House), or watch [YouTube videos](https://www.youtube.com/watch?v=Iq1-TZXz9xo) on the subject! P.S. @DavidN Could you create a playlist for your three MyHouse videos please?
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The irony is that the more this goes mainstream, the less I know who TF these people are playing it :P I'm more hyped for Decino than whatever one-video-away-from-a-crime-against-humanity popular YouTuber is next. -- edit: This is very good playthrough! He's very perceptive!
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Is Nightmare mode being the easiest to play some kind of suggestion that a nightmare is easier than facing reality?
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Brutal Doom brought a lot of people into the scene. Don't question the means that someone discovers the scene, just rejoice at those who join the fold and get to experience everything the community has to offer. The next great Cacoward might be from someone who only discovered Doom through MyHouse.wad. BTW, to those new to Doom mods, may I recommend the Ashes series (Ashes 2063: Enriched and Ashes: Afterglow). No, they're nothing like MyHouse, (more like Duke Nukem meets Fallout meets S.T.A.L.K.E.R.) but if you want a game that gives a real strong feeling of actually being somewhere, then Ashes is hard to beat. https://www.moddb.com/mods/ashes-2063
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Not the original author, but an excellent technical breakdown of how the map works:
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Just a thought regarding the hospital visit:
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It's becoming plainly obvious that there's somebody behind the curtain, but everybody is too busy unpicking how the special effects were done to pull back the curtain yet.
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I've seen portal trickery, but often it's that -- portal trickery. This wad is not _about_ portal trickery, it's about places, or rather one place but from different (often metaphysical) angles. Edit: Thinking in terms of the repeating architecture, it makes me think that is more about memories of a place, than of people; the plot could be entirely fake decoration on top of a how a home is an anchor point in a world that changes around you.
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Thank you for the continued updates! Found an unexpected bug: When holding ALT, left+right click does nothing!
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Minor bug report: Some kind of line-ending mishap with Dark Tide II (I & III are fine)
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Just completed Dark Tide Ep.1 The Wasteland Survivor with TFE and everything worked! PSA: If you want to try something new for DF, this map is highly recommended: https://df-21.net/downloads/levels.php?view=dt1se
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GPU. Actually I had neither Steam or GOG version installed (although I thought I did) and the game assumed the Steam paths; however it crashes if you try to launch without any Steam/GOG install -- perhaps a sanity check there :P. I installed the Steam version because, by the default paths, I assumed that was the only version supported. Glad to hear it detects GOG, thanks.
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Thank you *so* much. Finally able to comfortably delve into the mods for the game. As a data point, the game is running swimmingly at 1366x768 on a basic i5-7200U @ 2.5GHz / Intel HD 620. Please consider also automatically detecting GoG versions of DF; the install location can be read from the registry based on a unique app-id that GOG uses.
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[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Kroc replied to Erick194's topic in Console Doom
The analogue controls make a huge difference, thank you team GEC! Between analogue sticks and digital-only control on PSP, the default control scheme and options are not optimal. Analogue control really requires shoot/run on shoulder buttons as gameplay is very clunky when you have to let go of R-stick (aim) to shoot, use, run etc. R3 for Use is useful, but L3/R3 are not practical as actions to be combined with movement/aiming (pushing sticks in and a direction at the same time). I believe there needs to be two (or more) selectable control schemes; "analogue" and "digital" with better thought-out defaults for controls. Ideally, please use an image of the PlayStation controller with button labels as I find this to be better for memorising controls. There could even be a "PSP"-specific control-scheme since L2/R2 require letting go of the dpad to use. Edit -- forgot to add. When auto-run is enabled, pushing the sticks lightly should still walk!