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Everything posted by SilverMiner
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on winxp 32 bit it said it's not a valid 32 bit application. Alright, maybe somewhen I might try to build it for xp myself, like the way dsda-doom 0.27 on Doom Power was built
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Cuz they asked for it, they need it I'd like to have a 32 bit version too Edit: I guess 32 bit os uses twice as less RAM than 64 bit. I had no problem with win7 32 bit with 2 GB ram in 2019
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Red Faction and Far Cry
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Defaulting to Ultra Violence is terrible, and here's why
SilverMiner replied to Sneezy McGlassFace's topic in Doom General Discussion
First I place monsters for all difficulties, then I play it on UV, and after that I place some more monsters that appear on UV and HMP in the remaining spaces, and after that - packing in even more for UV only. Thus I design my maps mostly around itytd. I play them on UV cuz I'm the author and it means it's already easy for me to pass my own maps cuz I'm aware of my thing placements -
PyddTex! (PYDT Compilation and Restoration / Retrieval)
SilverMiner replied to JustAthel's topic in Resources
My golden switches from this post https://www.doomworld.com/forum/post/2436901 -
(DEADLINE EXTENDED) TropicHELL - A tropical island themed MBF21 Community Project
SilverMiner replied to Logamuffin's topic in Community Projects
Interesting. I might make a map and if I succeed, I'll take a slot. By that time there probably will be one empty -
(DEADLINE EXTENDED) TropicHELL - A tropical island themed MBF21 Community Project
SilverMiner replied to Logamuffin's topic in Community Projects
Is episode's 3 sky gonna be different from that of the 1st one? Like red sunset or something? -
Video games with your favorite sound design?
SilverMiner replied to Adamantium's topic in Everything Else
Blood, Far Cry, Flatout, Fallout, Doom, Minecraft, Heretic, Hexen, Loderunner Legend Returns, Granny in Paradise, Super Cow, Redneck Rampage (translation by GSC game world) -
Fastest Shovels presents: 30 years Doomed (Session 7, 10 and 12 compilation)
SilverMiner replied to Walter confetti's topic in Map Releases & Development
e1m6: pushed the map to its latest version cuz it's not finishable otherwise e2m3 had missing SHO-BLUE, added that one from fs10 https://www.dropbox.com/scl/fi/jz001jbtmopgvti1oh8yn/30ydumed.zip?rlkey=riby5z3m8afua5n5h7vxtc3rh&st=cswkq0wd&dl=1 -
Fastest Shovels presents: 30 years Doomed (Session 7, 10 and 12 compilation)
SilverMiner replied to Walter confetti's topic in Map Releases & Development
there's yet 2 critical bugs that had been fixed long ago but somehow are present in this compilation. I'll fix them asap and put the fixed wad here -
[ON IDGAME !!! v1.3.0] DOOMIUM II: A Megawad Worth of Frantic Actions! [BOOM+UMAPINFO]
SilverMiner replied to fai1025's topic in Community Projects
Oh cwool it finally came out -
[SLOTS TAKEN!] Community Trunk, a cp in the style of CC1 and CC2
SilverMiner replied to Dusty_Rhodes's topic in Community Projects
Absolutely agree on less than 32 maps. I released a wad with 26 maps in 2018. I'd still be punching it up to 32 otherwise -
[DONE] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
SilverMiner replied to fai1025's topic in Community Projects
briefly: running in dsda-doom cl9 doesn't help much tldr: I won't even try to load dmium in gzdoom ever gzdoom isn't zdoom calling people idiots in the name of the gif is rude readme states gzdoom is among recommended ports to play the wad -
[DONE] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
SilverMiner replied to fai1025's topic in Community Projects
is it intentional that revenants and mancubi are stuck on the cubes in map30 on ITYTD? Many monsters like barons just telefragged themselves when teleporting onto the map I played with Zdoom 2.8.1f -
grungo head art archive thread (ART IS SLOW BUT HERE)
SilverMiner replied to Grungo's topic in Everything Else
Ash Williams -
yes
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There is a source port CDoom, and like its v1.9 has sector destruction mode. I saw it in its author's video Red Faction is cool but ending makes all the game not worth it, and there's not enough explosives not to be stingy to use it
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merge them with deutex (using batch files) like this: deutex -join doom2.wad patch1.wad deutex -join doom2.wad patch2.wad ... deutex -join doom2.wad patchn.wad this will make a doom2.wad which has all these wads applied in the order patch1,2,...,n
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I'd play with Jinxed One handed or with Jinxed Kamikaze. During the play you should be able to mutate the latter perk to Gifted thus getting 7 special points. I heard Jinxed Gifted is a nice combo
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[Community Project] Death by 1000 Lines: Ultimate Doom 1000 line megawad - limit-removing, cl3 - slots filled! DONE! (development thread - please close)
SilverMiner replied to Somniac's topic in Community Projects
@Blue Phoenix nice level -
Has anyone re-released Carnage Galore 2 for source ports?
SilverMiner replied to printz's topic in WAD Discussion
inside the txt it says Version Used - v1.3 or Shadow of the Serpent Riders. It will most likely run with other versions though. -
I think there's no need to worry about the doom palette cuz I've seen it distributed within some pixel art programs: free or paid - nobody cares
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Might sound funny for you, but in my country individual colors can be protected by our trademark/copyright laws
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What's actual status of playpal? Has Freedoom been using a non free asset playpal all the time? Or is it really free to include anywhere?
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Does Anyone Know The Grab Key In Brutal Doom?
SilverMiner replied to yeasertag's topic in Doom General Discussion
grabbing is right click with fists, kicking is Q. brutal doom controls are in contorls options near the bottom