-
Content count
265 -
Joined
-
Last visited
About Kroc
-
Rank
Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
How do I word this correctly? Kex is a game, not a program. It feels like a console-port to a PC. I prefer my PC stuff to feel like it's native to PC, including command-switches, config files, and being able to run multiple versions as standalone EXEs in any folder I want etc.
-
DoomRPG has a perfect gameplay loop for the grid movement, it's worth learning from, even if you don't do a direct copy.
-
Have you played the DoomRPG mobile games? They are grid-based like this and play exceptionally well (like, seriously one of the best games ever made). A port of DoomRPG to GB would actually fit very well
-
[GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled
Kroc replied to molecicco's topic in Total Conversions & Full Games
For the benefit of those following this thread, please break this discussion of into a new thread -- adding music to a WAD isn't a DOOMCE-specific thing. TIA -
Is there a technical reason half-resolution was dropped or was it purely a style choice? I find it unusual that you can't have full-screen and an option to improve the choppiness in hot situations / bigger maps (the fact the game runs in fullscreen at all is a sheer technical marvel for the hardware)
-
RFC-DOOM01: A proposal for standardisation of WAD metadata.
Kroc replied to Zerofuchs's topic in Doom General Discussion
Pro Tip: This is a tooling problem more than it is a data-format problem ;) -
RFC-DOOM01: A proposal for standardisation of WAD metadata.
Kroc replied to Zerofuchs's topic in Doom General Discussion
Or, you know, .csv :P -
[RC3] Plerbtonia, a 32-map vanilla Plutonia megawad
Kroc replied to Plerb's topic in Map Releases & Development
-
It could be so much better than it currently is.
-
The texture pack for BIGDOOR lovers :) - BIGDOORs in bigger and smaller sizes.
Kroc replied to Meerschweinmann's topic in Resources
*slaps BIGDOOR "This badboy can fit so many cybies through it" -
Concord game faces one of the fastest live service deaths in history
Kroc replied to Cacodemon345's topic in Everything Else
This art sure does scream "kids lunchbox fodder" :| It's so bad it's hard to comprehend how this can be the end result. I can't even say that AI was used because even AI would come up with something more elaborate than this by default. The mind boggles at the chain of events that lead to this. -
Concord game faces one of the fastest live service deaths in history
Kroc replied to Cacodemon345's topic in Everything Else
Don't forget Lemmings! -
miniwad MEGAWAD - Vanilla community project for miniwad (25 slots open!)
Kroc replied to janiform's topic in Community Projects
It looks like if DOOM was designed for the Amiga500 / AtariST, I love it -
Doom: The Golden Souls 3 - Demo 2 OUT! Story Trailer at pg.2!
Kroc replied to Batandy's topic in Total Conversions & Full Games
I replayed Golden Souls 1 & 2 this year and they were both delightful. The only meaningful criticism I can give is that, even though I wasn't playing with controller, I think the game relies too much on quick save/load for mistakes which would be clunkier on controller. I think the game(s) would benefit most from checkpoints before jumping sections and the like so that when a player on controller falls off a ledge they respawn in a convenient location rather than having to quickload. Less buttons to press and having to choose save points all the time has a certain cognitive load I wish wasn't there. -
Concerns and thoughts with where modding goes from here?
Kroc replied to Doom-X-Machina's topic in Doom General Discussion
Unless I have missed it, I have not seen mentioned that the biggest impact on modding is when the team has to abandon the port and move on to the next thing, like Blood and every other Nightdive release; bugs remain and if the community wants its mods supported on consoles then it has to comply with the bugs of a specific port. This isn't like open-source software, updates have to go through certification with Sony, Microsoft *and* Nintendo and most of these cost money to do so. The gaming industry does *not* maintain games, it re-releases them.